From 65e20f29cd4b56fd7579ef101f673c70f995d388 Mon Sep 17 00:00:00 2001 From: dannye Date: Wed, 30 Mar 2016 21:31:39 -0500 Subject: EOLs Windows->UNIX --- src/engine/boosters.asm | 1986 +++++++++++++++++++++++------------------------ src/sram.asm | 34 +- 2 files changed, 1010 insertions(+), 1010 deletions(-) (limited to 'src') diff --git a/src/engine/boosters.asm b/src/engine/boosters.asm index c6d5caf..2078a3f 100755 --- a/src/engine/boosters.asm +++ b/src/engine/boosters.asm @@ -1,993 +1,993 @@ -GenerateBoosterPack: ; 1e1c4 (7:61c4) - push hl - push bc - push de - ld [wBoosterDataIndex], a -.noCardsFoundLoop - call InitBoosterData - call GenerateBoosterEnergy - call GenerateBoosterCard - jr c, .noCardsFoundLoop - call CopyBoosterEnergiesToBooster - call AddBoosterCardsToCollection - pop de - pop bc - pop hl - ret - -GenerateBoosterCard: ; 1e1df (7:61df) - ld a, STAR - ld [wBoosterCurrRarity], a -.generateCardLoop - call FindCurrRarityChance - ld a, [hl] - or a - jr z, .noMoreOfCurrentRarity - call FindCardsInSetAndRarity - call FindTotalTypeChances - or a - jr z, .noValidCards - call Random - call DetermineBoosterCardType - call FindBoosterCard - call UpdateBoosterCardTypesChanceByte - call AddCardToBoosterList - call FindCurrRarityChance - dec [hl] - jr .generateCardLoop -.noMoreOfCurrentRarity - ld a, [wBoosterCurrRarity] - dec a - ld [wBoosterCurrRarity], a - bit 7, a - jr z, .generateCardLoop - or a - ret -.noValidCards - rst $38 - scf - ret - -FindCurrRarityChance: ; 1e219 (7:6219) - push bc - ld hl, wBoosterDataCommonAmount - ld a, [wBoosterCurrRarity] - ld c, a - ld b, $0 - add hl, bc - pop bc - ret - -FindCardsInSetAndRarity: ; 1e226 (7:6226) - ld c, BOOSTER_CARD_TYPE_AMOUNT - ld hl, wBoosterAmountOfCardTypeTable - xor a -.deleteTypeTableLoop - ld [hli], a - dec c - jr nz, .deleteTypeTableLoop - xor a - ld hl, wBoosterViableCardList - ld [hl], a - ld de, $1 -.checkCardViableLoop - push de - ld a, e - ld [wBoosterTempData], a - call CheckByteInWramZeroed - jr c, .finishedWithCurrentCard - call CheckCardViable - jr c, .finishedWithCurrentCard - ld a, [wBoosterCurrentCardType] - call GetCardType - push af - push hl - ld c, a - ld b, $00 - ld hl, wBoosterAmountOfCardTypeTable - add hl, bc - inc [hl] - pop hl - ld a, [wBoosterTempData] - ld [hli], a - pop af - ld [hli], a - xor a - ld [hl], a -.finishedWithCurrentCard - pop de - inc e - ld a, e - cp NUM_CARDS + 1 - jr c, .checkCardViableLoop - ret - -CheckCardViable: ; 1e268 (7:6268) - push bc - ld a, e - call GetCardHeader - ld [wBoosterCurrentCardType], a - ld a, b - ld [wBoosterCurrentCardRarity], a - ld a, c - ld [wBoosterCurrentCardSet], a - ld a, [wBoosterCurrentCardRarity] - ld c, a - ld a, [wBoosterCurrRarity] - cp c - jr nz, .invalidCard - ld a, [wBoosterCurrentCardType] - call GetCardType - cp BOOSTER_CARD_TYPE_ENERGY - jr z, .returnValidCard - ld a, [wBoosterCurrentCardSet] - swap a - and $0f - ld c, a - ld a, [wBoosterDataRarityIndex] - cp c - jr nz, .invalidCard -.returnValidCard - or a - jr .return -.invalidCard - scf -.return - pop bc - ret - -GetCardType: ; 1e2a0 (7:62a0) - push hl - push bc - ld hl, CardTypeTable - cp $11 - jr nc, .skipToTypeLoad - ld c, a - ld b, $00 - add hl, bc -.skipToTypeLoad - ld a, [hl] - pop bc - pop hl - ret - -CardTypeTable: ; 1e2b1 (7:62b1) - db BOOSTER_CARD_TYPE_FIRE - db BOOSTER_CARD_TYPE_GRASS - db BOOSTER_CARD_TYPE_LIGHTNING - db BOOSTER_CARD_TYPE_WATER - db BOOSTER_CARD_TYPE_FIGHTING - db BOOSTER_CARD_TYPE_PSYCHIC - db BOOSTER_CARD_TYPE_COLORLESS - db BOOSTER_CARD_TYPE_TRAINER - db BOOSTER_CARD_TYPE_ENERGY - db BOOSTER_CARD_TYPE_ENERGY - db BOOSTER_CARD_TYPE_ENERGY - db BOOSTER_CARD_TYPE_ENERGY - db BOOSTER_CARD_TYPE_ENERGY - db BOOSTER_CARD_TYPE_ENERGY - db BOOSTER_CARD_TYPE_ENERGY - db BOOSTER_CARD_TYPE_TRAINER - db BOOSTER_CARD_TYPE_TRAINER - -FindTotalTypeChances: ; 1e2c2 (7:62c2) - ld c, BOOSTER_CARD_TYPE_AMOUNT - xor a - ld hl, wBoosterTempTypeChanceTable -.deleteTempTypeChanceTableLoop - ld [hli], a - dec c - jr nz, .deleteTempTypeChanceTableLoop - ld [wd4ca], a - ld bc, $00 -.checkIfTypeIsValid - push bc - ld hl, wBoosterAmountOfCardTypeTable - add hl, bc - ld a, [hl] - or a - jr z, .amountOfTypeOrChanceZero - ld hl, wBoosterDataTypeChanceData - add hl, bc - ld a, [hl] - or a - jr z, .amountOfTypeOrChanceZero - ld hl, wBoosterTempTypeChanceTable - add hl, bc - ld [hl], a - ld a, [wd4ca] - add [hl] - ld [wd4ca], a -.amountOfTypeOrChanceZero - pop bc - inc c - ld a, c - cp $09 - jr c, .checkIfTypeIsValid - ld a, [wd4ca] - ret - -DetermineBoosterCardType: ; 1e2fa (7:62fa) - ld [wd4ca], a - ld c, $00 - ld hl, wBoosterTempTypeChanceTable -.loopThroughCardTypes - ld a, [hl] - or a - jr z, .skipNoChanceType - ld a, [wd4ca] - sub [hl] - ld [wd4ca], a - jr c, .foundCardType -.skipNoChanceType - inc hl - inc c - ld a, c - cp a, BOOSTER_CARD_TYPE_AMOUNT - jr c, .loopThroughCardTypes - ld a, $08 -.foundCardType - ld a, c - ld [wBoosterSelectedCardType], a - ret - -FindBoosterCard: ; 1e31d (7:631d) - ld a, [wBoosterSelectedCardType] - ld c, a - ld b, $00 - ld hl, wBoosterAmountOfCardTypeTable - add hl, bc - ld a, [hl] - call Random - ld [wd4ca], a - ld hl, wBoosterViableCardList -.findMatchingCardLoop - ld a, [hli] - or a - jr z, .noValidCardFound - ld [wBoosterTempData], a - ld a, [wBoosterSelectedCardType] - cp [hl] - jr nz, .cardIncorrectType - ld a, [wd4ca] - or a - jr z, .returnWithCurrentCard - dec a - ld [wd4ca], a -.cardIncorrectType - inc hl - jr .findMatchingCardLoop -.returnWithCurrentCard - or a - ret -.noValidCardFound - rst $38 - scf - ret - -;lowers the chance of getting the same type multiple times -UpdateBoosterCardTypesChanceByte: ; 1e350 (7:6350) - push hl - push bc - ld a, [wBoosterSelectedCardType] - ld c, a - ld b, $00 - ld hl, wBoosterDataTypeChanceData - add hl, bc - ld a,[wBoosterDataAveragedChance] - ld c, a - ld a, [hl] - sub c - ld [hl], a - jr z, .chanceLessThanOne - jr nc, .stillSomeChanceLeft -.chanceLessThanOne - ld a, $01 - ld [hl], a -.stillSomeChanceLeft - pop bc - pop hl - ret - -GenerateBoosterEnergy: ; 