PLAYER_TURN EQUS "wPlayerDuelVariables >> $8" OPPONENT_TURN EQUS "wOpponentDuelVariables >> $8" DUEL_WON EQU $1 DUEL_LOST EQU $2 DUEL_DRAW EQU $3 DUELVARS_CARD_LOCATIONS EQUS "wPlayerCardLocations & $ff" ; 00 DUELVARS_HAND EQUS "wPlayerHand & $ff" ; 42 DUELVARS_DECK_CARDS EQUS "wPlayerDeckCards & $ff" ; 7e DUELVARS_NUMBER_OF_CARDS_NOT_IN_DECK EQUS "wPlayerNumberOfCardsNotInDeck & $ff" ; ba DUELVARS_ARENA_CARD EQUS "wPlayerArenaCard & $ff" ; bb DUELVARS_BENCH EQUS "wPlayerBench & $ff" ; bc DUELVARS_ARENA_CARD_HP EQUS "wPlayerArenaCardHP & $ff" ; c8 DUELVARS_BENCH1_CARD_HP EQUS "wPlayerBench1CardHP & $ff" ; c9 DUELVARS_BENCH2_CARD_HP EQUS "wPlayerBench2CardHP & $ff" ; ca DUELVARS_BENCH3_CARD_HP EQUS "wPlayerBench3CardHP & $ff" ; cb DUELVARS_BENCH4_CARD_HP EQUS "wPlayerBench4CardHP & $ff" ; cc DUELVARS_BENCH5_CARD_HP EQUS "wPlayerBench5CardHP & $ff" ; cd DUELVARS_ARENA_CARD_SUBSTATUS1 EQUS "wPlayerArenaCardSubstatus1 & $ff" ; e7 DUELVARS_ARENA_CARD_SUBSTATUS2 EQUS "wPlayerArenaCardSubstatus2 & $ff" ; e8 DUELVARS_ARENA_CARD_SUBSTATUS3 EQUS "wPlayerArenaCardSubstatus3 & $ff" ; e9 DUELVARS_ARENA_CARD_SUBSTATUS4 EQUS "wPlayerArenaCardSubstatus4 & $ff" ; ea DUELVARS_ARENA_CARD_SUBSTATUS5 EQUS "wPlayerArenaCardSubstatus5 & $ff" ; eb DUELVARS_PRIZES EQUS "wPlayerPrizes & $ff" ; ec DUELVARS_NUMBER_OF_CARDS_IN_DISCARD_PILE EQUS "wPlayerNumberOfCardsInDiscardPile & $ff" ; ed DUELVARS_NUMBER_OF_CARDS_IN_HAND EQUS "wPlayerNumberOfCardsInHand & $ff" ; ee DUELVARS_NUMBER_OF_POKEMON_IN_PLAY EQUS "wPlayerNumberOfPokemonInPlay & $ff" ; ef DUELVARS_ARENA_CARD_STATUS EQUS "wPlayerArenaCardStatus & $ff" ; f0 DUELVARS_DUELIST_TYPE EQUS "wPlayerDuelistType & $ff" ; f1 DUELVARS_ARENA_CARD_DISABLED_MOVE_INDEX EQUS "wPlayerArenaCardDisabledMoveIndex & $ff" ; f2 ;;; card locations CARD_LOCATION_DECK EQU $00 CARD_LOCATION_HAND EQU $01 CARD_LOCATION_DISCARD_PILE EQU $02 CARD_LOCATION_PRIZE EQU $08 CARD_LOCATION_ARENA EQU $10 CARD_LOCATION_BENCH_1 EQU $11 CARD_LOCATION_BENCH_2 EQU $12 CARD_LOCATION_BENCH_3 EQU $13 CARD_LOCATION_BENCH_4 EQU $14 CARD_LOCATION_BENCH_5 EQU $15 ;;; duelist types DUELIST_TYPE_PLAYER EQU $00 DUELIST_TYPE_LINK_OPP EQU $01 DUELIST_TYPE_AI_OPP EQU $80 ;;; constant values MAX_POKEMON_IN_PLAY EQU $06 ;;; status conditions ; two statuses can be combined if they are identified by a different nybble NO_STATUS EQU $00 CONFUSED EQU $01 ASLEEP EQU $02 PARALYZED EQU $03 POISONED EQU $80 DOUBLE_POISONED EQU $c0 PASSIVE_STATUS_MASK EQU $f ; confused, asleep or paralyzed ;;; substatus conditions SUBSTATUS1_AGILITY EQU $0c SUBSTATUS1_FLY EQU $0d SUBSTATUS1_HARDEN EQU $0e SUBSTATUS1_NO_DAMAGE_STIFFEN EQU $0f SUBSTATUS1_NO_DAMAGE_10 EQU $10 SUBSTATUS1_NO_DAMAGE_11 EQU $11 SUBSTATUS1_REDUCE_BY_20 EQU $13 SUBSTATUS1_BARRIER EQU $14 SUBSTATUS1_HALVE_DAMAGE EQU $15 SUBSTATUS1_DESTINY_BOND EQU $16 SUBSTATUS1_NO_DAMAGE_17 EQU $17 SUBSTATUS1_NEXT_TURN_DOUBLE_DAMAGE EQU $19 SUBSTATUS1_REDUCE_BY_10 EQU $1e SUBSTATUS2_SMOKESCREEN EQU $01 SUBSTATUS2_SAND_ATTACK EQU $02 SUBSTATUS2_REDUCE_BY_20 EQU $03 SUBSTATUS2_AMNESIA EQU $04 SUBSTATUS2_TAIL_WAG EQU $05 SUBSTATUS2_LEER EQU $06 SUBSTATUS2_POUNCE EQU $07 SUBSTATUS2_UNABLE_RETREAT EQU $09 SUBSTATUS2_BONE_ATTACK EQU $0b SUBSTATUS2_GROWL EQU $12 SUBSTATUS5_THIS_TURN_DOUBLE_DAMAGE EQU 0 ;;; wNoDamageOrEffect constants NO_DAMAGE_OR_EFFECT_AGILITY EQU $01 NO_DAMAGE_OR_EFFECT_BARRIER EQU $02 NO_DAMAGE_OR_EFFECT_FLY EQU $03 NO_DAMAGE_OR_EFFECT_TRANSPARENCY EQU $04 NO_DAMAGE_OR_EFFECT_NSHIELD EQU $05