deck_const: MACRO if const_value >= 2 \1_ID EQU const_value - 2 endc const \1 ENDM ; Both *_DECK and *_DECK_ID constants are defined here. ; *_DECK constants are to be used with LoadDeck and related routines. ; *_DECK_ID constants are specific to be loaded into wOpponentDeckID. ; Always, *_DECK_ID = *_DECK - 2. UNNAMED_DECK_ID and UNNAMED_2_DECK_ID do not exist. const_def deck_const UNNAMED_DECK ; $00 deck_const UNNAMED_2_DECK ; $01 deck_const SAMS_PRACTICE_DECK ; $02 deck_const PRACTICE_PLAYER_DECK ; $03 deck_const SAMS_NORMAL_DECK ; $04 deck_const CHARMANDER_AND_FRIENDS_DECK ; $05 deck_const CHARMANDER_EXTRA_DECK ; $06 deck_const SQUIRTLE_AND_FRIENDS_DECK ; $07 deck_const SQUIRTLE_EXTRA_DECK ; $08 deck_const BULBASAUR_AND_FRIENDS_DECK ; $09 deck_const BULBASAUR_EXTRA_DECK ; $0A deck_const LIGHTNING_AND_FIRE_DECK ; $0B deck_const WATER_AND_FIGHTING_DECK ; $0C deck_const GRASS_AND_PSYCHIC_DECK ; $0D deck_const LEGENDARY_MOLTRES_DECK ; $0E deck_const LEGENDARY_ZAPDOS_DECK ; $0F deck_const LEGENDARY_ARTICUNO_DECK ; $10 deck_const LEGENDARY_DRAGONITE_DECK ; $11 deck_const FIRST_STRIKE_DECK ; $12 deck_const ROCK_CRUSHER_DECK ; $13 deck_const GO_GO_RAIN_DANCE_DECK ; $14 deck_const ZAPPING_SELFDESTRUCT_DECK ; $15 deck_const FLOWER_POWER_DECK ; $16 deck_const STRANGE_PSYSHOCK_DECK ; $17 deck_const WONDERS_OF_SCIENCE_DECK ; $18 deck_const FIRE_CHARGE_DECK ; $19 deck_const IM_RONALD_DECK ; $1A deck_const POWERFUL_RONALD_DECK ; $1B deck_const INVINCIBLE_RONALD_DECK ; $1C deck_const LEGENDARY_RONALD_DECK ; $1D deck_const MUSCLES_FOR_BRAINS_DECK ; $1E deck_const HEATED_BATTLE_DECK ; $1F deck_const LOVE_TO_BATTLE_DECK ; $20 deck_const EXCAVATION_DECK ; $21 deck_const BLISTERING_POKEMON_DECK ; $22 deck_const HARD_POKEMON_DECK ; $23 deck_const WATERFRONT_POKEMON_DECK ; $24 deck_const LONELY_FRIENDS_DECK ; $25 deck_const SOUND_OF_THE_WAVES_DECK ; $26 deck_const PIKACHU_DECK ; $27 deck_const BOOM_BOOM_SELFDESTRUCT_DECK ; $28 deck_const POWER_GENERATOR_DECK ; $29 deck_const ETCETERA_DECK ; $2A deck_const FLOWER_GARDEN_DECK ; $2B deck_const KALEIDOSCOPE_DECK ; $2C deck_const GHOST_DECK ; $2D deck_const NAP_TIME_DECK ; $2E deck_const STRANGE_POWER_DECK ; $2F deck_const FLYIN_POKEMON_DECK ; $30 deck_const LOVELY_NIDORAN_DECK ; $31 deck_const POISON_DECK ; $32 deck_const ANGER_DECK ; $33 deck_const FLAMETHROWER_DECK ; $34 deck_const RESHUFFLE_DECK ; $35 deck_const IMAKUNI_DECK ; $36 DECKS_END EQU const_value - 1 DECK_IDS_END EQU DECKS_END - 2