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Author
2018-02-06
Consistent CopyData* labels
xCrystal
2018-02-06
Some home.asm disassembling
xCrystal
2018-02-06
Fix redundant file names in src/data/
xCrystal
2018-01-09
Split macros
xCrystal
2018-01-09
Uppercase booster constants
xCrystal
2018-01-09
CARD_LOCATION_JUST_DRAWN constant
xCrystal
2017-09-25
Fix warnings about deprecated mnemonics on newer builds of rgbds
Pokechu22
2017-03-30
Name some confusion and transparency labels
xCrystal
2016-09-22
replace argt with the already existing tx macro
xCrystal
they're the same
2016-09-18
more move effects
xCrystal
2016-09-18
duelist type constants
xCrystal
2016-09-18
more type $03 effects
xCrystal
2016-09-18
Foul Odor and Stiffen effects
xCrystal
2016-09-17
Acid effect and CheckNoDamageOrEffect
xCrystal
2016-09-17
wNoDamageOrEffect constants
xCrystal
2016-09-17
unknown2 param of move struct is actually its animation
xCrystal
2016-09-17
Document Transparency and Strikes Back
xCrystal
2016-09-17
rename wCardBuffer and wMoveBuffer to wLoadedCard and wLoadedMove
xCrystal
2016-08-11
Remove run_scriptx
dannye
2016-08-11
Replace tabs with spaces
dannye
2016-07-29
Formatting
Andrew Martinek
2016-07-29
Began Disassembling Scripting system and AI.
Andrew Martinek
2016-06-13
Added a basic overworld scripting system to help disassemble scripts.
anmart
2016-06-12
fixed poorly worded comment.
Andrew Martinek
2016-06-12
Gave names to a few memory locations and routines.
Andrew Martinek
2016-06-09
disassembled overworld interaction code and a lot of relevant routines. Also ↵
Andrew Martinek
ripped a data table and a couple pointer tables.
2016-05-31
Remove leftover \n's
dannye
2016-05-21
rename text macro to textpointer and text/line/done for better text readability
xCrystal
2016-04-11
Added Energy constants to booster data table
Andrew Martinek
2016-04-10
More music engine labeling
dannye
2016-04-09
Clarify how loop and call return addresses are handled
dannye
2016-04-09
Lots of wram addresses
dannye
2016-04-06
Some duel engine disassemlby
dannye
relating to playing energy cards thanks to Guernouille
2016-03-30
EOLs Windows->UNIX
dannye
2016-03-30
fixed farcallx into farcall
Andrew Martinek
2016-03-30
Fixed small formating mistake in SRAM
Andrew Martinek
2016-03-30
Disassembled Booster Generation Code. Also created SRAM file.
Andrew Martinek
2016-03-08
disassemble 488f to 4918 (check if enough energies)
xCrystal
2016-03-07
fix some hardcoded hram constants
xCrystal
2016-03-07
disassemble GetAttachedEnergies and HandleEnergyBurn
xCrystal
2016-03-07
some label/commentary improvements
xCrystal
2016-03-06
hTempCardNumber and some clean up
xCrystal
2016-03-06
temp card id addresses and some status handling functions
xCrystal
2016-03-06
wMoveBuffer and wDamage
xCrystal
2016-03-06
more duel engine labels and documentation
xCrystal
2016-03-06
allocate text engine ram addresses
xCrystal
2016-03-05
figure out substatus duelvars
xCrystal
ex can't attack status
2016-03-05
no need for CARD_ prefix in status constants
xCrystal
2016-03-05
use joypad constants
xCrystal
2016-03-05
start dissasembling move effect functions
xCrystal
and plenty of other duel related stuff
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