; screen size SCREEN_WIDTH EQU 20 ; tiles SCREEN_HEIGHT EQU 18 ; tiles ; background map size BG_MAP_WIDTH EQU 32 ; tiles BG_MAP_HEIGHT EQU 32 ; tiles ; cgb palette size CGB_PAL_SIZE EQU 8 ; bytes palettes EQUS "* CGB_PAL_SIZE" NUM_BACKGROUND_PALETTES EQU 8 NUM_OBJECT_PALETTES EQU 8 PALRGB_WHITE EQU (31 << 10 | 31 << 5 | 31) ; tile size TILE_SIZE EQU 16 ; bytes tiles EQUS "* TILE_SIZE" TILE_SIZE_1BPP EQU 8 ; bytes tiles_1bpp EQUS "* TILE_SIZE_1BPP" ; icon tile offsets ICON_TILE_BASIC_POKEMON EQU $d0 ICON_TILE_STAGE_1_POKEMON EQU $d4 ICON_TILE_STAGE_2_POKEMON EQU $d8 ICON_TILE_TRAINER EQU $dc ICON_TILE_FIRE EQU $e0 ICON_TILE_GRASS EQU $e4 ICON_TILE_LIGHTNING EQU $e8 ICON_TILE_WATER EQU $ec ICON_TILE_FIGHTING EQU $f0 ICON_TILE_PSYCHIC EQU $f4 ICON_TILE_COLORLESS EQU $f8 ICON_TILE_ENERGY EQU $fc