From c88c1b02cca80965eef4b8862e925cf5f03d85d4 Mon Sep 17 00:00:00 2001 From: jidoc01 Date: Fri, 27 Sep 2019 13:50:45 +0200 Subject: Disassemble move animation data The disassembled data is pretty huge, so I moved it into a new separated file(data/move_animations.asm). I've just named the data labels in a simple way, and it's needed to rename them depending on their corresponding move names. --- src/data/move_animations.asm | 437 +++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 437 insertions(+) create mode 100644 src/data/move_animations.asm (limited to 'src/data') diff --git a/src/data/move_animations.asm b/src/data/move_animations.asm new file mode 100644 index 0000000..c4446e7 --- /dev/null +++ b/src/data/move_animations.asm @@ -0,0 +1,437 @@ +MoveAnimation_52c6: ; (6:52c6) + db $02, $01, $03, $07, $01, $fa, $03, $09 + db $00 + +MoveAnimation_52cf: + db $02, $01, $03, $08, $01, $fb, $03, $09 + db $00 + +MoveAnimation_52d8: + db $02, $01, $03, $0a, $03, $07, $01, $fa, $03, $09 + db $00 + +MoveAnimation_52e3: + db $02, $01, $03, $0b, $03, $0c, $03, $07, $01, $fa, $03, $09 + db $00 + +MoveAnimation_52f0: + db $02, $01, $01, $65, $01, $0d, $03, $07, $01, $fa, $03, $09 + db $00 + +MoveAnimation_52fd: + db $02, $01, $03, $0e, $03, $07, $01, $fa, $03, $09 + db $00 + +MoveAnimation_5308: + db $02, $01, $03, $0f, $03, $07, $01, $fa, $03, $09 + db $00 + +MoveAnimation_5313: + db $02, $01, $01, $10, $03, $07, $01, $fa, $03, $09 + db $00 + +MoveAnimation_531e: + db $02, $01, $03, $11, $03, $07, $01, $fa, $03, $09 + db $00 + +MoveAnimation_5329: + db $02, $01, $01, $12, $03, $07, $01, $fa, $03, $09 + db $00 + +MoveAnimation_5334: + db $02, $01, $03, $13, $03, $07, $01, $fa, $03, $09 + db $00 + +MoveAnimation_533f: + db $02, $01, $01, $14, $03, $07, $01, $fa, $03, $09 + db $00 + +MoveAnimation_534a: + db $02, $01, $03, $0b, $03, $13, $03, $07, $01, $fa, $03, $09 + db $00 + +MoveAnimation_5357: + db $02, $01, $03, $15, $03, $07, $01, $fa, $03, $09 + db $00 + +MoveAnimation_5362: + db $02, $01, $01, $16, $03, $07, $01, $fa, $03, $09 + db $00 + +MoveAnimation_536d: + db $02, $01, $03, $17, $03, $07, $01, $fa, $03, $09 + db $00 + +MoveAnimation_5378: + db $02, $01, $03, $18, $03, $07, $01, $fa, $03, $09 + db $00 + +MoveAnimation_5383: + db $02, $01, $03, $19, $03, $07, $01, $fa, $03, $09 + db $00 + +MoveAnimation_538e: + db $02, $01, $03, $1a, $03, $07, $01, $fa, $03, $09 + db $00 + +MoveAnimation_5399: + db $02, $01, $03, $1b, $03, $07, $01, $fa, $03, $09 + db $00 + +MoveAnimation_53a4: + db $02, $01, $03, $1c, $03, $07, $01, $fa, $03, $09 + db $00 + +MoveAnimation_53af: + db $02, $01, $03, $1d, $03, $07, $01, $fa, $03, $09 + db $00 + +MoveAnimation_53ba: + db $02, $01, $03, $1e, $03, $07, $01, $fa, $03, $09 + db $00 + +MoveAnimation_53c5: + db $02, $01, $03, $1f, $03, $07, $01, $fa, $03, $09 + db $00 + +MoveAnimation_53d0: + db $02, $01, $02, $20 + db $00 + +MoveAnimation_53d5: + db $02, $01, $03, $21, $03, $07, $01, $fa, $03, $09 + db $00 + +MoveAnimation_53e0: + db $02, $01, $03, $22, $03, $07, $01, $fa, $03, $09 + db $00 + +MoveAnimation_53eb: + db $02, $01, $03, $23, $03, $07, $01, $fa, $03, $09 + db $00 + +MoveAnimation_53f6: + db $02, $01, $03, $24, $03, $07, $01, $fa, $03, $09 + db $00 + +MoveAnimation_5401: + db $02, $01, $03, $25, $03, $07, $01, $fa, $03, $09 + db $00 + +MoveAnimation_540c: + db $02, $01, $03, $26, $03, $07, $01, $fa, $03, $09 + db $00 + +MoveAnimation_5417: + db $02, $01, $03, $27, $03, $07, $01, $fa, $03, $09 + db $00 + +MoveAnimation_5422: + db $02, $01, $03, $28, $03, $07, $01, $fa, $03, $09 + db $00 + +MoveAnimation_542d: + db $02, $01, $03, $29, $03, $07, $01, $fa, $03, $09 + db $00 + +MoveAnimation_5438: + db $02, $01, $03, $2a, $03, $07, $01, $fa, $03, $09 + db $00 + +MoveAnimation_5443: + db $02, $01, $03, $2b, $03, $07, $01, $fa, $03, $09 + db $00 + +MoveAnimation_544e: + db $02, $01, $03, $2b + db $00 + +MoveAnimation_5453: + db $02, $01, $03, $2c, $01, $66, $03, $07, $01, $fa, $03, $09 + db $00 + +MoveAnimation_5460: + db $02, $01, $03, $2c, $01, $66 + db $00 + +MoveAnimation_5467: + db $02, $01, $03, $2d, $03, $07, $01, $fa, $03, $09 + db $00 + +MoveAnimation_5472: + db $02, $01, $03, $2e, $03, $07, $01, $fa, $03, $09 + db $00 + +MoveAnimation_547d: + db $02, $01, $03, $2f, $03, $07, $01, $fa, $03, $09 + db $00 + +MoveAnimation_5488: + db $02, $01, $02, $30, $01, $66 + db $00 + +MoveAnimation_548f: + db $02, $01, $01, $66, $03, $31, $03, $07, $01, $fa, $03, $09 + db $00 + +MoveAnimation_549c: + db $02, $01, $01, $65, $03, $32, $03, $07, $01, $fa, $03, $09 + db $00 + +MoveAnimation_54a9: + db $02, $01, $03, $33 + db $00 + +MoveAnimation_54ae: + db $02, $01, $03, $34 + db $00 + +MoveAnimation_54b3: + db $02, $01, $01, $35, $03, $07, $01, $fa, $03, $09 + db $00 + +MoveAnimation_54be: + db $02, $01, $02, $36 + db $00 + +MoveAnimation_54c3: + db $02, $01, $02, $37 + db $00 + +MoveAnimation_54c8: + db $02, $01, $01, $38, $03, $07, $01, $fa, $03, $09 + db $00 + +MoveAnimation_54d3: + db $02, $01, $01, $38, $03, $07, $01, $fa, $03, $09, $02, $36 + db $00 + +MoveAnimation_54e0: + db $02, $01, $03, $39, $03, $07, $01, $fa, $03, $09 + db $00 + +MoveAnimation_54eb: + db $02, $01, $02, $3a, $01, $fa + db $00 + +MoveAnimation_54f2: + db $02, $01, $01, $fa, $03, $3b + db $00 + +MoveAnimation_54f9: + db $02, $01, $02, $3c, $03, $07, $01, $fa, $03, $09 + db $00 + +MoveAnimation_5504: + db $02, $01, $02, $3d, $01, $65, $02, $41, $03, $07, $01, $fa, $03, $09 + db $00 + +MoveAnimation_5513: + db $02, $01 + db $00 + +MoveAnimation_5516: + db $02, $01, $03, $3f, $03, $07, $01, $fa, $03, $09 + db $00 + +MoveAnimation_5521: + db $02, $01, $03, $40, $03, $07, $01, $fa, $03, $09, $03, $3b + db $00 + +MoveAnimation_552e: + db $02, $01, $01, $65 + db $00 + +MoveAnimation_5533: + db $02, $01, $01, $65, $03, $01 + db $00 + +MoveAnimation_553a: + db $02, $01, $01, $65, $04, $04, $05, $46 + db $00 + +MoveAnimation_5543: + db $04, $04, $05, $46, $01, $65 + db $00 + +MoveAnimation_554a: + db $04, $04, $05, $46, $01, $65, $05, $47, $05, $47 + db $00 + +MoveAnimation_5555: + db $04, $04, $05, $46, $01, $45, $04, $01 + db $00 + +MoveAnimation_555e: + db $04, $04, $05, $46, $05, $44, $04, $04, $05, $07, $01, $fa, $05, $09 + db $00 + +MoveAnimation_556d: + db $04, $04, $05, $46, $05, $49 + db $00 + +MoveAnimation_5574: + db $02, $01, $04, $04, $01, $4a + db $00 + +MoveAnimation_557b: + db $02, $01 + db $00 + +MoveAnimation_557e: + db $02, $01, $01, $65 + db $00 + +MoveAnimation_5583: + db $02, $01, $03, $07, $01, $fa, $03, $09 + db $00 + +MoveAnimation_558c: + db $02, $01, $03, $29, $03, $07, $01, $fa, $03, $09 + db $00 + +MoveAnimation_5597: + db $02, $01, $02, $33 + db $00 + +MoveAnimation_559c: + db $02, $01, $02, $4b + db $00 + +MoveAnimation_55a1: + db $02, $01 + db $00 + +MoveAnimation_55a4: + db $02, $01, $02, $4d + db $00 + +MoveAnimation_55a9: + db $02, $01, $03, $22, $03, $07, $01, $fa, $03, $09 + db $00 + +MoveAnimation_55b4: + db $02, $01, $02, $4d, $03, $07, $01, $fa, $03, $09 + db $00 + +MoveAnimation_55bf: + db $02, $01, $03, $2b + db $00 + +MoveAnimation_55c4: + db $02, $01, $03, $17 + db $00 + +MoveAnimation_55c9: + db $02, $01, $01, $65 + db $00 + +MoveAnimation_55ce: + db $02, $01, $03, $18, $03, $3b + db $00 + +MoveAnimation_55d5: + db $02, $01, $02, $04, $02, $07, $01, $fc, $02, $09 + db $00 + +MoveAnimation_55e0: + db $02, $01, $01, $12 + db $00 + +MoveAnimation_55e5: + db $00 + +MoveAnimation_55e6: + db $04, $04, $05, $06, $05, $09 + db $00 + +MoveAnimation_55ed: + db $02, $3e, $02, $09 + db $00 + +MoveAnimation_55f2: + db $04, $01, $02, $07, $01, $fc, $02, $09 + db $00 + +MoveAnimation_55fb: + db $03, $05 + db $00 + +MoveAnimation_55fe: + db $03, $04 + db $00 + +MoveAnimation_5601: + db $03, $02 + db $00 + +MoveAnimation_5604: + db $03, $03 + db $00 + +MoveAnimation_5607: + db $02, $04 + db $00 + +MoveAnimation_560a: + db $02, $01, $03, $2a + db $00 + +MoveAnimation_560f: + db $03, $3b + db $00 + +MoveAnimation_5612: + db $04, $04, $05, $44, $05, $07, $01, $fa, $05, $09 + db $00 + +MoveAnimation_561d: + db $04, $04, $05, $4c, $05, $07, $01, $fa, $05, $09 + db $00 + +MoveAnimation_5628: + db $04, $04, $01, $4e + db $00 + +MoveAnimation_562d: + db $04, $04, $01, $4f + db $00 + +MoveAnimation_5632: + db $04, $04, $05, $09 + db $00 + +MoveAnimation_5637: + db $02, $01, $03, $39, $03, $07, $01, $fa, $03, $09, $01, $65 + db $00 + +MoveAnimation_5644: + db $02, $01, $02, $4b, $03, $07, $01, $fa, $03, $09 + db $00 + +MoveAnimation_564f: + db $02, $05, $02, $09 + db $00 + +MoveAnimation_5654: + db $02, $3e, $01, $98 + db $00 + +MoveAnimation_5659: + db $02, $03, $01, $98 + db $00 + +MoveAnimation_565e: + db $02, $01, $03, $2c, $01, $66 + db $00 + +MoveAnimation_5665: + db $03, $39 + db $00 + +MoveAnimation_5668: + db $04, $04, $05, $46, $04, $01, $02, $3e, $03, $3e + db $00 + +MoveAnimation_5673: + db $00 \ No newline at end of file -- cgit v1.2.3 From e717bccded4f0fed817e7897491e798cfdc67c8d Mon Sep 17 00:00:00 2001 From: jidoc01 Date: Tue, 1 Oct 2019 16:43:32 +0200 Subject: Analyze animation data & Add animation constants Analyzed data structure for animation, and formatted data in "move_animations.asm". But still needs analysis on which effect using which code. --- src/data/move_animations.asm | 915 ++++++++++++++++++++++++++++++++----------- 1 file changed, 696 insertions(+), 219 deletions(-) (limited to 'src/data') diff --git a/src/data/move_animations.asm b/src/data/move_animations.asm index c4446e7..0db0ae2 100644 --- a/src/data/move_animations.asm +++ b/src/data/move_animations.asm @@ -1,437 +1,914 @@ -MoveAnimation_52c6: ; (6:52c6) - db $02, $01, $03, $07, $01, $fa, $03, $09 - db $00 +ani_end: MACRO + db $00 +ENDM +ani_normal: MACRO + db $01, \1 +ENDM +ani_player: MACRO + db $02, \1 +ENDM +ani_opponent: MACRO + db $03, \1 +ENDM +ani_unknown: MACRO + db $04, \1 +ENDM +ani_unknown2: MACRO + db $05, \1 +ENDM +ani_end2: MACRO + db $06 +ENDM + +PointerTable_MoveAnimation: + dw $0000 + dw MoveAnimation_52c6 + dw MoveAnimation_52cf + dw MoveAnimation_52c6 + dw MoveAnimation_52c6 + dw MoveAnimation_52c6 + dw MoveAnimation_52d8 + dw MoveAnimation_52d8 + dw MoveAnimation_52e3 + dw MoveAnimation_52d8 + dw MoveAnimation_52f0 + dw MoveAnimation_52f0 + dw MoveAnimation_52f0 + dw MoveAnimation_52f0 + dw MoveAnimation_52fd + dw MoveAnimation_5308 + dw MoveAnimation_5313 + dw MoveAnimation_531e + dw MoveAnimation_5329 + dw MoveAnimation_5334 + dw MoveAnimation_533f + dw MoveAnimation_534a + dw