; constants for use in the attack structs ; these map to a sequence of duel animations ; (see src\data\attack_animations.asm) const_def const ATK_ANIM_NONE ; $00 const ATK_ANIM_HIT ; $01 const ATK_ANIM_BIG_HIT ; $02 const ATK_ANIM_3 ; $03 const ATK_ANIM_HIT_RECOIL ; $04 const ATK_ANIM_HIT_EFFECT ; $05 const ATK_ANIM_THUNDERSHOCK ; $06 const ATK_ANIM_THUNDER ; $07 const ATK_ANIM_THUNDERBOLT ; $08 const ATK_ANIM_9 ; $09 const ATK_ANIM_THUNDER_WHOLE_SCREEN ; $0a const ATK_ANIM_11 ; $0b const ATK_ANIM_THUNDERSTORM ; $0c const ATK_ANIM_CHAIN_LIGHTNING ; $0d const ATK_ANIM_SMALL_FLAME ; $0e const ATK_ANIM_BIG_FLAME ; $0f const ATK_ANIM_FIRE_SPIN ; $10 const ATK_ANIM_DIVE_BOMB ; $11 const ATK_ANIM_WATER_JETS ; $12 const ATK_ANIM_WATER_GUN ; $13 const ATK_ANIM_WHIRLPOOL ; $14 const ATK_ANIM_DRAGON_RAGE ; $15 const ATK_ANIM_HYDRO_PUMP ; $16 const ATK_ANIM_23 ; $17 const ATK_ANIM_BLIZZARD ; $18 const ATK_ANIM_PSYCHIC_HIT ; $19 const ATK_ANIM_NIGHTMARE ; $1a const ATK_ANIM_27 ; $1b const ATK_ANIM_DARK_MIND ; $1c const ATK_ANIM_BEAM ; $1d const ATK_ANIM_HYPER_BEAM ; $1e const ATK_ANIM_31 ; $1f const ATK_ANIM_ROCK_THROW ; $20 const ATK_ANIM_STONE_BARRAGE ; $21 const ATK_ANIM_PUNCH ; $22 const ATK_ANIM_THUNDERPUNCH ; $23 const ATK_ANIM_FIRE_PUNCH ; $24 const ATK_ANIM_STRETCH_KICK ; $25 const ATK_ANIM_SLASH ; $26 const ATK_ANIM_WHIP ; $27 const ATK_ANIM_TEAR ; $28 const ATK_ANIM_MULTIPLE_SLASH ; $29 const ATK_ANIM_42 ; $2a const ATK_ANIM_RAMPAGE ; $2b const ATK_ANIM_DRILL ; $2c const ATK_ANIM_POT_SMASH ; $2d const ATK_ANIM_BONEMERANG ; $2e const ATK_ANIM_SEISMIC_TOSS ; $2f const ATK_ANIM_NEEDLES ; $30 const ATK_ANIM_49 ; $31 const ATK_ANIM_SMOG ; $32 const ATK_ANIM_51 ; $33 const ATK_ANIM_52 ; $34 const ATK_ANIM_FOUL_GAS ; $35 const ATK_ANIM_FOUL_ODOR ; $36 const ATK_ANIM_POWDER_EFFECT_CHANCE ; $37 const ATK_ANIM_POWDER_HIT_POISON ; $38 const ATK_ANIM_POISON_POWDER ; $39 const ATK_ANIM_58 ; $3a const ATK_ANIM_59 ; $3b const ATK_ANIM_60 ; $3c const ATK_ANIM_GOO ; $3d const ATK_ANIM_62 ; $3e const ATK_ANIM_SPIT_POISON ; $3f const ATK_ANIM_64 ; $40 const ATK_ANIM_BUBBLES ; $41 const ATK_ANIM_66 ; $42 const ATK_ANIM_STRING_SHOT ; $43 const ATK_ANIM_68 ; $44 const ATK_ANIM_BOYFRIENDS ; $45 const ATK_ANIM_LURE ; $46 const ATK_ANIM_TOXIC ; $47 const