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Pokémon Trading Card Game
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Author
2016-09-17
rename wCardBuffer and wMoveBuffer to wLoadedCard and wLoadedMove
xCrystal
2016-08-11
Remove run_scriptx
dannye
2016-08-11
Replace tabs with spaces
dannye
2016-07-29
Formatting
Andrew Martinek
2016-07-29
Began Disassembling Scripting system and AI.
Andrew Martinek
2016-06-13
Added a basic overworld scripting system to help disassemble scripts.
anmart
2016-06-12
fixed poorly worded comment.
Andrew Martinek
2016-06-12
Gave names to a few memory locations and routines.
Andrew Martinek
2016-06-09
disassembled overworld interaction code and a lot of relevant routines. Also ...
Andrew Martinek
2016-05-31
Remove leftover \n's
dannye
2016-05-21
rename text macro to textpointer and text/line/done for better text readability
xCrystal
2016-04-11
Added Energy constants to booster data table
Andrew Martinek
2016-04-10
More music engine labeling
dannye
2016-04-09
Clarify how loop and call return addresses are handled
dannye
2016-04-09
Lots of wram addresses
dannye
2016-04-06
Some duel engine disassemlby
dannye
2016-03-30
EOLs Windows->UNIX
dannye
2016-03-30
fixed farcallx into farcall
Andrew Martinek
2016-03-30
Fixed small formating mistake in SRAM
Andrew Martinek
2016-03-30
Disassembled Booster Generation Code. Also created SRAM file.
Andrew Martinek
2016-03-08
disassemble 488f to 4918 (check if enough energies)
xCrystal
2016-03-07
fix some hardcoded hram constants
xCrystal
2016-03-07
disassemble GetAttachedEnergies and HandleEnergyBurn
xCrystal
2016-03-07
some label/commentary improvements
xCrystal
2016-03-06
hTempCardNumber and some clean up
xCrystal
2016-03-06
temp card id addresses and some status handling functions
xCrystal
2016-03-06
wMoveBuffer and wDamage
xCrystal
2016-03-06
more duel engine labels and documentation
xCrystal
2016-03-06
allocate text engine ram addresses
xCrystal
2016-03-05
figure out substatus duelvars
xCrystal
2016-03-05
no need for CARD_ prefix in status constants
xCrystal
2016-03-05
use joypad constants
xCrystal
2016-03-05
start dissasembling move effect functions
xCrystal
2016-03-04
correct some text labels with multiple meanings
xCrystal
2016-03-03
append "Text" to text labels
xCrystal
2016-02-29
start naming some text labels
xCrystal
2016-02-28
replace hardcoded constants and defender/pluspower handlers
xCrystal
2016-02-27
Misc fixes
anmart
2016-02-26
disassembled and Annotated attack functions
anmart
2016-02-24
Merge branch 'master' of https://github.com/anmart/poketcg
dannye
2016-02-23
Created wCardBuffer label macro
anmart
2016-02-23
Added labels and some code
anmart
2016-02-22
disassembled some more attack menu code
anmart
2016-02-22
use the text_hl macro replace hardcoded text constants
xCrystal
2016-02-22
lowercase macros
xCrystal
2016-02-22
text_hl macro
xCrystal
2016-02-21
Replace hardcoded constants and clean up
dannye
2016-02-21
Fixed labels that got turned into constants
anmart
2016-02-20
Fixed some bank1 labels
anmart
2016-02-20
Disassembled Duel Attack Submenu
anmart
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