1e3db (7:63db) - ld hl, wBoosterDataEnergyFunctionPointer + 1 - ld a, [hld] - or a - jr z, .noFunctionPointer - ld l, [hl] - ld h, a - jp hl -.noFunctionPointer - ld a, [hl] - or a - ret z - push af - call AddBoosterEnergyToWram - pop af - ret - -AddBoosterEnergyToWram: ; 1e380 (7:6380) - ld [wBoosterTempData], a - call AddCardToBoosterEnergies - ret - -GenerateEndingEnergy: ; 1e387 (7:6387) - ld a, $06 - call Random - add a, $01 - jr AddBoosterEnergyToWram - -GenerateRandomEnergyBoosterPack: ; 1e390 (7:6390) - ld a, $0a -.generateEnergyLoop - push af - call GenerateEndingEnergy - pop af - dec a - jr nz, .generateEnergyLoop - jr ZeroBoosterRarityData - -GenerateEnergyBoosterLightningFire: ; 1e39c (7:639c) - ld hl, EnergyBoosterLightningFireData - jr CreateEnergyBooster - -GenerateEnergyBoosterWaterFighting: ; 1e3a1 (7:63a1) - ld hl, EnergyBoosterWaterFightingData - jr CreateEnergyBooster - -GenerateEnergyBoosterGrassPsychic: ; 1e3a6 (7:63a6) - ld hl, EnergyBoosterGrassPsychicData - jr CreateEnergyBooster - -CreateEnergyBooster: ; 1e3ab (7:63ab) - ld b, $02 -.addTwoEnergiesToBoosterLoop - ld c, $05 -.addEnergyToBoosterLoop - push hl - push bc - ld a, [hl] - call AddBoosterEnergyToWram - pop bc - pop hl - dec c - jr nz, .addEnergyToBoosterLoop - inc hl - dec b - jr nz, .addTwoEnergiesToBoosterLoop -ZeroBoosterRarityData: - xor a - ld [wBoosterDataCommonAmount], a - ld [wBoosterDataUncommonAmount], a - ld [wBoosterDataRareAmount], a - ret - -EnergyBoosterLightningFireData: - db LIGHTNING_ENERGY, FIRE_ENERGY -EnergyBoosterWaterFightingData: - db WATER_ENERGY, FIGHTING_ENERGY -EnergyBoosterGrassPsychicData: - db GRASS_ENERGY, PSYCHIC_ENERGY - -AddCardToBoosterEnergies: ; 1e3cf (7:63cf) - push hl - ld hl, wPlayerDeck + $b - call CopyToFirstEmptyByte - call AddBoosterCardToTempCardCollection - pop hl - ret - -AddCardToBoosterList: ; 1e3db (7:63db) - push hl - ld hl, wPlayerDeck - call CopyToFirstEmptyByte - call AddBoosterCardToTempCardCollection - pop hl - ret - -CopyToFirstEmptyByte: ; 1e3e7 (7:63e7) - ld a, [hli] - or a - jr nz, CopyToFirstEmptyByte - dec hl - ld a, [wBoosterTempData] - ld [hli], a - xor a - ld [hl], a - ret - -CopyBoosterEnergiesToBooster: ; 1e3f3 (7:63f3) - push hl - ld hl, wPlayerDeck + $b -.loopThroughExtraCards - ld a, [hli] - or a - jr z, .endOfCards - ld [wBoosterTempData], a - push hl - ld hl, wPlayerDeck - call CopyToFirstEmptyByte - pop hl - jr .loopThroughExtraCards -.endOfCards - pop hl - ret - -AddBoosterCardsToCollection:; 1e40a (7:640a) - push hl - ld hl, wPlayerDeck -.addCardsLoop - ld a, [hli] - or a - jr z, .noCardsLeft - call AddCardToCollection - jr .addCardsLoop -.noCardsLeft - pop hl - ret - -AddBoosterCardToTempCardCollection: ; 1e419 (7:6419) - push hl - ld h, wTempCardCollection >> 8 - ld a, [wBoosterTempData] - ld l, a - inc [hl] - pop hl - ret - -CheckByteInWramZeroed: ; 1e423 (7:6423) - push hl - ld h, wTempCardCollection >> 8 - ld a, [wBoosterTempData] - ld l, a - ld a, [hl] - pop hl - cp $01 - ccf - ret - -;clears wPlayerDeck and wTempCardCollection -;copies rarity amounts to ram and averages them into wBoosterDataAveragedChance -InitBoosterData: ; 1e430 (7:6430) - ld c, $16 - ld hl, wPlayerDeck - xor a -.clearPlayerDeckLoop - ld [hli], a - dec c - jr nz, .clearPlayerDeckLoop - ld c, $00 - ld hl, wTempCardCollection - xor a -.clearTempCardCollectionLoop - ld [hli], a - dec c - jr nz, .clearTempCardCollectionLoop - call FindBoosterDataPointer - ld de, wBoosterDataRarityIndex - ld bc, $c - call CopyData - call LoadRarityAmountsToWram - ld bc, $0 - ld d, BOOSTER_CARD_TYPE_AMOUNT - ld e, $0 - ld hl, wBoosterDataTypeChanceData -.addChanceBytesLoop - ld a, [hli] - or a - jr z, .skipChanceByte - add c - ld c, a - inc e -.skipChanceByte - dec d - jr nz, .addChanceBytesLoop - call DivideBCbyDE - ld a, c - ld [wBoosterDataAveragedChance], a - ret - -FindBoosterDataPointer: ; 1e46f (7:646f) - push bc - ld a, [wBoosterDataIndex] - add a - ld c, a - ld b, $0 - ld hl, BoosterData_PtrTbl - add hl, bc - ld a, [hli] - ld h, [hl] - ld l, a - pop bc - ret - -BoosterData_PtrTbl: ; 1e480 (7:6480) - dw BoosterData_1e4e4 - dw BoosterData_1e4f0 - dw BoosterData_1e4fc - dw BoosterData_1e508 - dw BoosterData_1e514 - dw BoosterData_1e520 - dw BoosterData_1e52c - dw BoosterData_1e538 - dw BoosterData_1e544 - dw BoosterData_1e550 - dw BoosterData_1e55c - dw BoosterData_1e568 - dw BoosterData_1e574 - dw BoosterData_1e580 - dw BoosterData_1e58c - dw BoosterData_1e598 - dw BoosterData_1e5a4 - dw BoosterData_1e5b0 - dw BoosterData_1e5bc - dw BoosterData_1e5c8 - dw BoosterData_1e5d4 - dw BoosterData_1e5e0 - dw BoosterData_1e5ec - dw BoosterData_1e5f8 - dw BoosterData_1e604 - dw BoosterData_1e610 - dw BoosterData_1e61c - dw BoosterData_1e628 - dw BoosterData_1e634 - -LoadRarityAmountsToWram: ; 1e4ba (7:64ba) - ld a, [wBoosterDataRarityIndex] - add a - add a - ld c, a - ld b, $00 - ld hl, BoosterRarityAmountTable - add hl, bc - inc hl - ld a, [hli] - ld [wBoosterDataCommonAmount], a - ld a, [hli] - ld [wBoosterDataUncommonAmount], a - ld a, [hli] - ld [wBoosterDataRareAmount], a - ret - -BoosterRarityAmountTable: ; 1e4d4 (7::64d4) - db $01, $05, $03, $01 ; other, commons, uncommons, rares - db $01, $05, $03, $01 ; other, commons, uncommons, rares - db $00, $06, $03, $01 ; other, commons, uncommons, rares - db $00, $06, $03, $01 ; other, commons, uncommons, rares - -BoosterData_1e4e4:: ; 1e4e4 (7:64e4) - db $00 ;booster rarity table index - dw GenerateEndingEnergy ; energy or energy generation function - -; Card Type Chances - db $14 ; Grass Type Chance - db $14 ; Fire Type Chance - db $14 ; Water Type Chance - db $14 ; Lightning Type Chance - db $14 ; Fighting Type Chance - db $14 ; Psychic Type Chance - db $14 ; Colorless Type Chance - db $14 ; Trainer Card Chance - db $00 ; Energy Card Chance - -BoosterData_1e4f0:: ; 1e4f0 (7:64f0) - db $00 ;booster rarity table index - dw $0001 ; energy or energy generation function - -; Card Type Chances - db $30 ; Grass Type Chance - db $10 ; Fire Type Chance - db $10 ; Water Type Chance - db $10 ; Lightning Type Chance - db $10 ; Fighting Type Chance - db $10 ; Psychic Type Chance - db $10 ; Colorless Type Chance - db $10 ; Trainer Card Chance - db $00 ; Energy Card Chance - -BoosterData_1e4fc:: ; 1e4fc (7:64fc) - db $00 ;booster rarity table index - dw $0002 ; energy or energy generation function - -; Card Type Chances - db $10 ; Grass Type Chance - db $30 ; Fire Type Chance - db $10 ; Water Type Chance - db $10 ; Lightning Type Chance - db $10 ; Fighting Type Chance - db $10 ; Psychic Type Chance - db $10 ; Colorless Type Chance - db $10 ; Trainer Card Chance - db $00 ; Energy Card Chance - -BoosterData_1e508:: ; 1e508 (7:6508) - db $00 ;booster rarity table index - dw $0003 ; energy or energy generation function - -; Card Type Chances - db $10 ; Grass Type Chance - db $10 ; Fire Type Chance - db $30 ; Water Type Chance - db $10 ; Lightning Type Chance - db $10 ; Fighting Type Chance - db $10 ; Psychic Type Chance - db $10 ; Colorless Type Chance - db $10 ; Trainer Card Chance - db $00 ; Energy Card Chance - -BoosterData_1e514:: ; 1e514 (7:6514) - db $00 ;booster rarity table index - dw $0004 ; energy or energy generation function - -; Card Type Chances - db $10 ; Grass Type Chance - db $10 ; Fire Type Chance - db $10 ; Water Type Chance - db $30 ; Lightning Type Chance - db $10 ; Fighting Type Chance - db $10 ; Psychic Type Chance - db $10 ; Colorless Type Chance - db $10 ; Trainer Card Chance - db $00 ; Energy Card Chance - -BoosterData_1e520:: ; 1e520 (7:6520) - db $00 ;booster rarity table index - dw $0005 ; energy or energy generation function - -; Card Type Chances - db $10 ; Grass Type Chance - db $10 ; Fire Type Chance - db $10 ; Water Type Chance - db $10 ; Lightning Type Chance - db $30 ; Fighting Type Chance - db $10 ; Psychic Type Chance - db $10 ; Colorless Type Chance - db $10 ; Trainer Card Chance - db $00 ; Energy Card Chance - -BoosterData_1e52c:: ; 1e52c (7:652c) - db $00 ;booster rarity table index - dw GenerateEndingEnergy ; energy or energy generation function - -; Card Type Chances - db $10 ; Grass Type Chance - db $10 ; Fire Type Chance - db $10 ; Water Type Chance - db $10 ; Lightning Type Chance - db $10 ; Fighting Type Chance - db $10 ; Psychic Type Chance - db $10 ; Colorless Type Chance - db $30 ; Trainer Card Chance - db $00 ; Energy Card Chance - -BoosterData_1e538:: ; 1e538 (7:6538) - db $01 ;booster rarity table index - dw GenerateEndingEnergy ; energy or energy generation function - -; Card Type Chances - db $14 ; Grass Type Chance - db $14 ; Fire Type Chance - db $14 ; Water Type Chance - db $14 ; Lightning Type Chance - db $14 ; Fighting Type Chance - db $14 ; Psychic Type Chance - db $14 ; Colorless Type Chance - db $14 ; Trainer Card Chance - db $00 ; Energy Card Chance - -BoosterData_1e544:: ; 1e544 (7:6544) - db $01 ;booster rarity table index - dw $0001 ; energy or energy generation function - -; Card Type Chances - db $30 ; Grass Type Chance - db $10 ; Fire Type Chance - db $10 ; Water Type Chance - db $10 ; Lightning Type Chance - db $10 ; Fighting Type Chance - db $10 ; Psychic Type Chance - db $10 ; Colorless Type Chance - db $10 ; Trainer Card Chance - db $00 ; Energy Card Chance - -BoosterData_1e550:: ; 1e550 (7:6550) - db $01 ;booster rarity table index - dw $0002 ; energy or energy generation function - -; Card Type Chances - db $14 ; Grass Type Chance - db $14 ; Fire Type Chance - db $14 ; Water Type Chance - db $14 ; Lightning Type Chance - db $14 ; Fighting Type Chance - db $14 ; Psychic Type Chance - db $14 ; Colorless Type Chance - db $14 ; Trainer Card Chance - db $00 ; Energy Card Chance - -BoosterData_1e55c:: ; 1e55c (7:655c) - db $01 ;booster rarity table index - dw $0003 ; energy or energy generation function - -; Card Type Chances - db $10 ; Grass Type Chance - db $10 ; Fire Type Chance - db $30 ; Water Type Chance - db $10 ; Lightning Type Chance - db $10 ; Fighting Type Chance - db $10 ; Psychic Type Chance - db $10 ; Colorless Type Chance - db $10 ; Trainer Card Chance - db $00 ; Energy Card Chance - -BoosterData_1e568:: ; 1e568 (7:6568) - db $01 ;booster rarity table index - dw $0005 ; energy or energy generation function - -; Card Type Chances - db $10 ; Grass Type Chance - db $10 ; Fire Type Chance - db $10 ; Water Type Chance - db $10 ; Lightning Type Chance - db $30 ; Fighting Type Chance - db $10 ; Psychic Type Chance - db $10 ; Colorless Type Chance - db $10 ; Trainer Card Chance - db $00 ; Energy Card Chance - -BoosterData_1e574:: ; 1e574 (7:6574) - db $01 ;booster rarity table index - dw $0006 ; energy or energy generation function - -; Card Type Chances - db $10 ; Grass Type Chance - db $10 ; Fire Type Chance - db $10 ; Water Type Chance - db $10 ; Lightning Type Chance - db $10 ; Fighting Type Chance - db $30 ; Psychic Type Chance - db $10 ; Colorless Type Chance - db $10 ; Trainer Card Chance - db $00 ; Energy Card Chance - -BoosterData_1e580:: ; 1e580 (7:6580) - db $01 ;booster rarity table index - dw GenerateEndingEnergy ; energy or energy generation function - -; Card Type Chances - db $10 ; Grass Type Chance - db $10 ; Fire Type Chance - db $10 ; Water Type Chance - db $10 ; Lightning Type Chance - db $10 ; Fighting Type Chance - db $10 ; Psychic Type Chance - db $10 ; Colorless Type Chance - db $30 ; Trainer Card Chance - db $00 ; Energy Card Chance - -BoosterData_1e58c:: ; 1e58c (7:658c) - db $02 ;booster rarity table index - dw $0000 ; energy or energy generation function - -; Card Type Chances - db $11 ; Grass Type Chance - db $11 ; Fire Type Chance - db $11 ; Water Type Chance - db $11 ; Lightning Type Chance - db $11 ; Fighting Type Chance - db $11 ; Psychic Type Chance - db $11 ; Colorless Type Chance - db $11 ; Trainer Card Chance - db $11 ; Energy Card Chance - -BoosterData_1e598:: ; 1e598 (7:6598) - db $02 ;booster rarity table index - dw $0000 ; energy or energy generation function - -; Card Type Chances - db $30 ; Grass Type Chance - db $0C ; Fire Type Chance - db $0C ; Water Type Chance - db $0C ; Lightning Type Chance - db $0C ; Fighting Type Chance - db $0C ; Psychic Type Chance - db $16 ; Colorless Type Chance - db $0C ; Trainer Card Chance - db $0C ; Energy Card Chance - -BoosterData_1e5a4:: ; 1e5a4 (7:65a4) - db $02 ;booster rarity table index - dw $0000 ; energy or energy generation function - -; Card Type Chances - db $0C ; Grass Type Chance - db $0C ; Fire Type Chance - db $30 ; Water Type Chance - db $0C ; Lightning Type Chance - db $0C ; Fighting Type Chance - db $0C ; Psychic Type Chance - db $16 ; Colorless Type Chance - db $0C ; Trainer Card Chance - db $0C ; Energy Card Chance - -BoosterData_1e5b0:: ; 1e5b0 (7:65b0) - db $02 ;booster rarity table index - dw $0000 ; energy or energy generation function - -; Card Type Chances - db $0C ; Grass Type Chance - db $0C ; Fire Type Chance - db $0C ; Water Type Chance - db $30 ; Lightning Type Chance - db $0C ; Fighting Type Chance - db $0C ; Psychic Type Chance - db $16 ; Colorless Type Chance - db $0C ; Trainer Card Chance - db $0C ; Energy Card Chance - -BoosterData_1e5bc:: ; 1e5bc (7:65bc) - db $02 ;booster rarity table index - dw $0000 ; energy or energy generation function - -; Card Type Chances - db $0C ; Grass Type Chance - db $0C ; Fire Type Chance - db $0C ; Water Type Chance - db $0C ; Lightning Type Chance - db $30 ; Fighting Type Chance - db $0C ; Psychic Type Chance - db $16 ; Colorless Type Chance - db $0C ; Trainer Card Chance - db $0C ; Energy Card Chance - -BoosterData_1e5c8:: ; 1e5c8 (7:65c8) - db $02 ;booster rarity table index - dw $0000 ; energy or energy generation function - -; Card Type Chances - db $0C ; Grass Type Chance - db $0C ; Fire Type Chance - db $0C ; Water Type Chance - db $0C ; Lightning Type Chance - db $0C ; Fighting Type Chance - db $0C ; Psychic Type Chance - db $16 ; Colorless Type Chance - db $30 ; Trainer Card Chance - db $0C ; Energy Card Chance - -BoosterData_1e5d4:: ; 1e5d4 (7:65d4) - db $03 ;booster rarity table index - dw $0000 ; energy or energy generation function - -; Card Type Chances - db $14 ; Grass Type Chance - db $14 ; Fire Type Chance - db $14 ; Water Type Chance - db $14 ; Lightning Type Chance - db $10 ; Fighting Type Chance - db $14 ; Psychic Type Chance - db $14 ; Colorless Type Chance - db $18 ; Trainer Card Chance - db $00 ; Energy Card Chance - -BoosterData_1e5e0:: ; 1e5e0 (7:65e0) - db $03 ;booster rarity table index - dw $0000 ; energy or energy generation function - -; Card Type Chances - db $30 ; Grass Type Chance - db $10 ; Fire Type Chance - db $10 ; Water Type Chance - db $10 ; Lightning Type Chance - db $10 ; Fighting Type Chance - db $10 ; Psychic Type Chance - db $10 ; Colorless Type Chance - db $10 ; Trainer Card Chance - db $00 ; Energy Card Chance - -BoosterData_1e5ec:: ; 1e5ec (7:65ec) - db $03 ;booster rarity table index - dw $0000 ; energy or energy generation function - -; Card Type Chances - db $10 ; Grass Type Chance - db $10 ; Fire Type Chance - db $30 ; Water Type Chance - db $10 ; Lightning Type Chance - db $10 ; Fighting Type Chance - db $10 ; Psychic Type Chance - db $10 ; Colorless Type Chance - db $10 ; Trainer Card Chance - db $00 ; Energy Card Chance - -BoosterData_1e5f8:: ; 1e5f8 (7:65f8) - db $03 ;booster rarity table index - dw $0000 ; energy or energy generation function - -; Card Type Chances - db $10 ; Grass Type Chance - db $10 ; Fire Type Chance - db $10 ; Water Type Chance - db $10 ; Lightning Type Chance - db $10 ; Fighting Type Chance - db $30 ; Psychic Type Chance - db $10 ; Colorless Type Chance - db $10 ; Trainer Card Chance - db $00 ; Energy Card Chance - -BoosterData_1e604:: ; 1e604 (7:6604) - db $03 ;booster rarity table index - dw $0000 ; energy or energy generation function - -; Card Type Chances - db $10 ; Grass Type Chance - db $10 ; Fire Type Chance - db $10 ; Water Type Chance - db $10 ; Lightning Type Chance - db $10 ; Fighting Type Chance - db $10 ; Psychic Type Chance - db $10 ; Colorless Type Chance - db $30 ; Trainer Card Chance - db $00 ; Energy Card Chance - -BoosterData_1e610:: ; 1e610 (7:6610) - db $00 ;booster rarity table index - dw GenerateEnergyBoosterLightningFire ; energy or energy generation function - -; Card Type Chances - db $00 ; Grass Type Chance - db $00 ; Fire Type Chance - db $00 ; Water Type Chance - db $00 ; Lightning Type Chance - db $00 ; Fighting Type Chance - db $00 ; Psychic Type Chance - db $00 ; Colorless Type Chance - db $00 ; Trainer Card Chance - db $00 ; Energy Card Chance - -BoosterData_1e61c:: ; 1e61c (7:661c) - db $00 ;booster rarity table index - dw GenerateEnergyBoosterWaterFighting ; energy or energy generation function - -; Card Type Chances - db $00 ; Grass Type Chance - db $00 ; Fire Type Chance - db $00 ; Water Type Chance - db $00 ; Lightning Type Chance - db $00 ; Fighting Type Chance - db $00 ; Psychic Type Chance - db $00 ; Colorless Type Chance - db $00 ; Trainer Card Chance - db $00 ; Energy Card Chance - -BoosterData_1e628:: ; 1e628 (7:6628) - db $00 ;booster rarity table index - dw GenerateEnergyBoosterGrassPsychic ; energy or energy generation function - -; Card Type Chances - db $00 ; Grass Type Chance - db $00 ; Fire Type Chance - db $00 ; Water Type Chance - db $00 ; Lightning Type Chance - db $00 ; Fighting Type Chance - db $00 ; Psychic Type Chance - db $00 ; Colorless Type Chance - db $00 ; Trainer Card Chance - db $00 ; Energy Card Chance - -BoosterData_1e634:: ; 1e634 (7:6634) - db $00 ;booster rarity table index - dw GenerateRandomEnergyBoosterPack ; energy or energy generation function - -; Card Type Chances - db $00 ; Grass Type Chance - db $00 ; Fire Type Chance - db $00 ; Water Type Chance - db $00 ; Lightning Type Chance - db $00 ; Fighting Type Chance - db $00 ; Psychic Type Chance - db $00 ; Colorless Type Chance - db $00 ; Trainer Card Chance - db $00 ; Energy Card Chance - -INCBIN "baserom.gbc",$1e640,$20000 - $1e640 +GenerateBoosterPack: ; 1e1c4 (7:61c4) + push hl + push bc + push de + ld [wBoosterDataIndex], a +.noCardsFoundLoop + call InitBoosterData + call GenerateBoosterEnergy + call GenerateBoosterCard + jr c, .noCardsFoundLoop + call CopyBoosterEnergiesToBooster + call AddBoosterCardsToCollection + pop de + pop bc + pop hl + ret + +GenerateBoosterCard: ; 1e1df (7:61df) + ld a, STAR + ld [wBoosterCurrRarity], a +.generateCardLoop + call FindCurrRarityChance + ld a, [hl] + or a + jr z, .noMoreOfCurrentRarity + call FindCardsInSetAndRarity + call FindTotalTypeChances + or a + jr z, .noValidCards + call Random + call DetermineBoosterCardType + call FindBoosterCard + call UpdateBoosterCardTypesChanceByte + call AddCardToBoosterList + call FindCurrRarityChance + dec [hl] + jr .generateCardLoop +.noMoreOfCurrentRarity + ld a, [wBoosterCurrRarity] + dec a + ld [wBoosterCurrRarity], a + bit 7, a + jr z, .generateCardLoop + or a + ret +.noValidCards + rst $38 + scf + ret + +FindCurrRarityChance: ; 1e219 (7:6219) + push bc + ld hl, wBoosterDataCommonAmount + ld a, [wBoosterCurrRarity] + ld c, a + ld b, $0 + add hl, bc + pop bc + ret + +FindCardsInSetAndRarity: ; 1e226 (7:6226) + ld c, BOOSTER_CARD_TYPE_AMOUNT + ld hl, wBoosterAmountOfCardTypeTable + xor a +.deleteTypeTableLoop + ld [hli], a + dec c + jr nz, .deleteTypeTableLoop + xor a + ld hl, wBoosterViableCardList + ld [hl], a + ld de, $1 +.checkCardViableLoop + push de + ld a, e + ld [wBoosterTempData], a + call CheckByteInWramZeroed + jr c, .finishedWithCurrentCard + call CheckCardViable + jr c, .finishedWithCurrentCard + ld a, [wBoosterCurrentCardType] + call GetCardType + push af + push hl + ld c, a + ld b, $00 + ld hl, wBoosterAmountOfCardTypeTable + add hl, bc + inc [hl] + pop hl + ld a, [wBoosterTempData] + ld [hli], a + pop af + ld [hli], a + xor a + ld [hl], a +.finishedWithCurrentCard + pop de + inc e + ld a, e + cp NUM_CARDS + 1 + jr c, .checkCardViableLoop + ret + +CheckCardViable: ; 1e268 (7:6268) + push bc + ld a, e + call GetCardHeader + ld [wBoosterCurrentCardType], a + ld a, b + ld [wBoosterCurrentCardRarity], a + ld a, c + ld [wBoosterCurrentCardSet], a + ld a, [wBoosterCurrentCardRarity] + ld c, a + ld a, [wBoosterCurrRarity] + cp c + jr nz, .invalidCard + ld a, [wBoosterCurrentCardType] + call GetCardType + cp BOOSTER_CARD_TYPE_ENERGY + jr z, .returnValidCard + ld a, [wBoosterCurrentCardSet] + swap a + and $0f + ld c, a + ld a, [wBoosterDataRarityIndex] + cp c + jr nz, .invalidCard +.returnValidCard + or a + jr .return +.invalidCard + scf +.return + pop bc + ret + +GetCardType: ; 1e2a0 (7:62a0) + push hl + push bc + ld hl, CardTypeTable + cp $11 + jr nc, .skipToTypeLoad + ld c, a + ld b, $00 + add hl, bc +.skipToTypeLoad + ld a, [hl] + pop bc + pop hl + ret + +CardTypeTable: ; 1e2b1 (7:62b1) + db BOOSTER_CARD_TYPE_FIRE + db BOOSTER_CARD_TYPE_GRASS + db BOOSTER_CARD_TYPE_LIGHTNING + db BOOSTER_CARD_TYPE_WATER + db BOOSTER_CARD_TYPE_FIGHTING + db BOOSTER_CARD_TYPE_PSYCHIC + db BOOSTER_CARD_TYPE_COLORLESS + db BOOSTER_CARD_TYPE_TRAINER + db BOOSTER_CARD_TYPE_ENERGY + db BOOSTER_CARD_TYPE_ENERGY + db BOOSTER_CARD_TYPE_ENERGY + db BOOSTER_CARD_TYPE_ENERGY + db BOOSTER_CARD_TYPE_ENERGY + db BOOSTER_CARD_TYPE_ENERGY + db BOOSTER_CARD_TYPE_ENERGY + db BOOSTER_CARD_TYPE_TRAINER + db BOOSTER_CARD_TYPE_TRAINER + +FindTotalTypeChances: ; 1e2c2 (7:62c2) + ld c, BOOSTER_CARD_TYPE_AMOUNT + xor a + ld hl, wBoosterTempTypeChanceTable +.deleteTempTypeChanceTableLoop + ld [hli], a + dec c + jr nz, .deleteTempTypeChanceTableLoop + ld [wd4ca], a + ld bc, $00 +.checkIfTypeIsValid + push bc + ld hl, wBoosterAmountOfCardTypeTable + add hl, bc + ld a, [hl] + or a + jr z, .amountOfTypeOrChanceZero + ld hl, wBoosterDataTypeChanceData + add hl, bc + ld a, [hl] + or a + jr z, .amountOfTypeOrChanceZero + ld hl, wBoosterTempTypeChanceTable + add hl, bc + ld [hl], a + ld a, [wd4ca] + add [hl] + ld [wd4ca], a +.amountOfTypeOrChanceZero + pop bc + inc c + ld a, c + cp $09 + jr c, .checkIfTypeIsValid + ld a, [wd4ca] + ret + +DetermineBoosterCardType: ; 1e2fa (7:62fa) + ld [wd4ca], a + ld c, $00 + ld hl, wBoosterTempTypeChanceTable +.loopThroughCardTypes + ld a, [hl] + or a + jr z, .skipNoChanceType + ld a, [wd4ca] + sub [hl] + ld [wd4ca], a + jr c, .foundCardType +.skipNoChanceType + inc hl + inc c + ld a, c + cp a, BOOSTER_CARD_TYPE_AMOUNT + jr c, .loopThroughCardTypes + ld a, $08 +.foundCardType + ld a, c + ld [wBoosterSelectedCardType], a + ret + +FindBoosterCard: ; 1e31d (7:631d) + ld a, [wBoosterSelectedCardType] + ld c, a + ld b, $00 + ld hl, wBoosterAmountOfCardTypeTable + add hl, bc + ld a, [hl] + call Random + ld [wd4ca], a + ld hl, wBoosterViableCardList +.findMatchingCardLoop + ld a, [hli] + or a + jr z, .noValidCardFound + ld [wBoosterTempData], a + ld a, [wBoosterSelectedCardType] + cp [hl] + jr nz, .cardIncorrectType + ld a, [wd4ca] + or a + jr z, .returnWithCurrentCard + dec a + ld [wd4ca], a +.cardIncorrectType + inc hl + jr .findMatchingCardLoop +.returnWithCurrentCard + or a + ret +.noValidCardFound + rst $38 + scf + ret + +;lowers the chance of getting the same type multiple times +UpdateBoosterCardTypesChanceByte: ; 1e350 (7:6350) + push hl + push bc + ld a, [wBoosterSelectedCardType] + ld c, a + ld b, $00 + ld hl, wBoosterDataTypeChanceData + add hl, bc + ld a,[wBoosterDataAveragedChance] + ld c, a + ld a, [hl] + sub c + ld [hl], a + jr z, .chanceLessThanOne + jr nc, .stillSomeChanceLeft +.chanceLessThanOne + ld a, $01 + ld [hl], a +.stillSomeChanceLeft + pop bc + pop hl + ret + +GenerateBoosterEnergy: ; 1e3db (7:63db) + ld hl, wBoosterDataEnergyFunctionPointer + 1 + ld a, [hld] + or a + jr z, .noFunctionPointer + ld l, [hl] + ld h, a + jp hl +.noFunctionPointer + ld a, [hl] + or a + ret z + push af + call AddBoosterEnergyToWram + pop af + ret + +AddBoosterEnergyToWram: ; 1e380 (7:6380) + ld [wBoosterTempData], a + call AddCardToBoosterEnergies + ret + +GenerateEndingEnergy: ; 1e387 (7:6387) + ld a, $06 + call Random + add a, $01 + jr AddBoosterEnergyToWram + +GenerateRandomEnergyBoosterPack: ; 1e390 (7:6390) + ld a, $0a +.generateEnergyLoop + push af + call GenerateEndingEnergy + pop af + dec a + jr nz, .generateEnergyLoop + jr ZeroBoosterRarityData + +GenerateEnergyBoosterLightningFire: ; 1e39c (7:639c) + ld hl, EnergyBoosterLightningFireData + jr CreateEnergyBooster + +GenerateEnergyBoosterWaterFighting: ; 1e3a1 (7:63a1) + ld hl, EnergyBoosterWaterFightingData + jr CreateEnergyBooster + +GenerateEnergyBoosterGrassPsychic: ; 1e3a6 (7:63a6) + ld hl, EnergyBoosterGrassPsychicData + jr CreateEnergyBooster + +CreateEnergyBooster: ; 1e3ab (7:63ab) + ld b, $02 +.addTwoEnergiesToBoosterLoop + ld c, $05 +.addEnergyToBoosterLoop + push hl + push bc + ld a, [hl] + call AddBoosterEnergyToWram + pop bc + pop hl + dec c + jr nz, .addEnergyToBoosterLoop + inc hl + dec b + jr nz, .addTwoEnergiesToBoosterLoop +ZeroBoosterRarityData: + xor a + ld [wBoosterDataCommonAmount], a + ld [wBoosterDataUncommonAmount], a + ld [wBoosterDataRareAmount], a + ret + +EnergyBoosterLightningFireData: + db LIGHTNING_ENERGY, FIRE_ENERGY +EnergyBoosterWaterFightingData: + db WATER_ENERGY, FIGHTING_ENERGY +EnergyBoosterGrassPsychicData: + db GRASS_ENERGY, PSYCHIC_ENERGY + +AddCardToBoosterEnergies: ; 1e3cf (7:63cf) + push hl + ld hl, wPlayerDeck + $b + call CopyToFirstEmptyByte + call AddBoosterCardToTempCardCollection + pop hl + ret + +AddCardToBoosterList: ; 1e3db (7:63db) + push hl + ld hl, wPlayerDeck + call CopyToFirstEmptyByte + call AddBoosterCardToTempCardCollection + pop hl + ret + +CopyToFirstEmptyByte: ; 1e3e7 (7:63e7) + ld a, [hli] + or a + jr nz, CopyToFirstEmptyByte + dec hl + ld a, [wBoosterTempData] + ld [hli], a + xor a + ld [hl], a + ret + +CopyBoosterEnergiesToBooster: ; 1e3f3 (7:63f3) + push hl + ld hl, wPlayerDeck + $b +.loopThroughExtraCards + ld a, [hli] + or a + jr z, .endOfCards + ld [wBoosterTempData], a + push hl + ld hl, wPlayerDeck + call CopyToFirstEmptyByte + pop hl + jr .loopThroughExtraCards +.endOfCards + pop hl + ret + +AddBoosterCardsToCollection:; 1e40a (7:640a) + push hl + ld hl, wPlayerDeck +.addCardsLoop + ld a, [hli] + or a + jr z, .noCardsLeft + call AddCardToCollection + jr .addCardsLoop +.noCardsLeft + pop hl + ret + +AddBoosterCardToTempCardCollection: ; 1e419 (7:6419) + push hl + ld h, wTempCardCollection >> 8 + ld a, [wBoosterTempData] + ld l, a + inc [hl] + pop hl + ret + +CheckByteInWramZeroed: ; 1e423 (7:6423) + push hl + ld h, wTempCardCollection >> 8 + ld a, [wBoosterTempData] + ld l, a + ld a, [hl] + pop hl + cp $01 + ccf + ret + +;clears wPlayerDeck and wTempCardCollection +;copies rarity amounts to ram and averages them into wBoosterDataAveragedChance +InitBoosterData: ; 1e430 (7:6430) + ld c, $16 + ld hl, wPlayerDeck + xor a +.clearPlayerDeckLoop + ld [hli], a + dec c + jr nz, .clearPlayerDeckLoop + ld c, $00 + ld hl, wTempCardCollection + xor a +.clearTempCardCollectionLoop + ld [hli], a + dec c + jr nz, .clearTempCardCollectionLoop + call FindBoosterDataPointer + ld de, wBoosterDataRarityIndex + ld bc, $c + call CopyData + call LoadRarityAmountsToWram + ld bc, $0 + ld d, BOOSTER_CARD_TYPE_AMOUNT + ld e, $0 + ld hl, wBoosterDataTypeChanceData +.addChanceBytesLoop + ld a, [hli] + or a + jr z, .skipChanceByte + add c + ld c, a + inc e +.skipChanceByte + dec d + jr nz, .addChanceBytesLoop + call DivideBCbyDE + ld a, c + ld [wBoosterDataAveragedChance], a + ret + +FindBoosterDataPointer: ; 1e46f (7:646f) + push bc + ld a, [wBoosterDataIndex] + add a + ld c, a + ld b, $0 + ld hl, BoosterData_PtrTbl + add hl, bc + ld a, [hli] + ld h, [hl] + ld l, a + pop bc + ret + +BoosterData_PtrTbl: ; 1e480 (7:6480) + dw BoosterData_1e4e4 + dw BoosterData_1e4f0 + dw BoosterData_1e4fc + dw BoosterData_1e508 + dw BoosterData_1e514 + dw BoosterData_1e520 + dw BoosterData_1e52c + dw BoosterData_1e538 + dw BoosterData_1e544 + dw BoosterData_1e550 + dw BoosterData_1e55c + dw BoosterData_1e568 + dw BoosterData_1e574 + dw BoosterData_1e580 + dw BoosterData_1e58c + dw BoosterData_1e598 + dw BoosterData_1e5a4 + dw BoosterData_1e5b0 + dw BoosterData_1e5bc + dw BoosterData_1e5c8 + dw BoosterData_1e5d4 + dw BoosterData_1e5e0 + dw BoosterData_1e5ec + dw BoosterData_1e5f8 + dw BoosterData_1e604 + dw BoosterData_1e610 + dw BoosterData_1e61c + dw BoosterData_1e628 + dw BoosterData_1e634 + +LoadRarityAmountsToWram: ; 1e4ba (7:64ba) + ld a, [wBoosterDataRarityIndex] + add a + add a + ld c, a + ld b, $00 + ld hl, BoosterRarityAmountTable + add hl, bc + inc hl + ld a, [hli] + ld [wBoosterDataCommonAmount], a + ld a, [hli] + ld [wBoosterDataUncommonAmount], a + ld a, [hli] + ld [wBoosterDataRareAmount], a + ret + +BoosterRarityAmountTable: ; 1e4d4 (7::64d4) + db $01, $05, $03, $01 ; other, commons, uncommons, rares + db $01, $05, $03, $01 ; other, commons, uncommons, rares + db $00, $06, $03, $01 ; other, commons, uncommons, rares + db $00, $06, $03, $01 ; other, commons, uncommons, rares + +BoosterData_1e4e4:: ; 1e4e4 (7:64e4) + db $00 ;booster rarity table index + dw GenerateEndingEnergy ; energy or energy generation function + +; Card Type Chances + db $14 ; Grass Type Chance + db $14 ; Fire Type Chance + db $14 ; Water Type Chance + db $14 ; Lightning Type Chance + db $14 ; Fighting Type Chance + db $14 ; Psychic Type Chance + db $14 ; Colorless Type Chance + db $14 ; Trainer Card Chance + db $00 ; Energy Card Chance + +BoosterData_1e4f0:: ; 1e4f0 (7:64f0) + db $00 ;booster rarity table index + dw $0001 ; energy or energy generation function + +; Card Type Chances + db $30 ; Grass Type Chance + db $10 ; Fire Type Chance + db $10 ; Water Type Chance + db $10 ; Lightning Type Chance + db $10 ; Fighting Type Chance + db $10 ; Psychic Type Chance + db $10 ; Colorless Type Chance + db $10 ; Trainer Card Chance + db $00 ; Energy Card Chance + +BoosterData_1e4fc:: ; 1e4fc (7:64fc) + db $00 ;booster rarity table index + dw $0002 ; energy or energy generation function + +; Card Type Chances + db $10 ; Grass Type Chance + db $30 ; Fire Type Chance + db $10 ; Water Type Chance + db $10 ; Lightning Type Chance + db $10 ; Fighting Type Chance + db $10 ; Psychic Type Chance + db $10 ; Colorless Type Chance + db $10 ; Trainer Card Chance + db $00 ; Energy Card Chance + +BoosterData_1e508:: ; 1e508 (7:6508) + db $00 ;booster rarity table index + dw $0003 ; energy or