ATK_ANIM_CONFUSE_RAY ; $48 const ATK_ANIM_73 ; $49 const ATK_ANIM_SING ; $4a const ATK_ANIM_LULLABY ; $4b const ATK_ANIM_SUPERSONIC ; $4c const ATK_ANIM_77 ; $4d const ATK_ANIM_PETAL_DANCE ; $4e const ATK_ANIM_PROTECT ; $4f const ATK_ANIM_BARRIER ; $50 const ATK_ANIM_QUICK_ATTACK ; $51 const ATK_ANIM_AGILITY_PROTECT ; $52 const ATK_ANIM_WHIRLWIND ; $53 const ATK_ANIM_CRY ; $54 const ATK_ANIM_AMNESIA ; $55 const ATK_ANIM_SELFDESTRUCT ; $56 const ATK_ANIM_BIG_SELFDESTRUCTION ; $57 const ATK_ANIM_RECOVER ; $58 const ATK_ANIM_DRAIN ; $59 const ATK_ANIM_DARK_GAS ; $5a const ATK_ANIM_GLOW_EFFECT ; $5b const ATK_ANIM_MIRROR_MOVE ; $5c const ATK_ANIM_DEVOLUTION_BEAM ; $5d const ATK_ANIM_PKMN_POWER_1 ; $5e const ATK_ANIM_FIREGIVER ; $5f const ATK_ANIM_QUICKFREEZE ; $60 const ATK_ANIM_PEAL_OF_THUNDER ; $61 const ATK_ANIM_HEALING_WIND ; $62 const ATK_ANIM_WHIRLWIND_ZIGZAG ; $63 const ATK_ANIM_BIG_THUNDER ; $64 const ATK_ANIM_SOLAR_POWER ; $65 const ATK_ANIM_POISON_FANG ; $66 const ATK_ANIM_103 ; $67 const ATK_ANIM_104 ; $68 const ATK_ANIM_105 ; $69 const ATK_ANIM_FRIENDSHIP_SONG ; $6a const ATK_ANIM_SCRUNCH ; $6b const ATK_ANIM_CAT_PUNCH ; $6c const ATK_ANIM_MAGNETIC_STORM ; $6d const ATK_ANIM_POISON_WHIP ; $6e const ATK_ANIM_THUNDER_WAVE ; $6f const ATK_ANIM_112 ; $70 const ATK_ANIM_SPORE ; $71 const ATK_ANIM_HYPNOSIS ; $72 const ATK_ANIM_ENERGY_CONVERSION ; $73 const ATK_ANIM_LEER ; $74 const ATK_ANIM_CONFUSION_HIT ; $75 const ATK_ANIM_118 ; $76 const ATK_ANIM_119 ; $77 const ATK_ANIM_BENCH_HIT ; $78 const ATK_ANIM_HEAL ; $79 const ATK_ANIM_RECOIL_HIT ; $7a const ATK_ANIM_POISON ; $7b const ATK_ANIM_CONFUSION ; $7c const ATK_ANIM_PARALYSIS ; $7d const ATK_ANIM_SLEEP ; $7e const ATK_ANIM_IMAKUNI_CONFUSION ; $7f const ATK_ANIM_SLEEPING_GAS ; $80 const ATK_ANIM_129 ; $81 const ATK_ANIM_THUNDER_PLAY_AREA ; $82 const ATK_ANIM_CAT_PUNCH_PLAY_AREA ; $83 const ATK_ANIM_FIREGIVER_PLAYER ; $84 const ATK_ANIM_FIREGIVER_OPP ; $85 const ATK_ANIM_HEALING_WIND_PLAY_AREA ; $86 const ATK_ANIM_GALE ; $87 const ATK_ANIM_EXPAND ; $88 const ATK_ANIM_137 ; $89 const ATK_ANIM_FULL_HEAL ; $8a const ATK_ANIM_139 ; $8b const ATK_ANIM_SPIT_POISON_SUCCESS ; $8c const ATK_ANIM_GUST_OF_WIND ; $8d const ATK_ANIM_HEAL_BOTH_SIDES ; $8e const ATK_ANIM_143 ; $8f const ATK_ANIM_144 ; $90