MoveAnimation_5357 + dw MoveAnimation_5362 + dw MoveAnimation_5362 + dw MoveAnimation_536d + dw MoveAnimation_536d + dw MoveAnimation_536d + dw MoveAnimation_5378 + dw MoveAnimation_5383 + dw MoveAnimation_538e + dw MoveAnimation_5383 + dw MoveAnimation_5399 + dw MoveAnimation_53a4 + dw MoveAnimation_53af + dw MoveAnimation_53ba + dw MoveAnimation_53c5 + dw MoveAnimation_53d0 + dw MoveAnimation_53d5 + dw MoveAnimation_53e0 + dw MoveAnimation_53eb + dw MoveAnimation_53f6 + dw MoveAnimation_53f6 + dw MoveAnimation_53f6 + dw MoveAnimation_5401 + dw MoveAnimation_540c + dw MoveAnimation_5417 + dw MoveAnimation_5422 + dw MoveAnimation_542d + dw MoveAnimation_542d + dw MoveAnimation_5438 + dw MoveAnimation_5438 + dw MoveAnimation_5438 + dw MoveAnimation_5438 + dw MoveAnimation_5438 + dw MoveAnimation_5443 + dw MoveAnimation_5443 + dw MoveAnimation_544e + dw MoveAnimation_5443 + dw MoveAnimation_5443 + dw MoveAnimation_5443 + dw MoveAnimation_5453 + dw MoveAnimation_5453 + dw MoveAnimation_5460 + dw MoveAnimation_5453 + dw MoveAnimation_5467 + dw MoveAnimation_5467 + dw MoveAnimation_5472 + dw MoveAnimation_5472 + dw MoveAnimation_547d + dw MoveAnimation_5488 + dw MoveAnimation_548f + dw MoveAnimation_549c + dw MoveAnimation_549c + dw MoveAnimation_54a9 + dw MoveAnimation_54a9 + dw MoveAnimation_54ae + dw MoveAnimation_54ae + dw MoveAnimation_54b3 + dw MoveAnimation_54be + dw MoveAnimation_54c3 + dw MoveAnimation_54c8 + dw MoveAnimation_54d3 + dw MoveAnimation_54e0 + dw MoveAnimation_54eb + dw MoveAnimation_54f2 + dw MoveAnimation_54f9 + dw MoveAnimation_5504 + dw MoveAnimation_5513 + dw MoveAnimation_5516 + dw MoveAnimation_5521 + dw MoveAnimation_552e + dw MoveAnimation_5533 + dw MoveAnimation_553a + dw MoveAnimation_5543 + dw MoveAnimation_554a + dw MoveAnimation_5555 + dw MoveAnimation_555e + dw MoveAnimation_556d + dw MoveAnimation_5574 + dw MoveAnimation_557b + dw MoveAnimation_557e + dw MoveAnimation_5583 + dw MoveAnimation_5583 + dw MoveAnimation_5583 + dw MoveAnimation_558c + dw MoveAnimation_5597 + dw MoveAnimation_559c + dw MoveAnimation_55a1 + dw MoveAnimation_55a4 + dw MoveAnimation_55a9 + dw MoveAnimation_55b4 + dw MoveAnimation_55b4 + dw MoveAnimation_55bf + dw MoveAnimation_55c4 + dw MoveAnimation_55c9 + dw MoveAnimation_55ce + dw MoveAnimation_55d5 + dw MoveAnimation_55e0 + dw MoveAnimation_55e5 + dw MoveAnimation_55e6 + dw MoveAnimation_55ed + dw MoveAnimation_55f2 + dw MoveAnimation_55fb + dw MoveAnimation_55fe + dw MoveAnimation_5601 + dw MoveAnimation_5604 + dw MoveAnimation_5607 + dw MoveAnimation_560a + dw MoveAnimation_560f + dw MoveAnimation_5612 + dw MoveAnimation_561d + dw MoveAnimation_5628 + dw MoveAnimation_562d + dw MoveAnimation_5632 + dw MoveAnimation_5637 + dw MoveAnimation_5644 + dw MoveAnimation_564f + dw MoveAnimation_5654 + dw MoveAnimation_5659 + dw MoveAnimation_565e + dw MoveAnimation_5665 + dw MoveAnimation_5668 + dw MoveAnimation_5673 + dw MoveAnimation_5673 + +MoveAnimation_52c6: ; (6:52c6) + ani_player ANI_SPELL_MOVE + ani_opponent ANI_GET_HIT + ani_normal ANI_SHAKE1 + ani_opponent ANI_SHOW_DAMAGE + ani_end MoveAnimation_52cf: - db $02, $01, $03, $08, $01, $fb, $03, $09 - db $00 + ani_player ANI_SPELL_MOVE + ani_opponent $08 + ani_normal ANI_SHAKE2 + ani_opponent ANI_SHOW_DAMAGE + ani_end MoveAnimation_52d8: - db $02, $01, $03, $0a, $03, $07, $01, $fa, $03, $09 - db $00 + ani_player ANI_SPELL_MOVE + ani_opponent ANI_THUNDER_SHOCK + ani_opponent ANI_GET_HIT + ani_normal ANI_SHAKE1 + ani_opponent ANI_SHOW_DAMAGE + ani_end MoveAnimation_52e3: - db $02, $01, $03, $0b, $03, $0c, $03, $07, $01, $fa, $03, $09 - db $00 + ani_player ANI_SPELL_MOVE + ani_opponent $0b + ani_opponent $0c + ani_opponent ANI_GET_HIT + ani_normal ANI_SHAKE1 + ani_opponent ANI_SHOW_DAMAGE + ani_end MoveAnimation_52f0: - db $02, $01, $01, $65, $01, $0d, $03, $07, $01, $fa, $03, $09 - db $00 + ani_player ANI_SPELL_MOVE + ani_normal $65 + ani_normal $0d + ani_opponent ANI_GET_HIT + ani_normal ANI_SHAKE1 + ani_opponent ANI_SHOW_DAMAGE + ani_end MoveAnimation_52fd: - db $02, $01, $03, $0e, $03, $07, $01, $fa, $03, $09 - db $00 + ani_player ANI_SPELL_MOVE + ani_opponent $0e + ani_opponent ANI_GET_HIT + ani_normal ANI_SHAKE1 + ani_opponent ANI_SHOW_DAMAGE + ani_end MoveAnimation_5308: - db $02, $01, $03, $0f, $03, $07, $01, $fa, $03, $09 - db $00 + ani_player ANI_SPELL_MOVE + ani_opponent $0f + ani_opponent ANI_GET_HIT + ani_normal ANI_SHAKE1 + ani_opponent ANI_SHOW_DAMAGE + ani_end MoveAnimation_5313: - db $02, $01, $01, $10, $03, $07, $01, $fa, $03, $09 - db $00 + ani_player ANI_SPELL_MOVE + ani_normal $10 + ani_opponent ANI_GET_HIT + ani_normal ANI_SHAKE1 + ani_opponent ANI_SHOW_DAMAGE + ani_end MoveAnimation_531e: - db $02, $01, $03, $11, $03, $07, $01, $fa, $03, $09 - db $00 + ani_player ANI_SPELL_MOVE + ani_opponent $11 + ani_opponent ANI_GET_HIT + ani_normal ANI_SHAKE1 + ani_opponent ANI_SHOW_DAMAGE + ani_end MoveAnimation_5329: - db $02, $01, $01, $12, $03, $07, $01, $fa, $03, $09 - db $00 + ani_player ANI_SPELL_MOVE + ani_normal $12 + ani_opponent ANI_GET_HIT + ani_normal ANI_SHAKE1 + ani_opponent ANI_SHOW_DAMAGE + ani_end MoveAnimation_5334: - db $02, $01, $03, $13, $03, $07, $01, $fa, $03, $09 - db $00 + ani_player ANI_SPELL_MOVE + ani_opponent $13 + ani_opponent ANI_GET_HIT + ani_normal ANI_SHAKE1 + ani_opponent ANI_SHOW_DAMAGE + ani_end MoveAnimation_533f: - db $02, $01, $01, $14, $03, $07, $01, $fa, $03, $09 - db $00 + ani_player ANI_SPELL_MOVE + ani_normal $14 + ani_opponent ANI_GET_HIT + ani_normal ANI_SHAKE1 + ani_opponent ANI_SHOW_DAMAGE + ani_end MoveAnimation_534a: - db $02, $01, $03, $0b, $03, $13, $03, $07, $01, $fa, $03, $09 - db $00 + ani_player ANI_SPELL_MOVE + ani_opponent $0b + ani_opponent $13 + ani_opponent ANI_GET_HIT + ani_normal ANI_SHAKE1 + ani_opponent ANI_SHOW_DAMAGE + ani_end MoveAnimation_5357: - db $02, $01, $03, $15, $03, $07, $01, $fa, $03, $09 - db $00 + ani_player ANI_SPELL_MOVE + ani_opponent $15 + ani_opponent ANI_GET_HIT + ani_normal ANI_SHAKE1 + ani_opponent ANI_SHOW_DAMAGE + ani_end MoveAnimation_5362: - db $02, $01, $01, $16, $03, $07, $01, $fa, $03, $09 - db $00 + ani_player ANI_SPELL_MOVE + ani_normal $16 + ani_opponent ANI_GET_HIT + ani_normal ANI_SHAKE1 + ani_opponent ANI_SHOW_DAMAGE + ani_end MoveAnimation_536d: - db $02, $01, $03, $17, $03, $07, $01, $fa, $03, $09 - db $00 + ani_player ANI_SPELL_MOVE + ani_opponent $17 + ani_opponent ANI_GET_HIT + ani_normal ANI_SHAKE1 + ani_opponent ANI_SHOW_DAMAGE + ani_end MoveAnimation_5378: - db $02, $01, $03, $18, $03, $07, $01, $fa, $03, $09 - db $00 + ani_player ANI_SPELL_MOVE + ani_opponent $18 + ani_opponent ANI_GET_HIT + ani_normal ANI_SHAKE1 + ani_opponent ANI_SHOW_DAMAGE + ani_end MoveAnimation_5383: - db $02, $01, $03, $19, $03, $07, $01, $fa, $03, $09 - db $00 + ani_player ANI_SPELL_MOVE + ani_opponent $19 + ani_opponent ANI_GET_HIT + ani_normal ANI_SHAKE1 + ani_opponent ANI_SHOW_DAMAGE + ani_end MoveAnimation_538e: - db $02, $01, $03, $1a, $03, $07, $01, $fa, $03, $09 - db $00 + ani_player ANI_SPELL_MOVE + ani_opponent $1a + ani_opponent ANI_GET_HIT + ani_normal ANI_SHAKE1 + ani_opponent ANI_SHOW_DAMAGE + ani_end MoveAnimation_5399: - db $02, $01, $03, $1b, $03, $07, $01, $fa, $03, $09 - db $00 + ani_player ANI_SPELL_MOVE + ani_opponent $1b + ani_opponent ANI_GET_HIT + ani_normal ANI_SHAKE1 + ani_opponent ANI_SHOW_DAMAGE + ani_end MoveAnimation_53a4: - db $02, $01, $03, $1c, $03, $07, $01, $fa, $03, $09 - db $00 + ani_player ANI_SPELL_MOVE + ani_opponent $1c + ani_opponent ANI_GET_HIT + ani_normal ANI_SHAKE1 + ani_opponent ANI_SHOW_DAMAGE + ani_end MoveAnimation_53af: - db $02, $01, $03, $1d, $03, $07, $01, $fa, $03, $09 - db $00 + ani_player ANI_SPELL_MOVE + ani_opponent $1d + ani_opponent ANI_GET_HIT + ani_normal ANI_SHAKE1 + ani_opponent ANI_SHOW_DAMAGE + ani_end MoveAnimation_53ba: - db $02, $01, $03, $1e, $03, $07, $01, $fa, $03, $09 - db $00 + ani_player ANI_SPELL_MOVE + ani_opponent $1e + ani_opponent ANI_GET_HIT + ani_normal ANI_SHAKE1 + ani_opponent ANI_SHOW_DAMAGE + ani_end MoveAnimation_53c5: - db $02, $01, $03, $1f, $03, $07, $01, $fa, $03, $09 - db $00 + ani_player ANI_SPELL_MOVE + ani_opponent $1f + ani_opponent ANI_GET_HIT + ani_normal ANI_SHAKE1 + ani_opponent ANI_SHOW_DAMAGE + ani_end MoveAnimation_53d0: - db $02, $01, $02, $20 - db $00 + ani_player ANI_SPELL_MOVE + ani_player $20 + ani_end MoveAnimation_53d5: - db $02, $01, $03, $21, $03, $07, $01, $fa, $03, $09 - db $00 + ani_player ANI_SPELL_MOVE + ani_opponent $21 + ani_opponent ANI_GET_HIT + ani_normal ANI_SHAKE1 + ani_opponent ANI_SHOW_DAMAGE + ani_end MoveAnimation_53e0: - db $02, $01, $03, $22, $03, $07, $01, $fa, $03, $09 - db $00 + ani_player ANI_SPELL_MOVE + ani_opponent $22 + ani_opponent ANI_GET_HIT + ani_normal ANI_SHAKE1 + ani_opponent ANI_SHOW_DAMAGE + ani_end MoveAnimation_53eb: - db $02, $01, $03, $23, $03, $07, $01, $fa, $03, $09 - db $00 + ani_player ANI_SPELL_MOVE + ani_opponent $23 + ani_opponent ANI_GET_HIT + ani_normal ANI_SHAKE1 + ani_opponent ANI_SHOW_DAMAGE + ani_end MoveAnimation_53f6: - db $02, $01, $03, $24, $03, $07, $01, $fa, $03, $09 - db $00 + ani_player ANI_SPELL_MOVE + ani_opponent ANI_FURY_SWEEPES + ani_opponent ANI_GET_HIT + ani_normal ANI_SHAKE1 + ani_opponent ANI_SHOW_DAMAGE + ani_end MoveAnimation_5401: - db $02, $01, $03, $25, $03, $07, $01, $fa, $03, $09 - db $00 + ani_player ANI_SPELL_MOVE + ani_opponent $25 + ani_opponent ANI_GET_HIT + ani_normal ANI_SHAKE1 + ani_opponent ANI_SHOW_DAMAGE + ani_end MoveAnimation_540c: - db $02, $01, $03, $26, $03, $07, $01, $fa, $03, $09 - db $00 + ani_player ANI_SPELL_MOVE + ani_opponent $26 + ani_opponent ANI_GET_HIT + ani_normal ANI_SHAKE1 + ani_opponent ANI_SHOW_DAMAGE + ani_end MoveAnimation_5417: - db $02, $01, $03, $27, $03, $07, $01, $fa, $03, $09 - db $00 + ani_player ANI_SPELL_MOVE + ani_opponent $27 + ani_opponent ANI_GET_HIT + ani_normal ANI_SHAKE1 + ani_opponent ANI_SHOW_DAMAGE + ani_end MoveAnimation_5422: - db $02, $01, $03, $28, $03, $07, $01, $fa, $03, $09 - db $00 + ani_player ANI_SPELL_MOVE + ani_opponent $28 + ani_opponent ANI_GET_HIT + ani_normal ANI_SHAKE1 + ani_opponent ANI_SHOW_DAMAGE + ani_end MoveAnimation_542d: - db $02, $01, $03, $29, $03, $07, $01, $fa, $03, $09 - db $00 + ani_player ANI_SPELL_MOVE + ani_opponent $29 + ani_opponent ANI_GET_HIT + ani_normal ANI_SHAKE1 + ani_opponent ANI_SHOW_DAMAGE + ani_end MoveAnimation_5438: - db $02, $01, $03, $2a, $03, $07, $01, $fa, $03, $09 - db $00 + ani_player ANI_SPELL_MOVE + ani_opponent $2a + ani_opponent ANI_GET_HIT + ani_normal ANI_SHAKE1 + ani_opponent ANI_SHOW_DAMAGE + ani_end MoveAnimation_5443: - db $02, $01, $03, $2b, $03, $07, $01, $fa, $03, $09 - db $00 + ani_player ANI_SPELL_MOVE + ani_opponent $2b + ani_opponent ANI_GET_HIT + ani_normal ANI_SHAKE1 + ani_opponent ANI_SHOW_DAMAGE + ani_end MoveAnimation_544e: - db $02, $01, $03, $2b - db $00 + ani_player ANI_SPELL_MOVE + ani_opponent $2b + ani_end MoveAnimation_5453: - db $02, $01, $03, $2c, $01, $66, $03, $07, $01, $fa, $03, $09 - db $00 + ani_player ANI_SPELL_MOVE + ani_opponent $2c + ani_normal $66 + ani_opponent ANI_GET_HIT + ani_normal ANI_SHAKE1 + ani_opponent ANI_SHOW_DAMAGE + ani_end MoveAnimation_5460: - db $02, $01, $03, $2c, $01, $66 - db $00 + ani_player ANI_SPELL_MOVE + ani_opponent $2c + ani_normal $66 + ani_end MoveAnimation_5467: - db $02, $01, $03, $2d, $03, $07, $01, $fa, $03, $09 - db $00 + ani_player ANI_SPELL_MOVE + ani_opponent $2d + ani_opponent ANI_GET_HIT + ani_normal ANI_SHAKE1 + ani_opponent ANI_SHOW_DAMAGE + ani_end MoveAnimation_5472: - db $02, $01, $03, $2e, $03, $07, $01, $fa, $03, $09 - db $00 + ani_player ANI_SPELL_MOVE + ani_opponent $2e + ani_opponent ANI_GET_HIT + ani_normal ANI_SHAKE1 + ani_opponent ANI_SHOW_DAMAGE + ani_end MoveAnimation_547d: - db $02, $01, $03, $2f, $03, $07, $01, $fa, $03, $09 - db $00 + ani_player ANI_SPELL_MOVE + ani_opponent $2f + ani_opponent ANI_GET_HIT + ani_normal ANI_SHAKE1 + ani_opponent ANI_SHOW_DAMAGE + ani_end MoveAnimation_5488: - db $02, $01, $02, $30, $01, $66 - db $00 + ani_player ANI_SPELL_MOVE + ani_player $30 + ani_normal $66 + ani_end MoveAnimation_548f: - db $02, $01, $01, $66, $03, $31, $03, $07, $01, $fa, $03, $09 - db $00 + ani_player ANI_SPELL_MOVE + ani_normal $66 + ani_opponent $31 + ani_opponent ANI_GET_HIT + ani_normal ANI_SHAKE1 + ani_opponent ANI_SHOW_DAMAGE + ani_end MoveAnimation_549c: - db $02, $01, $01, $65, $03, $32, $03, $07, $01, $fa, $03, $09 - db $00 + ani_player ANI_SPELL_MOVE + ani_normal $65 + ani_opponent $32 + ani_opponent ANI_GET_HIT + ani_normal ANI_SHAKE1 + ani_opponent ANI_SHOW_DAMAGE + ani_end MoveAnimation_54a9: - db $02, $01, $03, $33 - db $00 + ani_player ANI_SPELL_MOVE + ani_opponent $33 + ani_end MoveAnimation_54ae: - db $02, $01, $03, $34 - db $00 + ani_player ANI_SPELL_MOVE + ani_opponent $34 + ani_end MoveAnimation_54b3: - db $02, $01, $01, $35, $03, $07, $01, $fa, $03, $09 - db $00 + ani_player ANI_SPELL_MOVE + ani_normal $35 + ani_opponent ANI_GET_HIT + ani_normal ANI_SHAKE1 + ani_opponent ANI_SHOW_DAMAGE + ani_end MoveAnimation_54be: - db $02, $01, $02, $36 - db $00 + ani_player ANI_SPELL_MOVE + ani_player $36 + ani_end MoveAnimation_54c3: - db $02, $01, $02, $37 - db $00 + ani_player ANI_SPELL_MOVE + ani_player $37 + ani_end MoveAnimation_54c8: - db $02, $01, $01, $38, $03, $07, $01, $fa, $03, $09 - db $00 + ani_player ANI_SPELL_MOVE + ani_normal $38 + ani_opponent ANI_GET_HIT + ani_normal ANI_SHAKE1 + ani_opponent ANI_SHOW_DAMAGE + ani_end MoveAnimation_54d3: - db $02, $01, $01, $38, $03, $07, $01, $fa, $03, $09, $02, $36 - db $00 + ani_player ANI_SPELL_MOVE + ani_normal $38 + ani_opponent ANI_GET_HIT + ani_normal ANI_SHAKE1 + ani_opponent ANI_SHOW_DAMAGE + ani_player $36 + ani_end MoveAnimation_54e0: - db $02, $01, $03, $39, $03, $07, $01, $fa, $03, $09 - db $00 + ani_player ANI_SPELL_MOVE + ani_opponent $39 + ani_opponent ANI_GET_HIT + ani_normal ANI_SHAKE1 + ani_opponent ANI_SHOW_DAMAGE + ani_end MoveAnimation_54eb: - db $02, $01, $02, $3a, $01, $fa - db $00 + ani_player ANI_SPELL_MOVE + ani_player $3a + ani_normal ANI_SHAKE1 + ani_end MoveAnimation_54f2: - db $02, $01, $01, $fa, $03, $3b - db $00 + ani_player ANI_SPELL_MOVE + ani_normal ANI_SHAKE1 + ani_opponent $3b + ani_end MoveAnimation_54f9: - db $02, $01, $02, $3c, $03, $07, $01, $fa, $03, $09 - db $00 + ani_player ANI_SPELL_MOVE + ani_player $3c + ani_opponent ANI_GET_HIT + ani_normal ANI_SHAKE1 + ani_opponent ANI_SHOW_DAMAGE + ani_end MoveAnimation_5504: - db $02, $01, $02, $3d, $01, $65, $02, $41, $03, $07, $01, $fa, $03, $09 - db $00 + ani_player ANI_SPELL_MOVE + ani_player $3d + ani_normal $65 + ani_player $41 + ani_opponent ANI_GET_HIT + ani_normal ANI_SHAKE1 + ani_opponent ANI_SHOW_DAMAGE + ani_end MoveAnimation_5513: - db $02, $01 - db $00 + ani_player ANI_SPELL_MOVE + ani_end MoveAnimation_5516: - db $02, $01, $03, $3f, $03, $07, $01, $fa, $03, $09 - db $00 + ani_player ANI_SPELL_MOVE + ani_opponent $3f + ani_opponent ANI_GET_HIT + ani_normal ANI_SHAKE1 + ani_opponent ANI_SHOW_DAMAGE + ani_end MoveAnimation_5521: - db $02, $01, $03, $40, $03, $07, $01, $fa, $03, $09, $03, $3b - db $00 + ani_player ANI_SPELL_MOVE + ani_opponent $40 + ani_opponent ANI_GET_HIT + ani_normal ANI_SHAKE1 + ani_opponent ANI_SHOW_DAMAGE + ani_opponent $3b + ani_end MoveAnimation_552e: - db $02, $01, $01, $65 - db $00 + ani_player ANI_SPELL_MOVE + ani_normal $65 + ani_end MoveAnimation_5533: - db $02, $01, $01, $65, $03, $01 - db $00 + ani_player ANI_SPELL_MOVE + ani_normal $65 + ani_opponent $01 + ani_end MoveAnimation_553a: - db $02, $01, $01, $65, $04, $04, $05, $46 - db $00 + ani_player ANI_SPELL_MOVE + ani_normal $65 + ani_unknown $04 + ani_unknown2 $46 + ani_end MoveAnimation_5543: - db $04, $04, $05, $46, $01, $65 - db $00 + ani_unknown $04 + ani_unknown2 $46 + ani_normal $65 + ani_end MoveAnimation_554a: - db $04, $04, $05, $46, $01, $65, $05, $47, $05, $47 - db $00 + ani_unknown $04 + ani_unknown2 $46 + ani_normal $65 + ani_unknown2 $47 + ani_unknown2 $47 + ani_end MoveAnimation_5555: - db $04, $04, $05, $46, $01, $45, $04, $01 - db $00 + ani_unknown $04 + ani_unknown2 $46 + ani_normal $45 + ani_unknown $01 + ani_end MoveAnimation_555e: - db $04, $04, $05, $46, $05, $44, $04, $04, $05, $07, $01, $fa, $05, $09 - db $00 + ani_unknown $04 + ani_unknown2 $46 + ani_unknown2 $44 + ani_unknown $04 + ani_unknown2 $07 + ani_normal ANI_SHAKE1 + ani_unknown2 ANI_SHOW_DAMAGE + ani_end MoveAnimation_556d: - db $04, $04, $05, $46, $05, $49 - db $00 + ani_unknown $04 + ani_unknown2 $46 + ani_unknown2 $49 + ani_end MoveAnimation_5574: - db $02, $01, $04, $04, $01, $4a - db $00 + ani_player ANI_SPELL_MOVE + ani_unknown $04 + ani_normal $4a + ani_end MoveAnimation_557b: - db $02, $01 - db $00 + ani_player ANI_SPELL_MOVE + ani_end MoveAnimation_557e: - db $02, $01, $01, $65 - db $00 + ani_player ANI_SPELL_MOVE + ani_normal $65 + ani_end MoveAnimation_5583: - db $02, $01, $03, $07, $01, $fa, $03, $09 - db $00 + ani_player ANI_SPELL_MOVE + ani_opponent ANI_GET_HIT + ani_normal ANI_SHAKE1 + ani_opponent ANI_SHOW_DAMAGE + ani_end MoveAnimation_558c: - db $02, $01, $03, $29, $03, $07, $01, $fa, $03, $09 - db $00 + ani_player ANI_SPELL_MOVE + ani_opponent $29 + ani_opponent ANI_GET_HIT + ani_normal ANI_SHAKE1 + ani_opponent ANI_SHOW_DAMAGE + ani_end MoveAnimation_5597: - db $02, $01, $02, $33 - db $00 + ani_player ANI_SPELL_MOVE + ani_player $33 + ani_end MoveAnimation_559c: - db $02, $01, $02, $4b - db $00 + ani_player ANI_SPELL_MOVE + ani_player $4b + ani_end MoveAnimation_55a1: - db $02, $01 - db $00 + ani_player ANI_SPELL_MOVE + ani_end MoveAnimation_55a4: - db $02, $01, $02, $4d - db $00 + ani_player ANI_SPELL_MOVE + ani_player $4d + ani_end MoveAnimation_55a9: - db $02, $01, $03, $22, $03, $07, $01, $fa, $03, $09 - db $00 + ani_player ANI_SPELL_MOVE + ani_opponent $22 + ani_opponent ANI_GET_HIT + ani_normal ANI_SHAKE1 + ani_opponent ANI_SHOW_DAMAGE + ani_end MoveAnimation_55b4: - db $02, $01, $02, $4d, $03, $07, $01, $fa, $03, $09 - db $00 + ani_player ANI_SPELL_MOVE + ani_player $4d + ani_opponent ANI_GET_HIT + ani_normal ANI_SHAKE1 + ani_opponent ANI_SHOW_DAMAGE + ani_end MoveAnimation_55bf: - db $02, $01, $03, $2b - db $00 + ani_player ANI_SPELL_MOVE + ani_opponent $2b + ani_end MoveAnimation_55c4: - db $02, $01, $03, $17 - db $00 + ani_player ANI_SPELL_MOVE + ani_opponent $17 + ani_end MoveAnimation_55c9: - db $02, $01, $01, $65 - db $00 + ani_player ANI_SPELL_MOVE + ani_normal $65 + ani_end MoveAnimation_55ce: - db $02, $01, $03, $18, $03, $3b - db $00 + ani_player ANI_SPELL_MOVE + ani_opponent $18 + ani_opponent $3b + ani_end MoveAnimation_55d5: - db $02, $01, $02, $04, $02, $07, $01, $fc, $02, $09 - db $00 + ani_player ANI_SPELL_MOVE + ani_player $04 + ani_player $07 + ani_normal ANI_SHAKE3 + ani_player ANI_SHOW_DAMAGE + ani_end MoveAnimation_55e0: - db $02, $01, $01, $12 - db $00 + ani_player ANI_SPELL_MOVE + ani_normal $12 + ani_end MoveAnimation_55e5: - db $00 + ani_end MoveAnimation_55e6: - db $04, $04, $05, $06, $05, $09 - db $00 + ani_unknown $04 + ani_unknown2 $06 + ani_unknown2 ANI_SHOW_DAMAGE + ani_end MoveAnimation_55ed: - db $02, $3e, $02, $09 - db $00 + ani_player $3e + ani_player ANI_SHOW_DAMAGE + ani_end MoveAnimation_55f2: - db $04, $01, $02, $07, $01, $fc, $02, $09 - db $00 + ani_unknown $01 + ani_player $07 + ani_normal ANI_SHAKE3 + ani_player ANI_SHOW_DAMAGE + ani_end MoveAnimation_55fb: - db $03, $05 - db $00 + ani_opponent $05 + ani_end MoveAnimation_55fe: - db $03, $04 - db $00 + ani_opponent $04 + ani_end MoveAnimation_5601: - db $03, $02 - db $00 + ani_opponent $02 + ani_end MoveAnimation_5604: - db $03, $03 - db $00 + ani_opponent $03 + ani_end MoveAnimation_5607: - db $02, $04 - db $00 + ani_player $04 + ani_end MoveAnimation_560a: - db $02, $01, $03, $2a - db $00 + ani_player ANI_SPELL_MOVE + ani_opponent $2a + ani_end MoveAnimation_560f: - db $03, $3b - db $00 + ani_opponent $3b + ani_end MoveAnimation_5612: - db $04, $04, $05, $44, $05, $07, $01, $fa, $05, $09 - db $00 + ani_unknown $04 + ani_unknown2 $44 + ani_unknown2 $07 + ani_normal ANI_SHAKE1 + ani_unknown2 ANI_SHOW_DAMAGE + ani_end MoveAnimation_561d: - db $04, $04, $05, $4c, $05, $07, $01, $fa, $05, $09 - db $00 + ani_unknown $04 + ani_unknown2 $4c + ani_unknown2 $07 + ani_normal ANI_SHAKE1 + ani_unknown2 ANI_SHOW_DAMAGE + ani_end MoveAnimation_5628: - db $04, $04, $01, $4e - db $00 + ani_unknown $04 + ani_normal $4e + ani_end MoveAnimation_562d: - db $04, $04, $01, $4f - db $00 + ani_unknown $04 + ani_normal $4f + ani_end MoveAnimation_5632: - db $04, $04, $05, $09 - db $00 + ani_unknown $04 + ani_unknown2 ANI_SHOW_DAMAGE + ani_end MoveAnimation_5637: - db $02, $01, $03, $39, $03, $07, $01, $fa, $03, $09, $01, $65 - db $00 + ani_player ANI_SPELL_MOVE + ani_opponent $39 + ani_opponent ANI_GET_HIT + ani_normal ANI_SHAKE1 + ani_opponent ANI_SHOW_DAMAGE + ani_normal $65 + ani_end MoveAnimation_5644: - db $02, $01, $02, $4b, $03, $07, $01, $fa, $03, $09 - db $00 + ani_player