NUM_CARDS_IN_BOOSTER EQU 10 const_def const BOOSTER_CARD_TYPE_GRASS ; $00 const BOOSTER_CARD_TYPE_FIRE ; $01 const BOOSTER_CARD_TYPE_WATER ; $02 const BOOSTER_CARD_TYPE_LIGHTNING ; $03 const BOOSTER_CARD_TYPE_FIGHTING ; $04 const BOOSTER_CARD_TYPE_PSYCHIC ; $05 const BOOSTER_CARD_TYPE_COLORLESS ; $06 const BOOSTER_CARD_TYPE_TRAINER ; $07 const BOOSTER_CARD_TYPE_ENERGY ; $08 NUM_BOOSTER_CARD_TYPES EQU const_value const_def const BOOSTER_COLOSSEUM ; $00 const BOOSTER_EVOLUTION ; $01 const BOOSTER_MYSTERY ; $02 const BOOSTER_LABORATORY ; $03 const_def const BOOSTER_COLOSSEUM_NEUTRAL ; $00 const BOOSTER_COLOSSEUM_GRASS ; $01 const BOOSTER_COLOSSEUM_FIRE ; $02 const BOOSTER_COLOSSEUM_WATER ; $03 const BOOSTER_COLOSSEUM_LIGHTNING ; $04 const BOOSTER_COLOSSEUM_FIGHTING ; $05 const BOOSTER_COLOSSEUM_TRAINER ; $06 const BOOSTER_EVOLUTION_NEUTRAL ; $07 const BOOSTER_EVOLUTION_GRASS ; $08 const BOOSTER_EVOLUTION_FIRE ; $09 const BOOSTER_EVOLUTION_WATER ; $0a const BOOSTER_EVOLUTION_FIGHTING ; $0b const BOOSTER_EVOLUTION_PSYCHIC ; $0c const BOOSTER_EVOLUTION_TRAINER ; $0d const BOOSTER_MYSTERY_NEUTRAL ; $0e const BOOSTER_MYSTERY_GRASS_COLORLESS ; $0f const BOOSTER_MYSTERY_WATER_COLORLESS ; $10 const BOOSTER_MYSTERY_LIGHTNING_COLORLESS ; $11 const BOOSTER_MYSTERY_FIGHTING_COLORLESS ; $12 const BOOSTER_MYSTERY_TRAINER_COLORLESS ; $13 const BOOSTER_LABORATORY_NEUTRAL ; $14 const BOOSTER_LABORATORY_GRASS ; $15 const BOOSTER_LABORATORY_WATER ; $16 const BOOSTER_LABORATORY_PSYCHIC ; $17 const BOOSTER_LABORATORY_TRAINER ; $18 const BOOSTER_ENERGY_LIGHTNING_FIRE ; $19 const BOOSTER_ENERGY_WATER_FIGHTING ; $1a const BOOSTER_ENERGY_GRASS_PSYCHIC ; $1b const BOOSTER_ENERGY_RANDOM ; $1c NO_BOOSTER EQU $ff