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Pokémon Trading Card Game
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Author
2016-01-20
more card data documentation
xCrystal
2016-01-19
finish labeling/documenting text box related functions
xCrystal
2016-01-18
another sgb packet and misc
xCrystal
2016-01-17
rename to DrawLabeledTextBox and DrawRegularTextBox
xCrystal
2016-01-17
more draw text box and related functions
xCrystal
2016-01-17
draw menu box functions and rename CallF to CallHL
xCrystal
2016-01-17
name some ram addresses and functions, mostly menu input related
xCrystal
also replace other wram/hram addresses that were hardcoded despite the label already existing
2016-01-17
disassemble more incbins and sgb packets
xCrystal
2016-01-17
Generalize to "effect commands", even for trainer cards, to avoid confusion
xCrystal
2016-01-17
disassemble GetCardPointer (0:2f7c)
xCrystal
2016-01-17
dissasemble 2fcb-302c
xCrystal
2016-01-16
some label/commentary corrections
xCrystal
2016-01-16
clean up wram.asm
xCrystal
2016-01-16
accidentally messed up the commentary
xCrystal
2016-01-16
organize move effect commands
xCrystal
2016-01-16
dump move effect commands data
xCrystal
2016-01-16
player and opponent card data in wram
xCrystal
2016-01-16
document more card fields: move effect status
xCrystal
2016-01-16
document more card fields: move effect category
xCrystal
2016-01-16
no more underscores in card text pointers
xCrystal
2016-01-16
gfx macro
xCrystal
2016-01-16
fix some typos and use lowercase for prepositions in move names
xCrystal
2016-01-16
label card names and descriptions
xCrystal
2016-01-14
energy macro
xCrystal
2015-09-07
Use gfx.py instead of rgbgfx
dannye
maintain this gfx.py branch until rgbgfx becomes an integral part of rgbds
2015-03-14
Move source code into "src/". Update Makefile/scan_includes.
stag019
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