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Pokémon Trading Card Game
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Author
2018-07-03
Use more text symbols
xCrystal
2018-07-03
Some text engine documentation
xCrystal
2018-07-03
Misc bank 1 stuff
xCrystal
2018-07-02
Consistent card id / card's deck index references in comments
xCrystal
2018-07-02
Expand on previous commit
xCrystal
2018-07-02
Disassemble functions related to retreating card
xCrystal
2018-07-01
Clean up previous commit
dannye
2018-07-01
Disassemble AI Action routines
dannye
2018-07-01
Fix comment alignment
dannye
2018-07-01
Disassembly more functions from bank 0
xCrystal
2018-06-30
Rename 'Kind' labels (issue #36)
xCrystal
2018-06-30
Fix parsing jp c and jp nc opcodes
xCrystal
2018-06-12
Redesign TX_SYMBOL constants
xCrystal
2018-06-12
More wram addresses and text symbols
xCrystal
2018-06-01
Clarify ConvertSpecialTrainerCardToPokemon
xCrystal
2018-04-10
Move Empty Bank sections to main.asm
xCrystal
2018-04-10
clean up script and event constants
xCrystal
2018-04-10
Add leading zero to temporary bankX.asm filenames so they show up in order
xCrystal
2018-04-10
define *_DECK_ID constants ; split macros/code.asm
xCrystal
2018-03-13
SetDefaultPalettes
xCrystal
2018-03-10
more bank 1 disasm related to drawing cards and gfx
xCrystal
2018-03-10
Disasm duel status display functions
xCrystal
2018-03-09
PrintPlayAreaCardAttachedEnergies
xCrystal
2018-03-09
Disassemble some duel tile data
xCrystal
2018-03-08
Document DrawDuelHUD(s), more text symbol constants, and Pluspower/Defender ↵
xCrystal
duelvars
2018-03-05
TX_SYMBOL constants and clean up text
xCrystal
2018-03-05
charmap for male, female and é symbols
xCrystal
2018-03-04
Document some home functions related to text
xCrystal
2018-03-04
Some text related stuff
xCrystal
2018-03-04
Functions related to card lists
xCrystal
2018-03-04
Disassemble practice duel functions
xCrystal
2018-03-03
Functions related to using card from hand
xCrystal
2018-03-03
More duel engine and menus disasm
xCrystal
2018-03-03
Disassemble bank1 functions related to duel graphics and palettes
xCrystal
2018-03-02
card page number constants
xCrystal
2018-03-02
Disassemble more duel menu functions and some oam functions
xCrystal
2018-03-01
some bank1 disasm and documentation related to menus and interfaces
xCrystal
2018-02-28
Begin disassembling more bank1
xCrystal
2018-02-28
Fix wDuelFinished and wDuelResult constants
xCrystal
2018-02-28
More general labeling and document the main evolve Pokemon functions
xCrystal
2018-02-27
Further split duel graphics
xCrystal
2018-02-27
Split duel graphics and document duel gfx loading functions
xCrystal
2018-02-27
GAME_EVENT_CONTINUE_FROM_DIARY_OR_NEW_GAME -> GAME_EVENT_OVERWORLD
xCrystal
2018-02-27
Document main menu and game event functions
xCrystal
2018-02-26
Finish documenting booster packs and wFlushPaletteFlags constants
xCrystal
2018-02-25
Some function name improvements
xCrystal
2018-02-25
some generic sram labels
xCrystal
2018-02-25
Give generic labels to all used wram addresses and use correct space ↵
xCrystal
allocation (default to ds when size of address unknown)
2018-02-24
More bank0 disasm and labeling
xCrystal
2018-02-24
More bank0 disassembly
xCrystal
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