PKMN_CARD_DATA_LENGTH EQU $41 TRN_CARD_DATA_LENGTH EQU $0e ENERGY_CARD_DATA_LENGTH EQU $0e DECK_SIZE EQU 60 BENCH_SIZE EQU 5 ;;; card types FIRE EQU $0 GRASS EQU $1 LIGHTNING EQU $2 WATER EQU $3 FIGHTING EQU $4 PSYCHIC EQU $5 COLORLESS EQU $6 FIRE_ENERGY_CARD EQU $8 GRASS_ENERGY_CARD EQU $9 LIGHTNING_ENERGY_CARD EQU $A WATER_ENERGY_CARD EQU $B FIGHTING_ENERGY_CARD EQU $C PSYCHIC_ENERGY_CARD EQU $D DOUBLE_COLORLESS_ENERGY_CARD EQU $E TRAINER_CARD EQU $10 ;;; rarity CIRCLE EQU $0 DIAMOND EQU $1 STAR EQU $2 PROMOSTAR EQU $FF ;;; set COLOSSEUM EQU $00 EVOLUTION EQU $10 MYSTERY EQU $20 LABORATORY EQU $30 PROMOTIONAL EQU $40 ENERGY EQU $50 NONE EQU $0 JUNGLE EQU $1 FOSSIL EQU $2 GB EQU $7 PRO EQU $8 ;;; evolution stage BASIC EQU $0 STAGE1 EQU $1 STAGE2 EQU $2 ;;; weakness/resistance WR_FIRE EQU $80 WR_GRASS EQU $40 WR_LIGHTNING EQU $20 WR_WATER EQU $10 WR_FIGHTING EQU $08 WR_PSYCHIC EQU $04 ;;; move category (6th param of Pokemon cards move data) DAMAGE_NORMAL EQU $0 DAMAGE_PLUS EQU $1 DAMAGE_MINUS EQU $2 DAMAGE_X EQU $3 POKEMON_POWER EQU $4 RESIDUAL EQU $80 ;;; flags 1 (8th param of Pokemon cards move data) INFLICT_POISON EQU %00000001 INFLICT_SLEEP EQU %00000010 INFLICT_PARALYSIS EQU %00000100 INFLICT_CONFUSION EQU %00001000 LOW_RECOIL EQU %00010000 DAMAGE_TO_OPPONENT_BENCH EQU %00100000 HIGH_RECOIL EQU %01000000 DRAW_CARD EQU %10000000 ;;; flags 2 (9th param of Pokemon cards move data) ; bits 5, 6 and 7 cover a wide variety of effects SWITCH_OPPONENT_POKEMON EQU %00000001 HEAL_USER EQU %00000010 NULLIFY_OR_WEAKEN_ATTACK EQU %00000100 DISCARD_ENERGY EQU %00001000 ATTACHED_ENERGY_BOOST EQU %00010000 FLAG_2_BIT_5 EQU %00100000 FLAG_2_BIT_6 EQU %01000000 FLAG_2_BIT_7 EQU %10000000 ;;; flags 3 (10th param of Pokemon cards move data) ; bit 1 covers a wide variety of effects ; bits 2-7 are unused BOOST_IF_TAKEN_DAMAGE EQU %00000001 FLAG_3_BIT_1 EQU %00000010 ;;; special retreat values UNABLE_RETREAT EQU $64