energy generation function + +; Card Type Chances + db $10 ; Grass Type Chance + db $10 ; Fire Type Chance + db $30 ; Water Type Chance + db $10 ; Lightning Type Chance + db $10 ; Fighting Type Chance + db $10 ; Psychic Type Chance + db $10 ; Colorless Type Chance + db $10 ; Trainer Card Chance + db $00 ; Energy Card Chance + +BoosterData_1e514:: ; 1e514 (7:6514) + db $00 ;booster rarity table index + dw $0004 ; energy or energy generation function + +; Card Type Chances + db $10 ; Grass Type Chance + db $10 ; Fire Type Chance + db $10 ; Water Type Chance + db $30 ; Lightning Type Chance + db $10 ; Fighting Type Chance + db $10 ; Psychic Type Chance + db $10 ; Colorless Type Chance + db $10 ; Trainer Card Chance + db $00 ; Energy Card Chance + +BoosterData_1e520:: ; 1e520 (7:6520) + db $00 ;booster rarity table index + dw $0005 ; energy or energy generation function + +; Card Type Chances + db $10 ; Grass Type Chance + db $10 ; Fire Type Chance + db $10 ; Water Type Chance + db $10 ; Lightning Type Chance + db $30 ; Fighting Type Chance + db $10 ; Psychic Type Chance + db $10 ; Colorless Type Chance + db $10 ; Trainer Card Chance + db $00 ; Energy Card Chance + +BoosterData_1e52c:: ; 1e52c (7:652c) + db $00 ;booster rarity table index + dw GenerateEndingEnergy ; energy or energy generation function + +; Card Type Chances + db $10 ; Grass Type Chance + db $10 ; Fire Type Chance + db $10 ; Water Type Chance + db $10 ; Lightning Type Chance + db $10 ; Fighting Type Chance + db $10 ; Psychic Type Chance + db $10 ; Colorless Type Chance + db $30 ; Trainer Card Chance + db $00 ; Energy Card Chance + +BoosterData_1e538:: ; 1e538 (7:6538) + db $01 ;booster rarity table index + dw GenerateEndingEnergy ; energy or energy generation function + +; Card Type Chances + db $14 ; Grass Type Chance + db $14 ; Fire Type Chance + db $14 ; Water Type Chance + db $14 ; Lightning Type Chance + db $14 ; Fighting Type Chance + db $14 ; Psychic Type Chance + db $14 ; Colorless Type Chance + db $14 ; Trainer Card Chance + db $00 ; Energy Card Chance + +BoosterData_1e544:: ; 1e544 (7:6544) + db $01 ;booster rarity table index + dw $0001 ; energy or energy generation function + +; Card Type Chances + db $30 ; Grass Type Chance + db $10 ; Fire Type Chance + db $10 ; Water Type Chance + db $10 ; Lightning Type Chance + db $10 ; Fighting Type Chance + db $10 ; Psychic Type Chance + db $10 ; Colorless Type Chance + db $10 ; Trainer Card Chance + db $00 ; Energy Card Chance + +BoosterData_1e550:: ; 1e550 (7:6550) + db $01 ;booster rarity table index + dw $0002 ; energy or energy generation function + +; Card Type Chances + db $14 ; Grass Type Chance + db $14 ; Fire Type Chance + db $14 ; Water Type Chance + db $14 ; Lightning Type Chance + db $14 ; Fighting Type Chance + db $14 ; Psychic Type Chance + db $14 ; Colorless Type Chance + db $14 ; Trainer Card Chance + db $00 ; Energy Card Chance + +BoosterData_1e55c:: ; 1e55c (7:655c) + db $01 ;booster rarity table index + dw $0003 ; energy or energy generation function + +; Card Type Chances + db $10 ; Grass Type Chance + db $10 ; Fire Type Chance + db $30 ; Water Type Chance + db $10 ; Lightning Type Chance + db $10 ; Fighting Type Chance + db $10 ; Psychic Type Chance + db $10 ; Colorless Type Chance + db $10 ; Trainer Card Chance + db $00 ; Energy Card Chance + +BoosterData_1e568:: ; 1e568 (7:6568) + db $01 ;booster rarity table index + dw $0005 ; energy or energy generation function + +; Card Type Chances + db $10 ; Grass Type Chance + db $10 ; Fire Type Chance + db $10 ; Water Type Chance + db $10 ; Lightning Type Chance + db $30 ; Fighting Type Chance + db $10 ; Psychic Type Chance + db $10 ; Colorless Type Chance + db $10 ; Trainer Card Chance + db $00 ; Energy Card Chance + +BoosterData_1e574:: ; 1e574 (7:6574) + db $01 ;booster rarity table index + dw $0006 ; energy or energy generation function + +; Card Type Chances + db $10 ; Grass Type Chance + db $10 ; Fire Type Chance + db $10 ; Water Type Chance + db $10 ; Lightning Type Chance + db $10 ; Fighting Type Chance + db $30 ; Psychic Type Chance + db $10 ; Colorless Type Chance + db $10 ; Trainer Card Chance + db $00 ; Energy Card Chance + +BoosterData_1e580:: ; 1e580 (7:6580) + db $01 ;booster rarity table index + dw GenerateEndingEnergy ; energy or energy generation function + +; Card Type Chances + db $10 ; Grass Type Chance + db $10 ; Fire Type Chance + db $10 ; Water Type Chance + db $10 ; Lightning Type Chance + db $10 ; Fighting Type Chance + db $10 ; Psychic Type Chance + db $10 ; Colorless Type Chance + db $30 ; Trainer Card Chance + db $00 ; Energy Card Chance + +BoosterData_1e58c:: ; 1e58c (7:658c) + db $02 ;booster rarity table index + dw $0000 ; energy or energy generation function + +; Card Type Chances + db $11 ; Grass Type Chance + db $11 ; Fire Type Chance + db $11 ; Water Type Chance + db $11 ; Lightning Type Chance + db $11 ; Fighting Type Chance + db $11 ; Psychic Type Chance + db $11 ; Colorless Type Chance + db $11 ; Trainer Card Chance + db $11 ; Energy Card Chance + +BoosterData_1e598:: ; 1e598 (7:6598) + db $02 ;booster rarity table index + dw $0000 ; energy or energy generation function + +; Card Type Chances + db $30 ; Grass Type Chance + db $0C ; Fire Type Chance + db $0C ; Water Type Chance + db $0C ; Lightning Type Chance + db $0C ; Fighting Type Chance + db $0C ; Psychic Type Chance + db $16 ; Colorless Type Chance + db $0C ; Trainer Card Chance + db $0C ; Energy Card Chance + +BoosterData_1e5a4:: ; 1e5a4 (7:65a4) + db $02 ;booster rarity table index + dw $0000 ; energy or energy generation function + +; Card Type Chances + db $0C ; Grass Type Chance + db $0C ; Fire Type Chance + db $30 ; Water Type Chance + db $0C ; Lightning Type Chance + db $0C ; Fighting Type Chance + db $0C ; Psychic Type Chance + db $16 ; Colorless Type Chance + db $0C ; Trainer Card Chance + db $0C ; Energy Card Chance + +BoosterData_1e5b0:: ; 1e5b0 (7:65b0) + db $02 ;booster rarity table index + dw $0000 ; energy or energy generation function + +; Card Type