ANI_SPELL_MOVE + ani_player $4b + ani_opponent ANI_GET_HIT + ani_normal ANI_SHAKE1 + ani_opponent ANI_SHOW_DAMAGE + ani_end MoveAnimation_564f: - db $02, $05, $02, $09 - db $00 + ani_player $05 + ani_player ANI_SHOW_DAMAGE + ani_end MoveAnimation_5654: - db $02, $3e, $01, $98 - db $00 + ani_player $3e + ani_normal $98 + ani_end MoveAnimation_5659: - db $02, $03, $01, $98 - db $00 + ani_player $03 + ani_normal $98 + ani_end MoveAnimation_565e: - db $02, $01, $03, $2c, $01, $66 - db $00 + ani_player ANI_SPELL_MOVE + ani_opponent $2c + ani_normal $66 + ani_end MoveAnimation_5665: - db $03, $39 - db $00 + ani_opponent $39 + ani_end MoveAnimation_5668: - db $04, $04, $05, $46, $04, $01, $02, $3e, $03, $3e - db $00 + ani_unknown $04 + ani_unknown2 $46 + ani_unknown $01 + ani_player $3e + ani_opponent $3e + ani_end MoveAnimation_5673: - db $00 \ No newline at end of file + ani_end \ No newline at end of file -- cgit v1.2.3 From 97491d489dd56ffd9edcaa2888b9ca6b06c73189 Mon Sep 17 00:00:00 2001 From: jidoc01 Date: Mon, 7 Oct 2019 11:40:03 +0200 Subject: Replace spaces with tabs, and ani_ with anim_ For code readability, removed spaces, and added tabs. And the prefix 'ani' in macro name was changed to 'anim', as the latter seems more usual. --- src/data/move_animations.asm | 1066 +++++++++++++++++++++--------------------- 1 file changed, 533 insertions(+), 533 deletions(-) (limited to 'src/data') diff --git a/src/data/move_animations.asm b/src/data/move_animations.asm index 0db0ae2..4a74a20 100644 --- a/src/data/move_animations.asm +++ b/src/data/move_animations.asm @@ -1,22 +1,22 @@ -ani_end: MACRO +anim_end: MACRO db $00 ENDM -ani_normal: MACRO +anim_normal: MACRO db $01, \1 ENDM -ani_player: MACRO +anim_player: MACRO db $02, \1 ENDM -ani_opponent: MACRO +anim_opponent: MACRO db $03, \1 ENDM -ani_unknown: MACRO +anim_unknown: MACRO db $04, \1 ENDM -ani_unknown2: MACRO +anim_unknown2: MACRO db $05, \1 ENDM -ani_end2: MACRO +anim_end2: MACRO db $06 ENDM @@ -168,747 +168,747 @@ PointerTable_MoveAnimation: dw MoveAnimation_5673 MoveAnimation_52c6: ; (6:52c6) - ani_player ANI_SPELL_MOVE - ani_opponent ANI_GET_HIT - ani_normal ANI_SHAKE1 - ani_opponent ANI_SHOW_DAMAGE - ani_end + anim_player ANI_SPELL_MOVE + anim_opponent ANI_GET_HIT + anim_normal ANI_SHAKE1 + anim_opponent ANI_SHOW_DAMAGE + anim_end MoveAnimation_52cf: - ani_player ANI_SPELL_MOVE - ani_opponent $08 - ani_normal ANI_SHAKE2 - ani_opponent ANI_SHOW_DAMAGE - ani_end + anim_player ANI_SPELL_MOVE + anim_opponent $08 + anim_normal ANI_SHAKE2 + anim_opponent ANI_SHOW_DAMAGE + anim_end MoveAnimation_52d8: - ani_player ANI_SPELL_MOVE - ani_opponent ANI_THUNDER_SHOCK - ani_opponent ANI_GET_HIT - ani_normal ANI_SHAKE1 - ani_opponent ANI_SHOW_DAMAGE - ani_end + anim_player ANI_SPELL_MOVE + anim_opponent ANI_THUNDER_SHOCK + anim_opponent ANI_GET_HIT + anim_normal ANI_SHAKE1 + anim_opponent ANI_SHOW_DAMAGE + anim_end MoveAnimation_52e3: - ani_player ANI_SPELL_MOVE - ani_opponent $0b - ani_opponent $0c - ani_opponent ANI_GET_HIT - ani_normal ANI_SHAKE1 - ani_opponent ANI_SHOW_DAMAGE - ani_end + anim_player ANI_SPELL_MOVE + anim_opponent $0b + anim_opponent $0c + anim_opponent ANI_GET_HIT + anim_normal ANI_SHAKE1 + anim_opponent ANI_SHOW_DAMAGE + anim_end MoveAnimation_52f0: - ani_player ANI_SPELL_MOVE - ani_normal $65 - ani_normal $0d - ani_opponent ANI_GET_HIT - ani_normal ANI_SHAKE1 - ani_opponent ANI_SHOW_DAMAGE - ani_end + anim_player ANI_SPELL_MOVE + anim_normal $65 + anim_normal $0d + anim_opponent ANI_GET_HIT + anim_normal ANI_SHAKE1 + anim_opponent ANI_SHOW_DAMAGE + anim_end MoveAnimation_52fd: - ani_player ANI_SPELL_MOVE - ani_opponent $0e - ani_opponent ANI_GET_HIT - ani_normal ANI_SHAKE1 - ani_opponent ANI_SHOW_DAMAGE - ani_end + anim_player ANI_SPELL_MOVE + anim_opponent $0e + anim_opponent ANI_GET_HIT + anim_normal ANI_SHAKE1 + anim_opponent ANI_SHOW_DAMAGE + anim_end MoveAnimation_5308: - ani_player ANI_SPELL_MOVE - ani_opponent $0f - ani_opponent ANI_GET_HIT - ani_normal ANI_SHAKE1 - ani_opponent ANI_SHOW_DAMAGE - ani_end + anim_player ANI_SPELL_MOVE + anim_opponent $0f + anim_opponent ANI_GET_HIT + anim_normal ANI_SHAKE1 + anim_opponent ANI_SHOW_DAMAGE + anim_end MoveAnimation_5313: - ani_player ANI_SPELL_MOVE - ani_normal $10 - ani_opponent ANI_GET_HIT - ani_normal ANI_SHAKE1 - ani_opponent ANI_SHOW_DAMAGE - ani_end + anim_player ANI_SPELL_MOVE + anim_normal $10 + anim_opponent ANI_GET_HIT + anim_normal ANI_SHAKE1 + anim_opponent ANI_SHOW_DAMAGE + anim_end MoveAnimation_531e: - ani_player ANI_SPELL_MOVE - ani_opponent $11 - ani_opponent ANI_GET_HIT - ani_normal ANI_SHAKE1 - ani_opponent ANI_SHOW_DAMAGE - ani_end + anim_player ANI_SPELL_MOVE + anim_opponent $11 + anim_opponent ANI_GET_HIT + anim_normal ANI_SHAKE1 + anim_opponent ANI_SHOW_DAMAGE + anim_end MoveAnimation_5329: - ani_player ANI_SPELL_MOVE - ani_normal $12 - ani_opponent ANI_GET_HIT - ani_normal ANI_SHAKE1 - ani_opponent ANI_SHOW_DAMAGE - ani_end + anim_player ANI_SPELL_MOVE + anim_normal $12 + anim_opponent ANI_GET_HIT + anim_normal ANI_SHAKE1 + anim_opponent ANI_SHOW_DAMAGE + anim_end MoveAnimation_5334: - ani_player ANI_SPELL_MOVE - ani_opponent $13 - ani_opponent ANI_GET_HIT - ani_normal ANI_SHAKE1 - ani_opponent ANI_SHOW_DAMAGE - ani_end + anim_player ANI_SPELL_MOVE + anim_opponent $13 + anim_opponent ANI_GET_HIT + anim_normal ANI_SHAKE1 + anim_opponent ANI_SHOW_DAMAGE + anim_end MoveAnimation_533f: - ani_player ANI_SPELL_MOVE - ani_normal $14 - ani_opponent ANI_GET_HIT - ani_normal ANI_SHAKE1 - ani_opponent ANI_SHOW_DAMAGE - ani_end + anim_player ANI_SPELL_MOVE + anim_normal $14 + anim_opponent ANI_GET_HIT + anim_normal ANI_SHAKE1 + anim_opponent ANI_SHOW_DAMAGE + anim_end MoveAnimation_534a: - ani_player ANI_SPELL_MOVE - ani_opponent $0b - ani_opponent $13 - ani_opponent ANI_GET_HIT - ani_normal ANI_SHAKE1 - ani_opponent ANI_SHOW_DAMAGE - ani_end + anim_player ANI_SPELL_MOVE + anim_opponent $0b + anim_opponent $13 + anim_opponent ANI_GET_HIT + anim_normal ANI_SHAKE1 + anim_opponent ANI_SHOW_DAMAGE + anim_end MoveAnimation_5357: - ani_player ANI_SPELL_MOVE - ani_opponent $15 - ani_opponent ANI_GET_HIT - ani_normal ANI_SHAKE1 - ani_opponent ANI_SHOW_DAMAGE - ani_end + anim_player ANI_SPELL_MOVE + anim_opponent $15 + anim_opponent ANI_GET_HIT + anim_normal ANI_SHAKE1 + anim_opponent ANI_SHOW_DAMAGE + anim_end MoveAnimation_5362: - ani_player ANI_SPELL_MOVE - ani_normal $16 - ani_opponent ANI_GET_HIT - ani_normal ANI_SHAKE1 - ani_opponent ANI_SHOW_DAMAGE - ani_end + anim_player ANI_SPELL_MOVE + anim_normal $16 + anim_opponent ANI_GET_HIT + anim_normal ANI_SHAKE1 + anim_opponent ANI_SHOW_DAMAGE + anim_end MoveAnimation_536d: - ani_player ANI_SPELL_MOVE - ani_opponent $17 - ani_opponent ANI_GET_HIT - ani_normal ANI_SHAKE1 - ani_opponent ANI_SHOW_DAMAGE - ani_end + anim_player ANI_SPELL_MOVE + anim_opponent $17 + anim_opponent ANI_GET_HIT + anim_normal ANI_SHAKE1 + anim_opponent ANI_SHOW_DAMAGE + anim_end MoveAnimation_5378: - ani_player ANI_SPELL_MOVE - ani_opponent $18 - ani_opponent ANI_GET_HIT - ani_normal ANI_SHAKE1 - ani_opponent ANI_SHOW_DAMAGE - ani_end + anim_player ANI_SPELL_MOVE + anim_opponent $18 + anim_opponent ANI_GET_HIT + anim_normal ANI_SHAKE1 + anim_opponent ANI_SHOW_DAMAGE + anim_end MoveAnimation_5383: - ani_player ANI_SPELL_MOVE - ani_opponent $19 - ani_opponent ANI_GET_HIT - ani_normal ANI_SHAKE1 - ani_opponent ANI_SHOW_DAMAGE - ani_end + anim_player ANI_SPELL_MOVE + anim_opponent $19 + anim_opponent ANI_GET_HIT + anim_normal ANI_SHAKE1 + anim_opponent ANI_SHOW_DAMAGE + anim_end MoveAnimation_538e: - ani_player ANI_SPELL_MOVE - ani_opponent $1a - ani_opponent ANI_GET_HIT - ani_normal ANI_SHAKE1 - ani_opponent ANI_SHOW_DAMAGE - ani_end + anim_player ANI_SPELL_MOVE + anim_opponent $1a + anim_opponent ANI_GET_HIT + anim_normal ANI_SHAKE1 + anim_opponent ANI_SHOW_DAMAGE + anim_end MoveAnimation_5399: - ani_player ANI_SPELL_MOVE - ani_opponent $1b - ani_opponent ANI_GET_HIT - ani_normal ANI_SHAKE1 - ani_opponent ANI_SHOW_DAMAGE - ani_end + anim_player ANI_SPELL_MOVE + anim_opponent $1b + anim_opponent ANI_GET_HIT + anim_normal ANI_SHAKE1 + anim_opponent ANI_SHOW_DAMAGE + anim_end MoveAnimation_53a4: - ani_player ANI_SPELL_MOVE - ani_opponent $1c - ani_opponent ANI_GET_HIT - ani_normal ANI_SHAKE1 - ani_opponent ANI_SHOW_DAMAGE - ani_end + anim_player ANI_SPELL_MOVE + anim_opponent $1c + anim_opponent ANI_GET_HIT + anim_normal ANI_SHAKE1 + anim_opponent ANI_SHOW_DAMAGE + anim_end MoveAnimation_53af: - ani_player ANI_SPELL_MOVE - ani_opponent $1d - ani_opponent ANI_GET_HIT - ani_normal ANI_SHAKE1 - ani_opponent ANI_SHOW_DAMAGE - ani_end + anim_player ANI_SPELL_MOVE + anim_opponent $1d + anim_opponent ANI_GET_HIT + anim_normal ANI_SHAKE1 + anim_opponent ANI_SHOW_DAMAGE + anim_end MoveAnimation_53ba: - ani_player ANI_SPELL_MOVE - ani_opponent $1e - ani_opponent ANI_GET_HIT - ani_normal ANI_SHAKE1 - ani_opponent ANI_SHOW_DAMAGE - ani_end + anim_player ANI_SPELL_MOVE + anim_opponent $1e + anim_opponent ANI_GET_HIT + anim_normal ANI_SHAKE1 + anim_opponent ANI_SHOW_DAMAGE + anim_end MoveAnimation_53c5: - ani_player ANI_SPELL_MOVE - ani_opponent $1f - ani_opponent ANI_GET_HIT - ani_normal ANI_SHAKE1 - ani_opponent ANI_SHOW_DAMAGE - ani_end + anim_player ANI_SPELL_MOVE + anim_opponent $1f + anim_opponent ANI_GET_HIT + anim_normal ANI_SHAKE1 + anim_opponent ANI_SHOW_DAMAGE + anim_end MoveAnimation_53d0: - ani_player ANI_SPELL_MOVE - ani_player $20 - ani_end + anim_player ANI_SPELL_MOVE + anim_player $20 + anim_end MoveAnimation_53d5: - ani_player ANI_SPELL_MOVE - ani_opponent $21 - ani_opponent ANI_GET_HIT - ani_normal ANI_SHAKE1 - ani_opponent ANI_SHOW_DAMAGE - ani_end + anim_player ANI_SPELL_MOVE + anim_opponent $21 + anim_opponent ANI_GET_HIT + anim_normal ANI_SHAKE1 + anim_opponent ANI_SHOW_DAMAGE + anim_end MoveAnimation_53e0: - ani_player ANI_SPELL_MOVE - ani_opponent $22 - ani_opponent ANI_GET_HIT - ani_normal ANI_SHAKE1 - ani_opponent ANI_SHOW_DAMAGE - ani_end + anim_player ANI_SPELL_MOVE + anim_opponent $22 + anim_opponent ANI_GET_HIT + anim_normal ANI_SHAKE1 + anim_opponent ANI_SHOW_DAMAGE + anim_end MoveAnimation_53eb: - ani_player ANI_SPELL_MOVE - ani_opponent $23 - ani_opponent ANI_GET_HIT - ani_normal ANI_SHAKE1 - ani_opponent ANI_SHOW_DAMAGE - ani_end + anim_player ANI_SPELL_MOVE + anim_opponent $23 + anim_opponent ANI_GET_HIT + anim_normal ANI_SHAKE1 + anim_opponent ANI_SHOW_DAMAGE + anim_end MoveAnimation_53f6: - ani_player ANI_SPELL_MOVE - ani_opponent