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path: root/src/wram.asm
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2018-02-25Some function name improvementsxCrystal
2018-02-25Give generic labels to all used wram addresses and use correct space ↵xCrystal
allocation (default to ds when size of address unknown)
2018-02-24More bank0 disasm and labelingxCrystal
2018-02-24More bank0 disasm, labeling, and sram-related constantsxCrystal
2018-02-23More labeling and disasmxCrystal
2018-02-23more duel home disassemblyxCrystal
2018-02-23More bank0 duel related disassemblyxCrystal
2018-02-22More duel related disassembly and more DUELVAR constantsxCrystal
2018-02-21Some bank1 labeling and disasmxCrystal
2018-02-21Label all used hram addresses with generic namesxCrystal
2018-02-21Consolidate card deck index (0-59 position) / card id (card_constants.asm) ↵xCrystal
references
2018-02-21Some hram labelsxCrystal
2018-02-20Lots of bank0 disassembly related to duels and cardsxCrystal
2018-02-17SPRITE_ANIM_ constants (for the sprite anim bufferxCrystal
2018-02-17Create sprite_buffer_structxCrystal
2018-02-16all permissions 755 -> 644xCrystal
2018-02-16Correct palette engine functions and more clean upxCrystal
2018-02-10Refractor/rearrange some macrosxCrystal
2018-02-10More menu engine labeling and documentingxCrystal
2018-02-09Bump extras to use updated version of gbz80disasm.pyxCrystal
tcgdisasm.py has not been updated to read symbols from the symfile yet
2018-02-08Move booster pack data to data/xCrystal
2018-02-08More booster pack constants and labelsxCrystal
2018-02-07More accurate card type constantsxCrystal
2018-02-07Use const to enumerate constantsxCrystal
2018-02-07More home disasm and miscxCrystal
2018-02-07More home disassemblyxCrystal
2018-02-07Better section namesxCrystal
2018-02-07Create linkerscriptxCrystal
2018-02-07more home disassemblyxCrystal
2018-02-06Create vram.asm and use generic vram labelsxCrystal
2016-09-18more move effectsxCrystal
2016-09-18Foul Odor and Stiffen effectsxCrystal
2016-09-17rename wCardBuffer and wMoveBuffer to wLoadedCard and wLoadedMovexCrystal
2016-07-29Began Disassembling Scripting system and AI.Andrew Martinek
2016-06-12fixed poorly worded comment.Andrew Martinek
2016-06-12Gave names to a few memory locations and routines.Andrew Martinek
2016-05-21rename text macro to textpointer and text/line/done for better text readabilityxCrystal
2016-04-10More music engine labelingdannye
2016-04-09Clarify how loop and call return addresses are handleddannye
2016-04-09Lots of wram addressesdannye
2016-04-06Some duel engine disassemlbydannye
relating to playing energy cards thanks to Guernouille
2016-03-30Disassembled Booster Generation Code. Also created SRAM file.Andrew Martinek
2016-03-08disassemble 488f to 4918 (check if enough energies)xCrystal
2016-03-07disassemble GetAttachedEnergies and HandleEnergyBurnxCrystal
2016-03-07some label/commentary improvementsxCrystal
2016-03-06temp card id addresses and some status handling functionsxCrystal
2016-03-06wMoveBuffer and wDamagexCrystal
2016-03-06more duel engine labels and documentationxCrystal
2016-03-06allocate text engine ram addressesxCrystal
2016-03-05figure out substatus duelvarsxCrystal
ex can't attack status