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Pokémon Trading Card Game
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Author
2018-03-10
Disasm duel status display functions
xCrystal
2018-03-09
PrintPlayAreaCardAttachedEnergies
xCrystal
2018-03-09
Disassemble some duel tile data
xCrystal
2018-03-08
Document DrawDuelHUD(s), more text symbol constants, and Pluspower/Defender ↵
xCrystal
duelvars
2018-03-05
TX_SYMBOL constants and clean up text
xCrystal
2018-03-05
charmap for male, female and é symbols
xCrystal
2018-03-04
Document some home functions related to text
xCrystal
2018-03-04
Some text related stuff
xCrystal
2018-03-04
Functions related to card lists
xCrystal
2018-03-04
Disassemble practice duel functions
xCrystal
2018-03-03
Functions related to using card from hand
xCrystal
2018-03-03
More duel engine and menus disasm
xCrystal
2018-03-03
Disassemble bank1 functions related to duel graphics and palettes
xCrystal
2018-03-02
card page number constants
xCrystal
2018-03-02
Disassemble more duel menu functions and some oam functions
xCrystal
2018-03-01
some bank1 disasm and documentation related to menus and interfaces
xCrystal
2018-02-28
Begin disassembling more bank1
xCrystal
2018-02-28
Fix wDuelFinished and wDuelResult constants
xCrystal
2018-02-28
More general labeling and document the main evolve Pokemon functions
xCrystal
2018-02-27
Further split duel graphics
xCrystal
2018-02-27
Split duel graphics and document duel gfx loading functions
xCrystal
2018-02-27
GAME_EVENT_CONTINUE_FROM_DIARY_OR_NEW_GAME -> GAME_EVENT_OVERWORLD
xCrystal
2018-02-27
Document main menu and game event functions
xCrystal
2018-02-26
Finish documenting booster packs and wFlushPaletteFlags constants
xCrystal
2018-02-25
Some function name improvements
xCrystal
2018-02-25
some generic sram labels
xCrystal
2018-02-25
Give generic labels to all used wram addresses and use correct space ↵
xCrystal
allocation (default to ds when size of address unknown)
2018-02-24
More bank0 disasm and labeling
xCrystal
2018-02-24
More bank0 disassembly
xCrystal
2018-02-24
More bank0 disasm, labeling, and sram-related constants
xCrystal
2018-02-23
More labeling and disasm
xCrystal
2018-02-23
more duel home disassembly
xCrystal
2018-02-23
More bank0 duel related disassembly
xCrystal
2018-02-22
Disassemble more duel functions
xCrystal
2018-02-22
More duel related disassembly and more DUELVAR constants
xCrystal
2018-02-22
CARD_DATA_* constants and more labeling and disasm
xCrystal
2018-02-21
Some bank1 labeling and disasm
xCrystal
2018-02-21
Label all used hram addresses with generic names
xCrystal
2018-02-21
Consolidate card deck index (0-59 position) / card id (card_constants.asm) ↵
xCrystal
references
2018-02-21
Some hram labels
xCrystal
2018-02-20
A few text labels
xCrystal
2018-02-20
A few corrections and more disasm
xCrystal
2018-02-20
Lots of bank0 disassembly related to duels and cards
xCrystal
2018-02-19
more home disasm and labeling, FillRectangle, BankswitchRAM->BankswitchSRAM
xCrystal
2018-02-19
Move gfx/unnamed/ to gfx/duel/
xCrystal
they're more duel anim gfx scattered at the end of banks not no waste space
2018-02-19
Duel message box constants and more graphics and misc documenting/cleaning up
xCrystal
2018-02-17
More style cleaning up
xCrystal
2018-02-17
GetSpriteBufferProperty -> GetSpriteAnimBufferProperty
xCrystal
2018-02-17
debug_ret EQUS rst 38
xCrystal
2018-02-17
SPRITE_ANIM_ constants (for the sprite anim buffer
xCrystal
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