ANI_FURY_SWEEPES - ani_opponent ANI_GET_HIT - ani_normal ANI_SHAKE1 - ani_opponent ANI_SHOW_DAMAGE - ani_end + anim_player ANI_SPELL_MOVE + anim_opponent ANI_FURY_SWEEPES + anim_opponent ANI_GET_HIT + anim_normal ANI_SHAKE1 + anim_opponent ANI_SHOW_DAMAGE + anim_end MoveAnimation_5401: - ani_player ANI_SPELL_MOVE - ani_opponent $25 - ani_opponent ANI_GET_HIT - ani_normal ANI_SHAKE1 - ani_opponent ANI_SHOW_DAMAGE - ani_end + anim_player ANI_SPELL_MOVE + anim_opponent $25 + anim_opponent ANI_GET_HIT + anim_normal ANI_SHAKE1 + anim_opponent ANI_SHOW_DAMAGE + anim_end MoveAnimation_540c: - ani_player ANI_SPELL_MOVE - ani_opponent $26 - ani_opponent ANI_GET_HIT - ani_normal ANI_SHAKE1 - ani_opponent ANI_SHOW_DAMAGE - ani_end + anim_player ANI_SPELL_MOVE + anim_opponent $26 + anim_opponent ANI_GET_HIT + anim_normal ANI_SHAKE1 + anim_opponent ANI_SHOW_DAMAGE + anim_end MoveAnimation_5417: - ani_player ANI_SPELL_MOVE - ani_opponent $27 - ani_opponent ANI_GET_HIT - ani_normal ANI_SHAKE1 - ani_opponent ANI_SHOW_DAMAGE - ani_end + anim_player ANI_SPELL_MOVE + anim_opponent $27 + anim_opponent ANI_GET_HIT + anim_normal ANI_SHAKE1 + anim_opponent ANI_SHOW_DAMAGE + anim_end MoveAnimation_5422: - ani_player ANI_SPELL_MOVE - ani_opponent $28 - ani_opponent ANI_GET_HIT - ani_normal ANI_SHAKE1 - ani_opponent ANI_SHOW_DAMAGE - ani_end + anim_player ANI_SPELL_MOVE + anim_opponent $28 + anim_opponent ANI_GET_HIT + anim_normal ANI_SHAKE1 + anim_opponent ANI_SHOW_DAMAGE + anim_end MoveAnimation_542d: - ani_player ANI_SPELL_MOVE - ani_opponent $29 - ani_opponent ANI_GET_HIT - ani_normal ANI_SHAKE1 - ani_opponent ANI_SHOW_DAMAGE - ani_end + anim_player ANI_SPELL_MOVE + anim_opponent $29 + anim_opponent ANI_GET_HIT + anim_normal ANI_SHAKE1 + anim_opponent ANI_SHOW_DAMAGE + anim_end MoveAnimation_5438: - ani_player ANI_SPELL_MOVE - ani_opponent $2a - ani_opponent ANI_GET_HIT - ani_normal ANI_SHAKE1 - ani_opponent ANI_SHOW_DAMAGE - ani_end + anim_player ANI_SPELL_MOVE + anim_opponent $2a + anim_opponent ANI_GET_HIT + anim_normal ANI_SHAKE1 + anim_opponent ANI_SHOW_DAMAGE + anim_end MoveAnimation_5443: - ani_player ANI_SPELL_MOVE - ani_opponent $2b - ani_opponent ANI_GET_HIT - ani_normal ANI_SHAKE1 - ani_opponent ANI_SHOW_DAMAGE - ani_end + anim_player ANI_SPELL_MOVE + anim_opponent $2b + anim_opponent ANI_GET_HIT + anim_normal ANI_SHAKE1 + anim_opponent ANI_SHOW_DAMAGE + anim_end MoveAnimation_544e: - ani_player ANI_SPELL_MOVE - ani_opponent $2b - ani_end + anim_player ANI_SPELL_MOVE + anim_opponent $2b + anim_end MoveAnimation_5453: - ani_player ANI_SPELL_MOVE - ani_opponent $2c - ani_normal $66 - ani_opponent ANI_GET_HIT - ani_normal ANI_SHAKE1 - ani_opponent ANI_SHOW_DAMAGE - ani_end + anim_player ANI_SPELL_MOVE + anim_opponent $2c + anim_normal $66 + anim_opponent ANI_GET_HIT + anim_normal ANI_SHAKE1 + anim_opponent ANI_SHOW_DAMAGE + anim_end MoveAnimation_5460: - ani_player ANI_SPELL_MOVE - ani_opponent $2c - ani_normal $66 - ani_end + anim_player ANI_SPELL_MOVE + anim_opponent $2c + anim_normal $66 + anim_end MoveAnimation_5467: - ani_player ANI_SPELL_MOVE - ani_opponent $2d - ani_opponent ANI_GET_HIT - ani_normal ANI_SHAKE1 - ani_opponent ANI_SHOW_DAMAGE - ani_end + anim_player ANI_SPELL_MOVE + anim_opponent $2d + anim_opponent ANI_GET_HIT + anim_normal ANI_SHAKE1 + anim_opponent ANI_SHOW_DAMAGE + anim_end MoveAnimation_5472: - ani_player ANI_SPELL_MOVE - ani_opponent $2e - ani_opponent ANI_GET_HIT - ani_normal ANI_SHAKE1 - ani_opponent ANI_SHOW_DAMAGE - ani_end + anim_player ANI_SPELL_MOVE + anim_opponent $2e + anim_opponent ANI_GET_HIT + anim_normal ANI_SHAKE1 + anim_opponent ANI_SHOW_DAMAGE + anim_end MoveAnimation_547d: - ani_player ANI_SPELL_MOVE - ani_opponent $2f - ani_opponent ANI_GET_HIT - ani_normal ANI_SHAKE1 - ani_opponent ANI_SHOW_DAMAGE - ani_end + anim_player ANI_SPELL_MOVE + anim_opponent $2f + anim_opponent ANI_GET_HIT + anim_normal ANI_SHAKE1 + anim_opponent ANI_SHOW_DAMAGE + anim_end MoveAnimation_5488: - ani_player ANI_SPELL_MOVE - ani_player $30 - ani_normal $66 - ani_end + anim_player ANI_SPELL_MOVE + anim_player $30 + anim_normal $66 + anim_end MoveAnimation_548f: - ani_player ANI_SPELL_MOVE - ani_normal $66 - ani_opponent $31 - ani_opponent ANI_GET_HIT - ani_normal ANI_SHAKE1 - ani_opponent ANI_SHOW_DAMAGE - ani_end + anim_player ANI_SPELL_MOVE + anim_normal $66 + anim_opponent $31 + anim_opponent ANI_GET_HIT + anim_normal ANI_SHAKE1 + anim_opponent ANI_SHOW_DAMAGE + anim_end MoveAnimation_549c: - ani_player ANI_SPELL_MOVE - ani_normal $65 - ani_opponent $32 - ani_opponent ANI_GET_HIT - ani_normal ANI_SHAKE1 - ani_opponent ANI_SHOW_DAMAGE - ani_end + anim_player ANI_SPELL_MOVE + anim_normal $65 + anim_opponent $32 + anim_opponent ANI_GET_HIT + anim_normal ANI_SHAKE1 + anim_opponent ANI_SHOW_DAMAGE + anim_end MoveAnimation_54a9: - ani_player ANI_SPELL_MOVE - ani_opponent $33 - ani_end + anim_player ANI_SPELL_MOVE + anim_opponent $33 + anim_end MoveAnimation_54ae: - ani_player ANI_SPELL_MOVE - ani_opponent $34 - ani_end + anim_player ANI_SPELL_MOVE + anim_opponent $34 + anim_end MoveAnimation_54b3: - ani_player ANI_SPELL_MOVE - ani_normal $35 - ani_opponent ANI_GET_HIT - ani_normal ANI_SHAKE1 - ani_opponent ANI_SHOW_DAMAGE - ani_end + anim_player ANI_SPELL_MOVE + anim_normal $35 + anim_opponent ANI_GET_HIT + anim_normal ANI_SHAKE1 + anim_opponent ANI_SHOW_DAMAGE + anim_end MoveAnimation_54be: - ani_player ANI_SPELL_MOVE - ani_player $36 - ani_end + anim_player ANI_SPELL_MOVE + anim_player $36 + anim_end MoveAnimation_54c3: - ani_player ANI_SPELL_MOVE - ani_player $37 - ani_end + anim_player ANI_SPELL_MOVE + anim_player $37 + anim_end MoveAnimation_54c8: - ani_player ANI_SPELL_MOVE - ani_normal $38 - ani_opponent ANI_GET_HIT - ani_normal ANI_SHAKE1 - ani_opponent ANI_SHOW_DAMAGE - ani_end + anim_player ANI_SPELL_MOVE + anim_normal $38 + anim_opponent ANI_GET_HIT + anim_normal ANI_SHAKE1 + anim_opponent ANI_SHOW_DAMAGE + anim_end MoveAnimation_54d3: - ani_player ANI_SPELL_MOVE - ani_normal $38 - ani_opponent ANI_GET_HIT - ani_normal ANI_SHAKE1 - ani_opponent ANI_SHOW_DAMAGE - ani_player $36 - ani_end + anim_player ANI_SPELL_MOVE + anim_normal $38 + anim_opponent ANI_GET_HIT + anim_normal ANI_SHAKE1 + anim_opponent ANI_SHOW_DAMAGE + anim_player $36 + anim_end MoveAnimation_54e0: - ani_player ANI_SPELL_MOVE - ani_opponent $39 - ani_opponent ANI_GET_HIT - ani_normal ANI_SHAKE1 - ani_opponent ANI_SHOW_DAMAGE - ani_end + anim_player ANI_SPELL_MOVE + anim_opponent $39 + anim_opponent ANI_GET_HIT + anim_normal ANI_SHAKE1 + anim_opponent ANI_SHOW_DAMAGE + anim_end MoveAnimation_54eb: - ani_player ANI_SPELL_MOVE - ani_player $3a - ani_normal ANI_SHAKE1 - ani_end + anim_player ANI_SPELL_MOVE + anim_player $3a + anim_normal ANI_SHAKE1 + anim_end MoveAnimation_54f2: - ani_player ANI_SPELL_MOVE - ani_normal ANI_SHAKE1 - ani_opponent $3b - ani_end + anim_player ANI_SPELL_MOVE + anim_normal ANI_SHAKE1 + anim_opponent $3b + anim_end MoveAnimation_54f9: - ani_player ANI_SPELL_MOVE - ani_player $3c - ani_opponent ANI_GET_HIT - ani_normal ANI_SHAKE1 - ani_opponent ANI_SHOW_DAMAGE - ani_end + anim_player ANI_SPELL_MOVE + anim_player $3c + anim_opponent ANI_GET_HIT + anim_normal ANI_SHAKE1 + anim_opponent ANI_SHOW_DAMAGE + anim_end MoveAnimation_5504: - ani_player ANI_SPELL_MOVE - ani_player $3d - ani_normal $65 - ani_player $41 - ani_opponent ANI_GET_HIT - ani_normal ANI_SHAKE1 - ani_opponent ANI_SHOW_DAMAGE - ani_end + anim_player ANI_SPELL_MOVE + anim_player $3d + anim_normal $65 + anim_player $41 + anim_opponent ANI_GET_HIT + anim_normal ANI_SHAKE1 + anim_opponent ANI_SHOW_DAMAGE + anim_end MoveAnimation_5513: - ani_player ANI_SPELL_MOVE - ani_end + anim_player ANI_SPELL_MOVE + anim_end MoveAnimation_5516: - ani_player ANI_SPELL_MOVE - ani_opponent $3f - ani_opponent ANI_GET_HIT - ani_normal ANI_SHAKE1 - ani_opponent ANI_SHOW_DAMAGE - ani_end + anim_player ANI_SPELL_MOVE + anim_opponent $3f + anim_opponent ANI_GET_HIT + anim_normal ANI_SHAKE1 + anim_opponent ANI_SHOW_DAMAGE + anim_end MoveAnimation_5521: - ani_player ANI_SPELL_MOVE - ani_opponent $40 - ani_opponent ANI_GET_HIT - ani_normal ANI_SHAKE1 - ani_opponent ANI_SHOW_DAMAGE - ani_opponent $3b - ani_end + anim_player ANI_SPELL_MOVE + anim_opponent $40 + anim_opponent ANI_GET_HIT + anim_normal ANI_SHAKE1 + anim_opponent ANI_SHOW_DAMAGE + anim_opponent $3b + anim_end MoveAnimation_552e: - ani_player ANI_SPELL_MOVE - ani_normal $65 - ani_end + anim_player ANI_SPELL_MOVE + anim_normal $65 + anim_end MoveAnimation_5533: - ani_player ANI_SPELL_MOVE - ani_normal $65 - ani_opponent $01 - ani_end + anim_player ANI_SPELL_MOVE + anim_normal $65 + anim_opponent $01 + anim_end MoveAnimation_553a: - ani_player ANI_SPELL_MOVE - ani_normal $65 - ani_unknown $04 - ani_unknown2 $46 - ani_end + anim_player ANI_SPELL_MOVE + anim_normal $65 + anim_unknown $04 + anim_unknown2 $46 + anim_end MoveAnimation_5543: - ani_unknown $04 - ani_unknown2 $46 - ani_normal $65 - ani_end + anim_unknown $04 + anim_unknown2 $46 + anim_normal $65 + anim_end MoveAnimation_554a: - ani_unknown $04 - ani_unknown2 $46 - ani_normal $65 - ani_unknown2 $47 - ani_unknown2 $47 - ani_end + anim_unknown $04 + anim_unknown2 $46 + anim_normal $65 + anim_unknown2 $47 + anim_unknown2 $47 + anim_end MoveAnimation_5555: - ani_unknown $04 - ani_unknown2 $46 - ani_normal $45 - ani_unknown $01 - ani_end + anim_unknown $04 + anim_unknown2 $46 + anim_normal $45 + anim_unknown $01 + anim_end MoveAnimation_555e: - ani_unknown $04 - ani_unknown2 $46 - ani_unknown2 $44 - ani_unknown $04 - ani_unknown2 $07 - ani_normal ANI_SHAKE1 - ani_unknown2 ANI_SHOW_DAMAGE - ani_end + anim_unknown $04 + anim_unknown2 $46 + anim_unknown2 $44 + anim_unknown $04 + anim_unknown2 $07 + anim_normal ANI_SHAKE1 + anim_unknown2 ANI_SHOW_DAMAGE + anim_end MoveAnimation_556d: - ani_unknown $04 - ani_unknown2 $46 - ani_unknown2 $49 - ani_end + anim_unknown $04 + anim_unknown2 $46 + anim_unknown2 $49 + anim_end MoveAnimation_5574: - ani_player ANI_SPELL_MOVE - ani_unknown $04 - ani_normal $4a - ani_end + anim_player ANI_SPELL_MOVE + anim_unknown $04 + anim_normal $4a + anim_end MoveAnimation_557b: - ani_player ANI_SPELL_MOVE - ani_end + anim_player ANI_SPELL_MOVE + anim_end MoveAnimation_557e: - ani_player ANI_SPELL_MOVE - ani_normal $65 - ani_end + anim_player ANI_SPELL_MOVE + anim_normal $65 + anim_end MoveAnimation_5583: - ani_player ANI_SPELL_MOVE - ani_opponent ANI_GET_HIT - ani_normal ANI_SHAKE1 - ani_opponent ANI_SHOW_DAMAGE - ani_end + anim_player