Chances + db $0C ; Grass Type Chance + db $0C ; Fire Type Chance + db $0C ; Water Type Chance + db $30 ; Lightning Type Chance + db $0C ; Fighting Type Chance + db $0C ; Psychic Type Chance + db $16 ; Colorless Type Chance + db $0C ; Trainer Card Chance + db $0C ; Energy Card Chance + +BoosterData_1e5bc:: ; 1e5bc (7:65bc) + db $02 ;booster rarity table index + dw $0000 ; energy or energy generation function + +; Card Type Chances + db $0C ; Grass Type Chance + db $0C ; Fire Type Chance + db $0C ; Water Type Chance + db $0C ; Lightning Type Chance + db $30 ; Fighting Type Chance + db $0C ; Psychic Type Chance + db $16 ; Colorless Type Chance + db $0C ; Trainer Card Chance + db $0C ; Energy Card Chance + +BoosterData_1e5c8:: ; 1e5c8 (7:65c8) + db $02 ;booster rarity table index + dw $0000 ; energy or energy generation function + +; Card Type Chances + db $0C ; Grass Type Chance + db $0C ; Fire Type Chance + db $0C ; Water Type Chance + db $0C ; Lightning Type Chance + db $0C ; Fighting Type Chance + db $0C ; Psychic Type Chance + db $16 ; Colorless Type Chance + db $30 ; Trainer Card Chance + db $0C ; Energy Card Chance + +BoosterData_1e5d4:: ; 1e5d4 (7:65d4) + db $03 ;booster rarity table index + dw $0000 ; energy or energy generation function + +; Card Type Chances + db $14 ; Grass Type Chance + db $14 ; Fire Type Chance + db $14 ; Water Type Chance + db $14 ; Lightning Type Chance + db $10 ; Fighting Type Chance + db $14 ; Psychic Type Chance + db $14 ; Colorless Type Chance + db $18 ; Trainer Card Chance + db $00 ; Energy Card Chance + +BoosterData_1e5e0:: ; 1e5e0 (7:65e0) + db $03 ;booster rarity table index + dw $0000 ; energy or energy generation function + +; Card Type Chances + db $30 ; Grass Type Chance + db $10 ; Fire Type Chance + db $10 ; Water Type Chance + db $10 ; Lightning Type Chance + db $10 ; Fighting Type Chance + db $10 ; Psychic Type Chance + db $10 ; Colorless Type Chance + db $10 ; Trainer Card Chance + db $00 ; Energy Card Chance + +BoosterData_1e5ec:: ; 1e5ec (7:65ec) + db $03 ;booster rarity table index + dw $0000 ; energy or energy generation function + +; Card Type Chances + db $10 ; Grass Type Chance + db $10 ; Fire Type Chance + db $30 ; Water Type Chance + db $10 ; Lightning Type Chance + db $10 ; Fighting Type Chance + db $10 ; Psychic Type Chance + db $10 ; Colorless Type Chance + db $10 ; Trainer Card Chance + db $00 ; Energy Card Chance + +BoosterData_1e5f8:: ; 1e5f8 (7:65f8) + db $03 ;booster rarity table index + dw $0000 ; energy or energy generation function + +; Card Type Chances + db $10 ; Grass Type Chance + db $10 ; Fire Type Chance + db $10 ; Water Type Chance + db $10 ; Lightning Type Chance + db $10 ; Fighting Type Chance + db $30 ; Psychic Type Chance + db $10 ; Colorless Type Chance + db $10 ; Trainer Card Chance + db $00 ; Energy Card Chance + +BoosterData_1e604:: ; 1e604 (7:6604) + db $03 ;booster rarity table index + dw $0000 ; energy or energy generation function + +; Card Type Chances + db $10 ; Grass Type Chance + db $10 ; Fire Type Chance + db $10 ; Water Type Chance + db $10 ; Lightning Type Chance + db $10 ; Fighting Type Chance + db $10 ; Psychic Type Chance + db $10 ; Colorless Type Chance + db $30 ; Trainer Card Chance + db $00 ; Energy Card Chance + +BoosterData_1e610:: ; 1e610 (7:6610) + db $00 ;booster rarity table index + dw GenerateEnergyBoosterLightningFire ; energy or energy generation function + +; Card Type Chances + db $00 ; Grass Type Chance + db $00 ; Fire Type Chance + db $00 ; Water Type Chance + db $00 ; Lightning Type Chance + db $00 ; Fighting Type Chance + db $00 ; Psychic Type Chance + db $00 ; Colorless Type Chance + db $00 ; Trainer Card Chance + db $00 ; Energy Card Chance + +BoosterData_1e61c:: ; 1e61c (7:661c) + db $00 ;booster rarity table index + dw GenerateEnergyBoosterWaterFighting ; energy or energy generation function + +; Card Type Chances + db $00 ; Grass Type Chance + db $00 ; Fire Type Chance + db $00 ; Water Type Chance + db $00 ; Lightning Type Chance + db $00 ; Fighting Type Chance + db $00 ; Psychic Type Chance + db $00 ; Colorless Type Chance + db $00 ; Trainer Card Chance + db $00 ; Energy Card Chance + +BoosterData_1e628:: ; 1e628 (7:6628) + db $00 ;booster rarity table index + dw GenerateEnergyBoosterGrassPsychic ; energy or energy generation function + +; Card Type Chances + db $00 ; Grass Type Chance + db $00 ; Fire Type Chance + db $00 ; Water Type Chance + db $00 ; Lightning Type Chance + db $00 ; Fighting Type Chance + db $00 ; Psychic Type Chance + db $00 ; Colorless Type Chance + db $00 ; Trainer Card Chance + db $00 ; Energy Card Chance + +BoosterData_1e634:: ; 1e634 (7:6634) + db $00 ;booster rarity table index + dw GenerateRandomEnergyBoosterPack ; energy or energy generation function + +; Card Type Chances + db $00 ; Grass Type Chance + db $00 ; Fire Type Chance + db $00 ; Water Type Chance + db $00 ; Lightning Type Chance + db $00 ; Fighting Type Chance + db $00 ; Psychic Type Chance + db $00 ; Colorless Type Chance + db $00 ; Trainer Card Chance + db $00 ; Energy Card Chance + +INCBIN "baserom.gbc",$1e640,$20000 - $1e640 diff --git a/src/sram.asm b/src/sram.asm index 94bf990..0cf593d 100755 --- a/src/sram.asm +++ b/src/sram.asm @@ -1,17 +1,17 @@ -SECTION "Working Cards", SRAM, BANK[0] - -ds $100 - -sCardCollection:: ds $100 ; a100 - -sDeck1Name:: ds DECK_NAME_SIZE ; a200 -sDeck1Cards:: ds DECK_SIZE ; a218 - -sDeck2Name:: ds DECK_NAME_SIZE ; a254 -sDeck2Cards:: ds DECK_SIZE ; a26c - -sDeck3Name:: ds DECK_NAME_SIZE ; a2a8 -sDeck3Cards:: ds DECK_SIZE ; a2c0 - -sDeck4Name:: ds DECK_NAME_SIZE ; a2fc -sDeck4Cards:: ds DECK_SIZE ; a314 +SECTION "Working Cards", SRAM, BANK[0] + +ds $100 + +sCardCollection:: ds $100 ; a100 + +sDeck1Name:: ds DECK_NAME_SIZE ; a200 +sDeck1Cards:: ds DECK_SIZE ; a218 + +sDeck2Name:: ds DECK_NAME_SIZE ; a254 +sDeck2Cards:: ds DECK_SIZE ; a26c + +sDeck3Name:: ds DECK_NAME_SIZE ; a2a8 +sDeck3Cards:: ds DECK_SIZE ; a2c0 + +sDeck4Name:: ds DECK_NAME_SIZE ; a2fc +sDeck4Cards:: ds DECK_SIZE ; a314 -- cgit v1.2.3