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2018-03-10Disasm duel status display functionsxCrystal
2018-03-09PrintPlayAreaCardAttachedEnergiesxCrystal
2018-03-09Disassemble some duel tile dataxCrystal
2018-03-08Document DrawDuelHUD(s), more text symbol constants, and Pluspower/Defender ↵xCrystal
duelvars
2018-03-05TX_SYMBOL constants and clean up textxCrystal
2018-03-05charmap for male, female and é symbolsxCrystal
2018-03-04Document some home functions related to textxCrystal
2018-03-04Some text related stuffxCrystal
2018-03-04Functions related to card listsxCrystal
2018-03-04Disassemble practice duel functionsxCrystal
2018-03-03Functions related to using card from handxCrystal
2018-03-03More duel engine and menus disasmxCrystal
2018-03-03Disassemble bank1 functions related to duel graphics and palettesxCrystal
2018-03-02card page number constantsxCrystal
2018-03-02Disassemble more duel menu functions and some oam functionsxCrystal
2018-03-01some bank1 disasm and documentation related to menus and interfacesxCrystal
2018-02-28Begin disassembling more bank1xCrystal
2018-02-28Fix wDuelFinished and wDuelResult constantsxCrystal
2018-02-28More general labeling and document the main evolve Pokemon functionsxCrystal
2018-02-27Further split duel graphicsxCrystal
2018-02-27Split duel graphics and document duel gfx loading functionsxCrystal
2018-02-27GAME_EVENT_CONTINUE_FROM_DIARY_OR_NEW_GAME -> GAME_EVENT_OVERWORLDxCrystal
2018-02-27Document main menu and game event functionsxCrystal
2018-02-26Finish documenting booster packs and wFlushPaletteFlags constantsxCrystal
2018-02-25Some function name improvementsxCrystal
2018-02-25some generic sram labelsxCrystal
2018-02-25Give generic labels to all used wram addresses and use correct space ↵xCrystal
allocation (default to ds when size of address unknown)
2018-02-24More bank0 disasm and labelingxCrystal
2018-02-24More bank0 disassemblyxCrystal
2018-02-24More bank0 disasm, labeling, and sram-related constantsxCrystal
2018-02-23More labeling and disasmxCrystal
2018-02-23more duel home disassemblyxCrystal
2018-02-23More bank0 duel related disassemblyxCrystal
2018-02-22Disassemble more duel functionsxCrystal
2018-02-22More duel related disassembly and more DUELVAR constantsxCrystal
2018-02-22CARD_DATA_* constants and more labeling and disasmxCrystal
2018-02-21Some bank1 labeling and disasmxCrystal
2018-02-21Label all used hram addresses with generic namesxCrystal
2018-02-21Consolidate card deck index (0-59 position) / card id (card_constants.asm) ↵xCrystal
references
2018-02-21Some hram labelsxCrystal
2018-02-20A few text labelsxCrystal
2018-02-20A few corrections and more disasmxCrystal
2018-02-20Lots of bank0 disassembly related to duels and cardsxCrystal
2018-02-19more home disasm and labeling, FillRectangle, BankswitchRAM->BankswitchSRAMxCrystal
2018-02-19Move gfx/unnamed/ to gfx/duel/xCrystal
they're more duel anim gfx scattered at the end of banks not no waste space
2018-02-19Duel message box constants and more graphics and misc documenting/cleaning upxCrystal
2018-02-17More style cleaning upxCrystal
2018-02-17GetSpriteBufferProperty -> GetSpriteAnimBufferPropertyxCrystal
2018-02-17debug_ret EQUS rst 38xCrystal
2018-02-17SPRITE_ANIM_ constants (for the sprite anim bufferxCrystal