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2016-09-17Acid effect and CheckNoDamageOrEffectxCrystal
2016-09-17wNoDamageOrEffect constantsxCrystal
2016-09-17unknown2 param of move struct is actually its animationxCrystal
2016-09-17Document Transparency and Strikes BackxCrystal
2016-09-17rename wCardBuffer and wMoveBuffer to wLoadedCard and wLoadedMovexCrystal
2016-08-11Remove run_scriptxdannye
2016-08-11Replace tabs with spacesdannye
2016-07-29FormattingAndrew Martinek
2016-07-29Began Disassembling Scripting system and AI.Andrew Martinek
2016-06-13Added a basic overworld scripting system to help disassemble scripts.anmart
2016-06-12fixed poorly worded comment.Andrew Martinek
2016-06-12Gave names to a few memory locations and routines.Andrew Martinek
2016-06-09disassembled overworld interaction code and a lot of relevant routines. Also ↵Andrew Martinek
ripped a data table and a couple pointer tables.
2016-05-31Remove leftover \n'sdannye
2016-05-21rename text macro to textpointer and text/line/done for better text readabilityxCrystal
2016-04-11Added Energy constants to booster data tableAndrew Martinek
2016-04-10More music engine labelingdannye
2016-04-09Clarify how loop and call return addresses are handleddannye
2016-04-09Lots of wram addressesdannye
2016-04-06Some duel engine disassemlbydannye
relating to playing energy cards thanks to Guernouille
2016-03-30EOLs Windows->UNIXdannye
2016-03-30fixed farcallx into farcallAndrew Martinek
2016-03-30Fixed small formating mistake in SRAMAndrew Martinek
2016-03-30Disassembled Booster Generation Code. Also created SRAM file.Andrew Martinek
2016-03-08disassemble 488f to 4918 (check if enough energies)xCrystal
2016-03-07fix some hardcoded hram constantsxCrystal
2016-03-07disassemble GetAttachedEnergies and HandleEnergyBurnxCrystal
2016-03-07some label/commentary improvementsxCrystal
2016-03-06hTempCardNumber and some clean upxCrystal
2016-03-06temp card id addresses and some status handling functionsxCrystal
2016-03-06wMoveBuffer and wDamagexCrystal
2016-03-06more duel engine labels and documentationxCrystal
2016-03-06allocate text engine ram addressesxCrystal
2016-03-05figure out substatus duelvarsxCrystal
ex can't attack status
2016-03-05no need for CARD_ prefix in status constantsxCrystal
2016-03-05use joypad constantsxCrystal
2016-03-05start dissasembling move effect functionsxCrystal
and plenty of other duel related stuff
2016-03-04correct some text labels with multiple meaningsxCrystal
2016-03-03append "Text" to text labelsxCrystal
2016-02-29start naming some text labelsxCrystal
includes all labels referenced so far
2016-02-28replace hardcoded constants and defender/pluspower handlersxCrystal
2016-02-27Misc fixesanmart
Labeled some things and fixed a few labels
2016-02-26disassembled and Annotated attack functionsanmart
disassembled function that overwrites some data if the card passed as an argument is a fossil or doll. annotated several functions
2016-02-24Merge branch 'master' of https://github.com/anmart/poketcgdannye
2016-02-23Created wCardBuffer label macroanmart
created macro for wCardBuffer labels and updated references
2016-02-23Added labels and some codeanmart
Disassembled some pointer table and some functions related to the attack menu. Also updated some labels.
2016-02-22disassembled some more attack menu codeanmart
disassembled another attack menu function and gave names to some ambiguous labels
2016-02-22use the text_hl macro replace hardcoded text constantsxCrystal
2016-02-22lowercase macrosxCrystal
2016-02-22text_hl macroxCrystal