ANI_SPELL_MOVE + anim_opponent ANI_GET_HIT + anim_normal ANI_SHAKE1 + anim_opponent ANI_SHOW_DAMAGE + anim_end MoveAnimation_558c: - ani_player ANI_SPELL_MOVE - ani_opponent $29 - ani_opponent ANI_GET_HIT - ani_normal ANI_SHAKE1 - ani_opponent ANI_SHOW_DAMAGE - ani_end + anim_player ANI_SPELL_MOVE + anim_opponent $29 + anim_opponent ANI_GET_HIT + anim_normal ANI_SHAKE1 + anim_opponent ANI_SHOW_DAMAGE + anim_end MoveAnimation_5597: - ani_player ANI_SPELL_MOVE - ani_player $33 - ani_end + anim_player ANI_SPELL_MOVE + anim_player $33 + anim_end MoveAnimation_559c: - ani_player ANI_SPELL_MOVE - ani_player $4b - ani_end + anim_player ANI_SPELL_MOVE + anim_player $4b + anim_end MoveAnimation_55a1: - ani_player ANI_SPELL_MOVE - ani_end + anim_player ANI_SPELL_MOVE + anim_end MoveAnimation_55a4: - ani_player ANI_SPELL_MOVE - ani_player $4d - ani_end + anim_player ANI_SPELL_MOVE + anim_player $4d + anim_end MoveAnimation_55a9: - ani_player ANI_SPELL_MOVE - ani_opponent $22 - ani_opponent ANI_GET_HIT - ani_normal ANI_SHAKE1 - ani_opponent ANI_SHOW_DAMAGE - ani_end + anim_player ANI_SPELL_MOVE + anim_opponent $22 + anim_opponent ANI_GET_HIT + anim_normal ANI_SHAKE1 + anim_opponent ANI_SHOW_DAMAGE + anim_end MoveAnimation_55b4: - ani_player ANI_SPELL_MOVE - ani_player $4d - ani_opponent ANI_GET_HIT - ani_normal ANI_SHAKE1 - ani_opponent ANI_SHOW_DAMAGE - ani_end + anim_player ANI_SPELL_MOVE + anim_player $4d + anim_opponent ANI_GET_HIT + anim_normal ANI_SHAKE1 + anim_opponent ANI_SHOW_DAMAGE + anim_end MoveAnimation_55bf: - ani_player ANI_SPELL_MOVE - ani_opponent $2b - ani_end + anim_player ANI_SPELL_MOVE + anim_opponent $2b + anim_end MoveAnimation_55c4: - ani_player ANI_SPELL_MOVE - ani_opponent $17 - ani_end + anim_player ANI_SPELL_MOVE + anim_opponent $17 + anim_end MoveAnimation_55c9: - ani_player ANI_SPELL_MOVE - ani_normal $65 - ani_end + anim_player ANI_SPELL_MOVE + anim_normal $65 + anim_end MoveAnimation_55ce: - ani_player ANI_SPELL_MOVE - ani_opponent $18 - ani_opponent $3b - ani_end + anim_player ANI_SPELL_MOVE + anim_opponent $18 + anim_opponent $3b + anim_end MoveAnimation_55d5: - ani_player ANI_SPELL_MOVE - ani_player $04 - ani_player $07 - ani_normal ANI_SHAKE3 - ani_player ANI_SHOW_DAMAGE - ani_end + anim_player ANI_SPELL_MOVE + anim_player $04 + anim_player $07 + anim_normal ANI_SHAKE3 + anim_player ANI_SHOW_DAMAGE + anim_end MoveAnimation_55e0: - ani_player ANI_SPELL_MOVE - ani_normal $12 - ani_end + anim_player ANI_SPELL_MOVE + anim_normal $12 + anim_end MoveAnimation_55e5: - ani_end + anim_end MoveAnimation_55e6: - ani_unknown $04 - ani_unknown2 $06 - ani_unknown2 ANI_SHOW_DAMAGE - ani_end + anim_unknown $04 + anim_unknown2 $06 + anim_unknown2 ANI_SHOW_DAMAGE + anim_end MoveAnimation_55ed: - ani_player $3e - ani_player ANI_SHOW_DAMAGE - ani_end + anim_player $3e + anim_player ANI_SHOW_DAMAGE + anim_end MoveAnimation_55f2: - ani_unknown $01 - ani_player $07 - ani_normal ANI_SHAKE3 - ani_player ANI_SHOW_DAMAGE - ani_end + anim_unknown $01 + anim_player $07 + anim_normal ANI_SHAKE3 + anim_player ANI_SHOW_DAMAGE + anim_end MoveAnimation_55fb: - ani_opponent $05 - ani_end + anim_opponent $05 + anim_end MoveAnimation_55fe: - ani_opponent $04 - ani_end + anim_opponent $04 + anim_end MoveAnimation_5601: - ani_opponent $02 - ani_end + anim_opponent $02 + anim_end MoveAnimation_5604: - ani_opponent $03 - ani_end + anim_opponent $03 + anim_end MoveAnimation_5607: - ani_player $04 - ani_end + anim_player $04 + anim_end MoveAnimation_560a: - ani_player ANI_SPELL_MOVE - ani_opponent $2a - ani_end + anim_player ANI_SPELL_MOVE + anim_opponent $2a + anim_end MoveAnimation_560f: - ani_opponent $3b - ani_end + anim_opponent $3b + anim_end MoveAnimation_5612: - ani_unknown $04 - ani_unknown2 $44 - ani_unknown2 $07 - ani_normal ANI_SHAKE1 - ani_unknown2 ANI_SHOW_DAMAGE - ani_end + anim_unknown $04 + anim_unknown2 $44 + anim_unknown2 $07 + anim_normal ANI_SHAKE1 + anim_unknown2 ANI_SHOW_DAMAGE + anim_end MoveAnimation_561d: - ani_unknown $04 - ani_unknown2 $4c - ani_unknown2 $07 - ani_normal ANI_SHAKE1 - ani_unknown2 ANI_SHOW_DAMAGE - ani_end + anim_unknown $04 + anim_unknown2 $4c + anim_unknown2 $07 + anim_normal ANI_SHAKE1 + anim_unknown2 ANI_SHOW_DAMAGE + anim_end MoveAnimation_5628: - ani_unknown $04 - ani_normal $4e - ani_end + anim_unknown $04 + anim_normal $4e + anim_end MoveAnimation_562d: - ani_unknown $04 - ani_normal $4f - ani_end + anim_unknown $04 + anim_normal $4f + anim_end MoveAnimation_5632: - ani_unknown $04 - ani_unknown2 ANI_SHOW_DAMAGE - ani_end + anim_unknown $04 + anim_unknown2 ANI_SHOW_DAMAGE + anim_end MoveAnimation_5637: - ani_player ANI_SPELL_MOVE - ani_opponent $39 - ani_opponent ANI_GET_HIT - ani_normal ANI_SHAKE1 - ani_opponent ANI_SHOW_DAMAGE - ani_normal $65 - ani_end + anim_player ANI_SPELL_MOVE + anim_opponent $39 + anim_opponent ANI_GET_HIT + anim_normal ANI_SHAKE1 + anim_opponent ANI_SHOW_DAMAGE + anim_normal $65 + anim_end MoveAnimation_5644: - ani_player ANI_SPELL_MOVE - ani_player $4b - ani_opponent ANI_GET_HIT - ani_normal ANI_SHAKE1 - ani_opponent ANI_SHOW_DAMAGE - ani_end + anim_player ANI_SPELL_MOVE + anim_player $4b + anim_opponent ANI_GET_HIT + anim_normal ANI_SHAKE1 + anim_opponent ANI_SHOW_DAMAGE + anim_end MoveAnimation_564f: - ani_player $05 - ani_player ANI_SHOW_DAMAGE - ani_end + anim_player $05 + anim_player ANI_SHOW_DAMAGE + anim_end MoveAnimation_5654: - ani_player $3e - ani_normal $98 - ani_end + anim_player $3e + anim_normal $98 + anim_end MoveAnimation_5659: - ani_player $03 - ani_normal $98 - ani_end + anim_player $03 + anim_normal $98 + anim_end MoveAnimation_565e: - ani_player ANI_SPELL_MOVE - ani_opponent $2c - ani_normal $66 - ani_end + anim_player ANI_SPELL_MOVE + anim_opponent $2c + anim_normal $66 + anim_end MoveAnimation_5665: - ani_opponent $39 - ani_end + anim_opponent $39 + anim_end MoveAnimation_5668: - ani_unknown $04 - ani_unknown2 $46 - ani_unknown $01 - ani_player $3e - ani_opponent $3e - ani_end + anim_unknown $04 + anim_unknown2 $46 + anim_unknown $01 + anim_player $3e + anim_opponent $3e + anim_end MoveAnimation_5673: - ani_end \ No newline at end of file + anim_end \ No newline at end of file -- cgit v1.2.3 From 14ac0d098d60b69e23fc31d95c196b553d5bbe11 Mon Sep 17 00:00:00 2001 From: jidoc01 Date: Mon, 7 Oct 2019 14:13:39 +0200 Subject: Clean up codes in animation Now I will use only a tab(no 4 spaces) when a new line initiates a instruction or a macro. And for code alignment, I will use spaces(no tabs) between code and operands. Even though you could see aligned codes just with tabs in editors, some of environments, like a web, print them in various ways. --- src/data/move_animations.asm | 832 +++++++++++++++++++++---------------------- 1 file changed, 416 insertions(+), 416 deletions(-) (limited to 'src/data') diff --git a/src/data/move_animations.asm b/src/data/move_animations.asm index 4a74a20..c384cd8 100644 --- a/src/data/move_animations.asm +++ b/src/data/move_animations.asm @@ -168,746 +168,746 @@ PointerTable_MoveAnimation: dw MoveAnimation_5673 MoveAnimation_52c6: ; (6:52c6) - anim_player ANI_SPELL_MOVE - anim_opponent ANI_GET_HIT - anim_normal ANI_SHAKE1 - anim_opponent ANI_SHOW_DAMAGE + anim_player ANIM_SPELL_MOVE + anim_opponent ANIM_GET_HIT + anim_normal ANIM_SHAKE1 + anim_opponent ANIM_SHOW_DAMAGE anim_end MoveAnimation_52cf: - anim_player ANI_SPELL_MOVE - anim_opponent $08 - anim_normal ANI_SHAKE2 - anim_opponent ANI_SHOW_DAMAGE + anim_player ANIM_SPELL_MOVE + anim_opponent $08 + anim_normal ANIM_SHAKE2 + anim_opponent ANIM_SHOW_DAMAGE anim_end MoveAnimation_52d8: - anim_player ANI_SPELL_MOVE - anim_opponent ANI_THUNDER_SHOCK - anim_opponent ANI_GET_HIT - anim_normal ANI_SHAKE1 - anim_opponent ANI_SHOW_DAMAGE + anim_player ANIM_SPELL_MOVE + anim_opponent ANIM_THUNDER_SHOCK + anim_opponent ANIM_GET_HIT + anim_normal ANIM_SHAKE1 + anim_opponent ANIM_SHOW_DAMAGE anim_end MoveAnimation_52e3: - anim_player ANI_SPELL_MOVE - anim_opponent $0b - anim_opponent $0c - anim_opponent ANI_GET_HIT - anim_normal ANI_SHAKE1 - anim_opponent ANI_SHOW_DAMAGE + anim_player ANIM_SPELL_MOVE + anim_opponent $0b + anim_opponent $0c + anim_opponent ANIM_GET_HIT + anim_normal ANIM_SHAKE1 + anim_opponent ANIM_SHOW_DAMAGE anim_end MoveAnimation_52f0: - anim_player ANI_SPELL_MOVE - anim_normal $65 - anim_normal $0d - anim_opponent ANI_GET_HIT - anim_normal ANI_SHAKE1 - anim_opponent ANI_SHOW_DAMAGE + anim_player ANIM_SPELL_MOVE + anim_normal $65 + anim_normal $0d + anim_opponent ANIM_GET_HIT + anim_normal ANIM_SHAKE1 + anim_opponent ANIM_SHOW_DAMAGE anim_end MoveAnimation_52fd: - anim_player ANI_SPELL_MOVE - anim_opponent $0e - anim_opponent ANI_GET_HIT - anim_normal ANI_SHAKE1 - anim_opponent ANI_SHOW_DAMAGE + anim_player ANIM_SPELL_MOVE + anim_opponent $0e + anim_opponent ANIM_GET_HIT + anim_normal ANIM_SHAKE1 + anim_opponent ANIM_SHOW_DAMAGE anim_end MoveAnimation_5308: - anim_player ANI_SPELL_MOVE - anim_opponent $0f - anim_opponent ANI_GET_HIT - anim_normal ANI_SHAKE1 - anim_opponent ANI_SHOW_DAMAGE + anim_player ANIM_SPELL_MOVE + anim_opponent $0f + anim_opponent ANIM_GET_HIT + anim_normal ANIM_SHAKE1 + anim_opponent ANIM_SHOW_DAMAGE anim_end MoveAnimation_5313: - anim_player ANI_SPELL_MOVE - anim_normal $10 - anim_opponent ANI_GET_HIT - anim_normal ANI_SHAKE1 - anim_opponent ANI_SHOW_DAMAGE + anim_player ANIM_SPELL_MOVE + anim_normal $10 + anim_opponent ANIM_GET_HIT + anim_normal ANIM_SHAKE1 + anim_opponent ANIM_SHOW_DAMAGE anim_end MoveAnimation_531e: - anim_player ANI_SPELL_MOVE - anim_opponent $11 - anim_opponent ANI_GET_HIT - anim_normal ANI_SHAKE1 - anim_opponent ANI_SHOW_DAMAGE + anim_player ANIM_SPELL_MOVE + anim_opponent $11 + anim_opponent ANIM_GET_HIT + anim_normal ANIM_SHAKE1 + anim_opponent ANIM_SHOW_DAMAGE anim_end MoveAnimation_5329: - anim_player ANI_SPELL_MOVE - anim_normal $12 - anim_opponent ANI_GET_HIT - anim_normal ANI_SHAKE1 - anim_opponent ANI_SHOW_DAMAGE + anim_player ANIM_SPELL_MOVE + anim_normal $12 + anim_opponent ANIM_GET_HIT + anim_normal ANIM_SHAKE1 + anim_opponent ANIM_SHOW_DAMAGE anim_end MoveAnimation_5334: - anim_player ANI_SPELL_MOVE - anim_opponent $13 - anim_opponent ANI_GET_HIT - anim_normal ANI_SHAKE1 - anim_opponent ANI_SHOW_DAMAGE + anim_player ANIM_SPELL_MOVE + anim_opponent $13 + anim_opponent ANIM_GET_HIT + anim_normal ANIM_SHAKE1 + anim_opponent ANIM_SHOW_DAMAGE anim_end MoveAnimation_533f: - anim_player ANI_SPELL_MOVE - anim_normal $14 - anim_opponent ANI_GET_HIT - anim_normal ANI_SHAKE1 - anim_opponent ANI_SHOW_DAMAGE + anim_player ANIM_SPELL_MOVE + anim_normal $14 + anim_opponent ANIM_GET_HIT + anim_normal ANIM_SHAKE1 + anim_opponent ANIM_SHOW_DAMAGE anim_end MoveAnimation_534a: - anim_player ANI_SPELL_MOVE - anim_opponent $0b - anim_opponent $13 - anim_opponent ANI_GET_HIT - anim_normal ANI_SHAKE1 - anim_opponent ANI_SHOW_DAMAGE + anim_player ANIM_SPELL_MOVE + anim_opponent $0b + anim_opponent $13 + anim_opponent ANIM_GET_HIT + anim_normal ANIM_SHAKE1 + anim_opponent ANIM_SHOW_DAMAGE anim_end MoveAnimation_5357: - anim_player ANI_SPELL_MOVE - anim_opponent $15 - anim_opponent ANI_GET_HIT - anim_normal ANI_SHAKE1 - anim_opponent ANI_SHOW_DAMAGE + anim_player ANIM_SPELL_MOVE + anim_opponent $15 + anim_opponent ANIM_GET_HIT + anim_normal ANIM_SHAKE1 + anim_opponent ANIM_SHOW_DAMAGE anim_end MoveAnimation_5362: - anim_player ANI_SPELL_MOVE - anim_normal $16 - anim_opponent ANI_GET_HIT - anim_normal ANI_SHAKE1 - anim_opponent ANI_SHOW_DAMAGE + anim_player ANIM_SPELL_MOVE + anim_normal $16 + anim_opponent ANIM_GET_HIT + anim_normal ANIM_SHAKE1 + anim_opponent ANIM_SHOW_DAMAGE anim_end MoveAnimation_536d: - anim_player ANI_SPELL_MOVE - anim_opponent $17 - anim_opponent ANI_GET_HIT - anim_normal ANI_SHAKE1 - anim_opponent ANI_SHOW_DAMAGE + anim_player ANIM_SPELL_MOVE + anim_opponent $17 + anim_opponent ANIM_GET_HIT + anim_normal ANIM_SHAKE1 + anim_opponent ANIM_SHOW_DAMAGE anim_end MoveAnimation_5378: - anim_player ANI_SPELL_MOVE - anim_opponent $18 - anim_opponent ANI_GET_HIT - anim_normal ANI_SHAKE1 - anim_opponent ANI_SHOW_DAMAGE + anim_player ANIM_SPELL_MOVE + anim_opponent $18 + anim_opponent ANIM_GET_HIT + anim_normal ANIM_SHAKE1 + anim_opponent ANIM_SHOW_DAMAGE anim_end MoveAnimation_5383: - anim_player ANI_SPELL_MOVE - anim_opponent $19 - anim_opponent ANI_GET_HIT - anim_normal ANI_SHAKE1 - anim_opponent ANI_SHOW_DAMAGE + anim_player ANIM_SPELL_MOVE + anim_opponent $19 + anim_opponent ANIM_GET_HIT + anim_normal ANIM_SHAKE1 + anim_opponent ANIM_SHOW_DAMAGE anim_end MoveAnimation_538e: - anim_player ANI_SPELL_MOVE - anim_opponent $1a - anim_opponent ANI_GET_HIT - anim_normal ANI_SHAKE1 - anim_opponent ANI_SHOW_DAMAGE + anim_player ANIM_SPELL_MOVE + anim_opponent $1a + anim_opponent ANIM_GET_HIT + anim_normal ANIM_SHAKE1 + anim_opponent ANIM_SHOW_DAMAGE anim_end MoveAnimation_5399: - anim_player ANI_SPELL_MOVE - anim_opponent $1b - anim_opponent ANI_GET_HIT - anim_normal ANI_SHAKE1 - anim_opponent ANI_SHOW_DAMAGE + anim_player ANIM_SPELL_MOVE + anim_opponent $1b + anim_opponent ANIM_GET_HIT + anim_normal ANIM_SHAKE1 + anim_opponent ANIM_SHOW_DAMAGE anim_end MoveAnimation_53a4: - anim_player ANI_SPELL_MOVE - anim_opponent $1c - anim_opponent ANI_GET_HIT - anim_normal ANI_SHAKE1 - anim_opponent ANI_SHOW_DAMAGE + anim_player ANIM_SPELL_MOVE + anim_opponent $1c + anim_opponent ANIM_GET_HIT + anim_normal ANIM_SHAKE1 + anim_opponent ANIM_SHOW_DAMAGE anim_end MoveAnimation_53af: - anim_player ANI_SPELL_MOVE - anim_opponent $1d - anim_opponent ANI_GET_HIT - anim_normal ANI_SHAKE1 - anim_opponent ANI_SHOW_DAMAGE + anim_player ANIM_SPELL_MOVE + anim_opponent $1d + anim_opponent ANIM_GET_HIT + anim_normal ANIM_SHAKE1 + anim_opponent ANIM_SHOW_DAMAGE anim_end MoveAnimation_53ba: - anim_player ANI_SPELL_MOVE - anim_opponent $1e - anim_opponent ANI_GET_HIT - anim_normal ANI_SHAKE1 - anim_opponent ANI_SHOW_DAMAGE + anim_player ANIM_SPELL_MOVE + anim_opponent $1e + anim_opponent ANIM_GET_HIT + anim_normal ANIM_SHAKE1 + anim_opponent ANIM_SHOW_DAMAGE anim_end MoveAnimation_53c5: - anim_player ANI_SPELL_MOVE - anim_opponent $1f - anim_opponent ANI_GET_HIT - anim_normal ANI_SHAKE1 - anim_opponent ANI_SHOW_DAMAGE + anim_player ANIM_SPELL_MOVE + anim_opponent $1f + anim_opponent ANIM_GET_HIT + anim_normal ANIM_SHAKE1 + anim_opponent ANIM_SHOW_DAMAGE anim_end MoveAnimation_53d0: - anim_player ANI_SPELL_MOVE - anim_player $20 + anim_player ANIM_SPELL_MOVE + anim_player $20 anim_end MoveAnimation_53d5: - anim_player ANI_SPELL_MOVE - anim_opponent $21 - anim_opponent ANI_GET_HIT - anim_normal ANI_SHAKE1 - anim_opponent ANI_SHOW_DAMAGE + anim_player ANIM_SPELL_MOVE + anim_opponent $21 + anim_opponent ANIM_GET_HIT + anim_normal ANIM_SHAKE1 + anim_opponent ANIM_SHOW_DAMAGE anim_end MoveAnimation_53e0: - anim_player ANI_SPELL_MOVE - anim_opponent $22 - anim_opponent ANI_GET_HIT - anim_normal ANI_SHAKE1 - anim_opponent ANI_SHOW_DAMAGE + anim_player ANIM_SPELL_MOVE + anim_opponent $22 + anim_opponent ANIM_GET_HIT + anim_normal ANIM_SHAKE1 + anim_opponent ANIM_SHOW_DAMAGE anim_end MoveAnimation_53eb: - anim_player ANI_SPELL_MOVE - anim_opponent $23 - anim_opponent ANI_GET_HIT - anim_normal ANI_SHAKE1 - anim_opponent ANI_SHOW_DAMAGE + anim_player ANIM_SPELL_MOVE + anim_opponent $23 + anim_opponent ANIM_GET_HIT + anim_normal ANIM_SHAKE1 + anim_opponent ANIM_SHOW_DAMAGE anim_end MoveAnimation_53f6: - anim_player ANI_SPELL_MOVE - anim_opponent ANI_FURY_SWEEPES - anim_opponent ANI_GET_HIT - anim_normal ANI_SHAKE1 - anim_opponent ANI_SHOW_DAMAGE + anim_player ANIM_SPELL_MOVE + anim_opponent ANIM_FURY_SWEEPES + anim_opponent ANIM_GET_HIT + anim_normal ANIM_SHAKE1 + anim_opponent ANIM_SHOW_DAMAGE anim_end MoveAnimation_5401: - anim_player ANI_SPELL_MOVE - anim_opponent $25 - anim_opponent ANI_GET_HIT - anim_normal ANI_SHAKE1 - anim_opponent ANI_SHOW_DAMAGE + anim_player ANIM_SPELL_MOVE + anim_opponent $25 + anim_opponent ANIM_GET_HIT + anim_normal ANIM_SHAKE1 + anim_opponent ANIM_SHOW_DAMAGE anim_end MoveAnimation_540c: - anim_player ANI_SPELL_MOVE - anim_opponent $26 - anim_opponent ANI_GET_HIT - anim_normal ANI_SHAKE1 - anim_opponent ANI_SHOW_DAMAGE + anim_player ANIM_SPELL_MOVE + anim_opponent $26 + anim_opponent ANIM_GET_HIT + anim_normal ANIM_SHAKE1 + anim_opponent ANIM_SHOW_DAMAGE anim_end MoveAnimation_5417: - anim_player ANI_SPELL_MOVE - anim_opponent $27 - anim_opponent ANI_GET_HIT - anim_normal ANI_SHAKE1 - anim_opponent ANI_SHOW_DAMAGE + anim_player ANIM_SPELL_MOVE + anim_opponent $27 + anim_opponent ANIM_GET_HIT + anim_normal ANIM_SHAKE1 + anim_opponent ANIM_SHOW_DAMAGE anim_end MoveAnimation_5422: - anim_player ANI_SPELL_MOVE - anim_opponent $28 - anim_opponent ANI_GET_HIT - anim_normal ANI_SHAKE1 - anim_opponent ANI_SHOW_DAMAGE + anim_player ANIM_SPELL_MOVE + anim_opponent $28 + anim_opponent ANIM_GET_HIT + anim_normal ANIM_SHAKE1 + anim_opponent ANIM_SHOW_DAMAGE anim_end MoveAnimation_542d: - anim_player ANI_SPELL_MOVE - anim_opponent $29 - anim_opponent ANI_GET_HIT - anim_normal ANI_SHAKE1 - anim_opponent ANI_SHOW_DAMAGE + anim_player ANIM_SPELL_MOVE + anim_opponent $29 + anim_opponent ANIM_GET_HIT + anim_normal ANIM_SHAKE1 + anim_opponent ANIM_SHOW_DAMAGE anim_end MoveAnimation_5438: - anim_player ANI_SPELL_MOVE - anim_opponent $2a - anim_opponent ANI_GET_HIT - anim_normal ANI_SHAKE1 - anim_opponent ANI_SHOW_DAMAGE + anim_player ANIM_SPELL_MOVE + anim_opponent $2a + anim_opponent ANIM_GET_HIT + anim_normal ANIM_SHAKE1 + anim_opponent ANIM_SHOW_DAMAGE anim_end MoveAnimation_5443: - anim_player ANI_SPELL_MOVE - anim_opponent $2b - anim_opponent ANI_GET_HIT - anim_normal ANI_SHAKE1 - anim_opponent ANI_SHOW_DAMAGE + anim_player ANIM_SPELL_MOVE + anim_opponent $2b + anim_opponent ANIM_GET_HIT + anim_normal ANIM_SHAKE1 + anim_opponent ANIM_SHOW_DAMAGE anim_end MoveAnimation_544e: - anim_player ANI_SPELL_MOVE - anim_opponent $2b + anim_player ANIM_SPELL_MOVE + anim_opponent $2b anim_end MoveAnimation_5453: - anim_player ANI_SPELL_MOVE - anim_opponent $2c - anim_normal $66 - anim_opponent ANI_GET_HIT - anim_normal ANI_SHAKE1 - anim_opponent ANI_SHOW_DAMAGE + anim_player ANIM_SPELL_MOVE + anim_opponent $2c + anim_normal $66 + anim_opponent ANIM_GET_HIT + anim_normal ANIM_SHAKE1 + anim_opponent ANIM_SHOW_DAMAGE anim_end MoveAnimation_5460: - anim_player ANI_SPELL_MOVE - anim_opponent $2c - anim_normal $66 + anim_player ANIM_SPELL_MOVE + anim_opponent $2c + anim_normal $66 anim_end MoveAnimation_5467: - anim_player ANI_SPELL_MOVE - anim_opponent $2d - anim_opponent ANI_GET_HIT - anim_normal ANI_SHAKE1 - anim_opponent ANI_SHOW_DAMAGE + anim_player ANIM_SPELL_MOVE + anim_opponent $2d + anim_opponent ANIM_GET_HIT + anim_normal ANIM_SHAKE1 + anim_opponent ANIM_SHOW_DAMAGE anim_end MoveAnimation_5472: - anim_player ANI_SPELL_MOVE - anim_opponent $2e - anim_opponent ANI_GET_HIT - anim_normal ANI_SHAKE1 - anim_opponent ANI_SHOW_DAMAGE + anim_player ANIM_SPELL_MOVE + anim_opponent $2e + anim_opponent ANIM_GET_HIT + anim_normal ANIM_SHAKE1 + anim_opponent ANIM_SHOW_DAMAGE anim_end MoveAnimation_547d: - anim_player ANI_SPELL_MOVE - anim_opponent $2f - anim_opponent ANI_GET_HIT - anim_normal ANI_SHAKE1 - anim_opponent ANI_SHOW_DAMAGE + anim_player ANIM_SPELL_MOVE + anim_opponent $2f + anim_opponent ANIM_GET_HIT + anim_normal ANIM_SHAKE1 + anim_opponent ANIM_SHOW_DAMAGE anim_end MoveAnimation_5488: - anim_player ANI_SPELL_MOVE - anim_player $30 - anim_normal $66 + anim_player ANIM_SPELL_MOVE + anim_player $30 + anim_normal $66 anim_end MoveAnimation_548f: - anim_player ANI_SPELL_MOVE - anim_normal $66 - anim_opponent $31 - anim_opponent ANI_GET_HIT - anim_normal ANI_SHAKE1 - anim_opponent ANI_SHOW_DAMAGE + anim_player ANIM_SPELL_MOVE + anim_normal $66 + anim_opponent $31 + anim_opponent ANIM_GET_HIT + anim_normal ANIM_SHAKE1 + anim_opponent ANIM_SHOW_DAMAGE anim_end MoveAnimation_549c: - anim_player ANI_SPELL_MOVE - anim_normal $65 - anim_opponent $32 - anim_opponent ANI_GET_HIT - anim_normal ANI_SHAKE1 - anim_opponent ANI_SHOW_DAMAGE + anim_player ANIM_SPELL_MOVE + anim_normal $65 + anim_opponent $32 + anim_opponent ANIM_GET_HIT + anim_normal ANIM_SHAKE1 + anim_opponent ANIM_SHOW_DAMAGE anim_end MoveAnimation_54a9: - anim_player ANI_SPELL_MOVE - anim_opponent $33 + anim_player ANIM_SPELL_MOVE + anim_opponent $33 anim_end MoveAnimation_54ae: - anim_player ANI_SPELL_MOVE - anim_opponent $34 + anim_player ANIM_SPELL_MOVE + anim_opponent $34 anim_end MoveAnimation_54b3: - anim_player ANI_SPELL_MOVE - anim_normal $35 - anim_opponent ANI_GET_HIT - anim_normal ANI_SHAKE1 - anim_opponent ANI_SHOW_DAMAGE + anim_player ANIM_SPELL_MOVE + anim_normal $35 + anim_opponent ANIM_GET_HIT + anim_normal ANIM_SHAKE1 + anim_opponent ANIM_SHOW_DAMAGE anim_end MoveAnimation_54be: - anim_player ANI_SPELL_MOVE - anim_player $36 + anim_player ANIM_SPELL_MOVE + anim_player $36 anim_end MoveAnimation_54c3: - anim_player ANI_SPELL_MOVE - anim_player $37 + anim_player ANIM_SPELL_MOVE + anim_player $37 anim_end MoveAnimation_54c8: - anim_player ANI_SPELL_MOVE - anim_normal $38 - anim_opponent ANI_GET_HIT - anim_normal ANI_SHAKE1 - anim_opponent ANI_SHOW_DAMAGE + anim_player ANIM_SPELL_MOVE + anim_normal $38 + anim_opponent ANIM_GET_HIT + anim_normal ANIM_SHAKE1 + anim_opponent ANIM_SHOW_DAMAGE anim_end MoveAnimation_54d3: - anim_player ANI_SPELL_MOVE - anim_normal $38 - anim_opponent ANI_GET_HIT - anim_normal ANI_SHAKE1 - anim_opponent ANI_SHOW_DAMAGE - anim_player $36 + anim_player ANIM_SPELL_MOVE + anim_normal $38 + anim_opponent ANIM_GET_HIT + anim_normal ANIM_SHAKE1 + anim_opponent ANIM_SHOW_DAMAGE + anim_player $36 anim_end MoveAnimation_54e0: - anim_player ANI_SPELL_MOVE - anim_opponent $39 - anim_opponent ANI_GET_HIT - anim_normal ANI_SHAKE1 - anim_opponent ANI_SHOW_DAMAGE + anim_player ANIM_SPELL_MOVE + anim_opponent $39 + anim_opponent ANIM_GET_HIT + anim_normal ANIM_SHAKE1 + anim_opponent ANIM_SHOW_DAMAGE anim_end MoveAnimation_54eb: - anim_player ANI_SPELL_MOVE - anim_player $3a - anim_normal ANI_SHAKE1 + anim_player ANIM_SPELL_MOVE + anim_player $3a + anim_normal ANIM_SHAKE1 anim_end MoveAnimation_54f2: - anim_player ANI_SPELL_MOVE - anim_normal ANI_SHAKE1 - anim_opponent $3b + anim_player ANIM_SPELL_MOVE + anim_normal ANIM_SHAKE1 + anim_opponent $3b anim_end MoveAnimation_54f9: - anim_player ANI_SPELL_MOVE - anim_player $3c - anim_opponent ANI_GET_HIT - anim_normal ANI_SHAKE1 - anim_opponent ANI_SHOW_DAMAGE + anim_player ANIM_SPELL_MOVE + anim_player $3c + anim_opponent ANIM_GET_HIT + anim_normal ANIM_SHAKE1 + anim_opponent ANIM_SHOW_DAMAGE anim_end MoveAnimation_5504: - anim_player ANI_SPELL_MOVE - anim_player $3d - anim_normal $65 - anim_player $41 - anim_opponent ANI_GET_HIT - anim_normal ANI_SHAKE1 - anim_opponent ANI_SHOW_DAMAGE + anim_player ANIM_SPELL_MOVE + anim_player $3d + anim_normal $65 + anim_player $41 + anim_opponent ANIM_GET_HIT + anim_normal ANIM_SHAKE1 + anim_opponent ANIM_SHOW_DAMAGE anim_end MoveAnimation_5513: - anim_player ANI_SPELL_MOVE + anim_player ANIM_SPELL_MOVE anim_end MoveAnimation_5516: - anim_player ANI_SPELL_MOVE - anim_opponent $3f - anim_opponent ANI_GET_HIT - anim_normal ANI_SHAKE1 - anim_opponent ANI_SHOW_DAMAGE + anim_player ANIM_SPELL_MOVE + anim_opponent $3f + anim_opponent ANIM_GET_HIT + anim_normal ANIM_SHAKE1 + anim_opponent ANIM_SHOW_DAMAGE anim_end MoveAnimation_5521: - anim_player ANI_SPELL_MOVE - anim_opponent $40 - anim_opponent ANI_GET_HIT - anim_normal ANI_SHAKE1 - anim_opponent ANI_SHOW_DAMAGE - anim_opponent $3b + anim_player ANIM_SPELL_MOVE + anim_opponent $40 + anim_opponent ANIM_GET_HIT + anim_normal ANIM_SHAKE1 + anim_opponent ANIM_SHOW_DAMAGE + anim_opponent $3b anim_end MoveAnimation_552e: - anim_player ANI_SPELL_MOVE - anim_normal $65 + anim_player ANIM_SPELL_MOVE + anim_normal $65 anim_end MoveAnimation_5533: - anim_player ANI_SPELL_MOVE - anim_normal $65 - anim_opponent $01 + anim_player ANIM_SPELL_MOVE + anim_normal $65 + anim_opponent $01 anim_end MoveAnimation_553a: - anim_player ANI_SPELL_MOVE - anim_normal $65 - anim_unknown $04 - anim_unknown2 $46 + anim_player ANIM_SPELL_MOVE + anim_normal $65 + anim_unknown $04 + anim_unknown2 $46 anim_end MoveAnimation_5543: - anim_unknown $04 - anim_unknown2 $46 - anim_normal $65 + anim_unknown $04 + anim_unknown2 $46 + anim_normal $65 anim_end MoveAnimation_554a: - anim_unknown $04 - anim_unknown2 $46 - anim_normal $65 - anim_unknown2 $47 - anim_unknown2 $47 + anim_unknown $04 + anim_unknown2 $46 + anim_normal $65 + anim_unknown2 $47 + anim_unknown2 $47 anim_end MoveAnimation_5555: - anim_unknown $04 - anim_unknown2 $46 - anim_normal $45 - anim_unknown $01 + anim_unknown $04 + anim_unknown2 $46 + anim_normal $45 + anim_unknown $01 anim_end MoveAnimation_555e: - anim_unknown $04 - anim_unknown2 $46 - anim_unknown2 $44 - anim_unknown $04 - anim_unknown2 $07 - anim_normal ANI_SHAKE1 - anim_unknown2 ANI_SHOW_DAMAGE + anim_unknown $04 + anim_unknown2 $46 + anim_unknown2 $44 + anim_unknown $04 + anim_unknown2 $07 + anim_normal ANIM_SHAKE1 + anim_unknown2 ANIM_SHOW_DAMAGE anim_end MoveAnimation_556d: - anim_unknown $04 - anim_unknown2 $46 - anim_unknown2 $49 + anim_unknown $04 + anim_unknown2 $46 + anim_unknown2 $49 anim_end MoveAnimation_5574: - anim_player ANI_SPELL_MOVE - anim_unknown $04 - anim_normal $4a + anim_player ANIM_SPELL_MOVE + anim_unknown $04 + anim_normal $4a anim_end MoveAnimation_557b: - anim_player ANI_SPELL_MOVE + anim_player ANIM_SPELL_MOVE anim_end MoveAnimation_557e: - anim_player ANI_SPELL_MOVE - anim_normal $65 + anim_player ANIM_SPELL_MOVE + anim_normal $65 anim_end MoveAnimation_5583: - anim_player ANI_SPELL_MOVE - anim_opponent ANI_GET_HIT - anim_normal ANI_SHAKE1 - anim_opponent ANI_SHOW_DAMAGE + anim_player ANIM_SPELL_MOVE + anim_opponent ANIM_GET_HIT + anim_normal ANIM_SHAKE1 + anim_opponent ANIM_SHOW_DAMAGE anim_end MoveAnimation_558c: - anim_player ANI_SPELL_MOVE - anim_opponent $29 - anim_opponent ANI_GET_HIT - anim_normal ANI_SHAKE1 - anim_opponent ANI_SHOW_DAMAGE + anim_player ANIM_SPELL_MOVE + anim_opponent $29 + anim_opponent ANIM_GET_HIT + anim_normal ANIM_SHAKE1 + anim_opponent ANIM_SHOW_DAMAGE anim_end MoveAnimation_5597: - anim_player ANI_SPELL_MOVE - anim_player $33 + anim_player ANIM_SPELL_MOVE + anim_player $33 anim_end MoveAnimation_559c: - anim_player ANI_SPELL_MOVE - anim_player $4b + anim_player ANIM_SPELL_MOVE + anim_player $4b anim_end MoveAnimation_55a1: - anim_player ANI_SPELL_MOVE + anim_player ANIM_SPELL_MOVE anim_end MoveAnimation_55a4: - anim_player ANI_SPELL_MOVE - anim_player $4d + anim_player ANIM_SPELL_MOVE + anim_player $4d anim_end MoveAnimation_55a9: - anim_player ANI_SPELL_MOVE - anim_opponent $22 - anim_opponent ANI_GET_HIT - anim_normal ANI_SHAKE1 - anim_opponent ANI_SHOW_DAMAGE + anim_player ANIM_SPELL_MOVE + anim_opponent $22 + anim_opponent ANIM_GET_HIT + anim_normal ANIM_SHAKE1 + anim_opponent ANIM_SHOW_DAMAGE anim_end MoveAnimation_55b4: - anim_player ANI_SPELL_MOVE - anim_player $4d - anim_opponent ANI_GET_HIT - anim_normal ANI_SHAKE1 - anim_opponent ANI_SHOW_DAMAGE + anim_player ANIM_SPELL_MOVE + anim_player $4d + anim_opponent ANIM_GET_HIT + anim_normal ANIM_SHAKE1 + anim_opponent ANIM_SHOW_DAMAGE anim_end MoveAnimation_55bf: - anim_player ANI_SPELL_MOVE - anim_opponent $2b + anim_player ANIM_SPELL_MOVE + anim_opponent $2b anim_end MoveAnimation_55c4: - anim_player ANI_SPELL_MOVE - anim_opponent $17 + anim_player ANIM_SPELL_MOVE + anim_opponent $17 anim_end MoveAnimation_55c9: - anim_player ANI_SPELL_MOVE - anim_normal $65 + anim_player ANIM_SPELL_MOVE + anim_normal $65 anim_end MoveAnimation_55ce: - anim_player ANI_SPELL_MOVE - anim_opponent $18 - anim_opponent $3b + anim_player ANIM_SPELL_MOVE + anim_opponent $18 + anim_opponent $3b anim_end MoveAnimation_55d5: - anim_player ANI_SPELL_MOVE - anim_player $04 - anim_player $07 - anim_normal ANI_SHAKE3 - anim_player ANI_SHOW_DAMAGE + anim_player ANIM_SPELL_MOVE + anim_player $04 + anim_player $07 + anim_normal ANIM_SHAKE3 + anim_player ANIM_SHOW_DAMAGE anim_end MoveAnimation_55e0: - anim_player ANI_SPELL_MOVE - anim_normal $12 + anim_player ANIM_SPELL_MOVE + anim_normal $12 anim_end MoveAnimation_55e5: anim_end MoveAnimation_55e6: - anim_unknown $04 - anim_unknown2 $06 - anim_unknown2 ANI_SHOW_DAMAGE + anim_unknown $04 + anim_unknown2 $06 + anim_unknown2 ANIM_SHOW_DAMAGE anim_end MoveAnimation_55ed: - anim_player $3e - anim_player ANI_SHOW_DAMAGE + anim_player $3e + anim_player ANIM_SHOW_DAMAGE anim_end MoveAnimation_55f2: - anim_unknown $01 - anim_player $07 - anim_normal ANI_SHAKE3 - anim_player ANI_SHOW_DAMAGE + anim_unknown $01 + anim_player $07 + anim_normal ANIM_SHAKE3 + anim_player ANIM_SHOW_DAMAGE anim_end MoveAnimation_55fb: - anim_opponent $05 + anim_opponent $05 anim_end MoveAnimation_55fe: - anim_opponent $04 + anim_opponent $04 anim_end MoveAnimation_5601: - anim_opponent $02 + anim_opponent $02 anim_end MoveAnimation_5604: - anim_opponent $03 + anim_opponent $03 anim_end MoveAnimation_5607: - anim_player $04 + anim_player $04 anim_end MoveAnimation_560a: - anim_player ANI_SPELL_MOVE - anim_opponent $2a + anim_player ANIM_SPELL_MOVE + anim_opponent $2a anim_end MoveAnimation_560f: - anim_opponent $3b + anim_opponent $3b anim_end MoveAnimation_5612: - anim_unknown $04 - anim_unknown2 $44 - anim_unknown2 $07 - anim_normal ANI_SHAKE1 - anim_unknown2 ANI_SHOW_DAMAGE + anim_unknown $04 + anim_unknown2 $44 + anim_unknown2 $07 + anim_normal ANIM_SHAKE1 + anim_unknown2 ANIM_SHOW_DAMAGE anim_end MoveAnimation_561d: - anim_unknown $04 - anim_unknown2 $4c - anim_unknown2 $07 - anim_normal ANI_SHAKE1 - anim_unknown2 ANI_SHOW_DAMAGE + anim_unknown $04 + anim_unknown2 $4c + anim_unknown2 $07 + anim_normal ANIM_SHAKE1 + anim_unknown2 ANIM_SHOW_DAMAGE anim_end MoveAnimation_5628: - anim_unknown $04 - anim_normal $4e + anim_unknown $04 + anim_normal $4e anim_end MoveAnimation_562d: - anim_unknown $04 - anim_normal $4f + anim_unknown $04 + anim_normal $4f anim_end MoveAnimation_5632: - anim_unknown $04 - anim_unknown2 ANI_SHOW_DAMAGE + anim_unknown $04 + anim_unknown2 ANIM_SHOW_DAMAGE anim_end MoveAnimation_5637: - anim_player ANI_SPELL_MOVE - anim_opponent $39 - anim_opponent ANI_GET_HIT - anim_normal ANI_SHAKE1 - anim_opponent ANI_SHOW_DAMAGE - anim_normal $65 + anim_player ANIM_SPELL_MOVE + anim_opponent $39 + anim_opponent ANIM_GET_HIT + anim_normal ANIM_SHAKE1 + anim_opponent ANIM_SHOW_DAMAGE + anim_normal $65 anim_end MoveAnimation_5644: - anim_player ANI_SPELL_MOVE - anim_player $4b - anim_opponent ANI_GET_HIT - anim_normal ANI_SHAKE1 - anim_opponent ANI_SHOW_DAMAGE + anim_player ANIM_SPELL_MOVE + anim_player $4b + anim_opponent ANIM_GET_HIT + anim_normal ANIM_SHAKE1 + anim_opponent ANIM_SHOW_DAMAGE anim_end MoveAnimation_564f: - anim_player $05 - anim_player ANI_SHOW_DAMAGE + anim_player $05 + anim_player ANIM_SHOW_DAMAGE anim_end MoveAnimation_5654: - anim_player $3e - anim_normal $98 + anim_player $3e + anim_normal $98 anim_end MoveAnimation_5659: - anim_player $03 - anim_normal $98 + anim_player $03 + anim_normal $98 anim_end MoveAnimation_565e: - anim_player ANI_SPELL_MOVE - anim_opponent $2c - anim_normal $66 + anim_player ANIM_SPELL_MOVE + anim_opponent $2c + anim_normal $66 anim_end MoveAnimation_5665: - anim_opponent $39 + anim_opponent $39 anim_end MoveAnimation_5668: - anim_unknown $04 - anim_unknown2 $46 - anim_unknown $01 - anim_player $3e - anim_opponent $3e + anim_unknown $04 + anim_unknown2 $46 + anim_unknown $01 + anim_player $3e + anim_opponent $3e anim_end MoveAnimation_5673: -- cgit v1.2.3