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2018-02-06Consistent CopyData* labelsxCrystal
2018-02-06Some home.asm disassemblingxCrystal
2018-02-06Fix redundant file names in src/data/xCrystal
2018-01-09Split macrosxCrystal
2018-01-09Uppercase booster constantsxCrystal
2018-01-09CARD_LOCATION_JUST_DRAWN constantxCrystal
2017-09-25Fix warnings about deprecated mnemonics on newer builds of rgbdsPokechu22
2017-03-30Name some confusion and transparency labelsxCrystal
2016-09-22replace argt with the already existing tx macroxCrystal
they're the same
2016-09-18more move effectsxCrystal
2016-09-18duelist type constantsxCrystal
2016-09-18more type $03 effectsxCrystal
2016-09-18Foul Odor and Stiffen effectsxCrystal
2016-09-17Acid effect and CheckNoDamageOrEffectxCrystal
2016-09-17wNoDamageOrEffect constantsxCrystal
2016-09-17unknown2 param of move struct is actually its animationxCrystal
2016-09-17Document Transparency and Strikes BackxCrystal
2016-09-17rename wCardBuffer and wMoveBuffer to wLoadedCard and wLoadedMovexCrystal
2016-08-11Remove run_scriptxdannye
2016-08-11Replace tabs with spacesdannye
2016-07-29FormattingAndrew Martinek
2016-07-29Began Disassembling Scripting system and AI.Andrew Martinek
2016-06-13Added a basic overworld scripting system to help disassemble scripts.anmart
2016-06-12fixed poorly worded comment.Andrew Martinek
2016-06-12Gave names to a few memory locations and routines.Andrew Martinek
2016-06-09disassembled overworld interaction code and a lot of relevant routines. Also ↵Andrew Martinek
ripped a data table and a couple pointer tables.
2016-05-31Remove leftover \n'sdannye
2016-05-21rename text macro to textpointer and text/line/done for better text readabilityxCrystal
2016-04-11Added Energy constants to booster data tableAndrew Martinek
2016-04-10More music engine labelingdannye
2016-04-09Clarify how loop and call return addresses are handleddannye
2016-04-09Lots of wram addressesdannye
2016-04-06Some duel engine disassemlbydannye
relating to playing energy cards thanks to Guernouille
2016-03-30EOLs Windows->UNIXdannye
2016-03-30fixed farcallx into farcallAndrew Martinek
2016-03-30Fixed small formating mistake in SRAMAndrew Martinek
2016-03-30Disassembled Booster Generation Code. Also created SRAM file.Andrew Martinek
2016-03-08disassemble 488f to 4918 (check if enough energies)xCrystal
2016-03-07fix some hardcoded hram constantsxCrystal
2016-03-07disassemble GetAttachedEnergies and HandleEnergyBurnxCrystal
2016-03-07some label/commentary improvementsxCrystal
2016-03-06hTempCardNumber and some clean upxCrystal
2016-03-06temp card id addresses and some status handling functionsxCrystal
2016-03-06wMoveBuffer and wDamagexCrystal
2016-03-06more duel engine labels and documentationxCrystal
2016-03-06allocate text engine ram addressesxCrystal
2016-03-05figure out substatus duelvarsxCrystal
ex can't attack status
2016-03-05no need for CARD_ prefix in status constantsxCrystal
2016-03-05use joypad constantsxCrystal
2016-03-05start dissasembling move effect functionsxCrystal
and plenty of other duel related stuff