const_def const OVERWORLD_MAP ; $00 const MASON_LABORATORY ; $01 const DECK_MACHINE_ROOM ; $02 const ISHIHARAS_HOUSE ; $03 const FIGHTING_CLUB_ENTRANCE ; $04 const FIGHTING_CLUB_LOBBY ; $05 const FIGHTING_CLUB ; $06 const ROCK_CLUB_ENTRANCE ; $07 const ROCK_CLUB_LOBBY ; $08 const ROCK_CLUB ; $09 const WATER_CLUB_ENTRANCE ; $0A const WATER_CLUB_LOBBY ; $0B const WATER_CLUB ; $0C const LIGHTNING_CLUB_ENTRANCE ; $0D const LIGHTNING_CLUB_LOBBY ; $0E const LIGHTNING_CLUB ; $0F const GRASS_CLUB_ENTRANCE ; $10 const GRASS_CLUB_LOBBY ; $11 const GRASS_CLUB ; $12 const PSYCHIC_CLUB_ENTRANCE ; $13 const PSYCHIC_CLUB_LOBBY ; $14 const PSYCHIC_CLUB ; $15 const SCIENCE_CLUB_ENTRANCE ; $16 const SCIENCE_CLUB_LOBBY ; $17 const SCIENCE_CLUB ; $18 const FIRE_CLUB_ENTRANCE ; $19 const FIRE_CLUB_LOBBY ; $1A const FIRE_CLUB ; $1B const CHALLENGE_HALL_ENTRANCE ; $1C const CHALLENGE_HALL_LOBBY ; $1D const CHALLENGE_HALL ; $1E const POKEMON_DOME_ENTRANCE ; $1F const POKEMON_DOME ; $20 const HALL_OF_HONOR ; $21 ; overworld map selections const_def 1 const OWMAP_MASON_LABORATORY ; $01 const OWMAP_ISHIHARAS_HOUSE ; $02 const OWMAP_FIGHTING_CLUB ; $03 const OWMAP_ROCK_CLUB ; $04 const OWMAP_WATER_CLUB ; $05 const OWMAP_LIGHTNING_CLUB ; $06 const OWMAP_GRASS_CLUB ; $07 const OWMAP_PSYCHIC_CLUB ; $08 const OWMAP_SCIENCE_CLUB ; $09 const OWMAP_FIRE_CLUB ; $0A const OWMAP_CHALLENGE_HALL ; $0B const OWMAP_POKEMON_DOME ; $0C const OWMAP_MYSTERY_HOUSE ; $0D for OverworldMapNames ; Size of map data. See data/npc_map_data.asm and data/map_objects.asm ; for more info on what these represent NPC_MAP_SIZE EQU $06 MAP_OBJECT_SIZE EQU $09 ; Most of these aren't fully understood so the names aren't great MAP_SCRIPT_SIZE EQU $0f MAP_SCRIPT_NPCS EQU $00 MAP_SCRIPT_POST_NPC EQU $02 MAP_SCRIPT_OBJECTS EQU $04 MAP_SCRIPT_PRESSED_A EQU $06 MAP_SCRIPT_LOAD_MAP EQU $08 MAP_SCRIPT_AFTER_DUEL EQU $0a MAP_SCRIPT_MOVED_PLAYER EQU $0c MAP_SCRIPT_CLOSE_TEXTBOX EQU $0e ; map palettes for use in SGB mode const_def 1 const MAP_SGB_PALS_1 ; $1 const MAP_SGB_PALS_2 ; $2 const MAP_SGB_PALS_3 ; $3 const MAP_SGB_PALS_4 ; $4 const MAP_SGB_PALS_5 ; $5 const MAP_SGB_PALS_6 ; $6 const MAP_SGB_PALS_7 ; $7 const MAP_SGB_PALS_8 ; $8 const MAP_SGB_PALS_9 ; $9 const MAP_SGB_PALS_10 ; $a const_def 0 const MAP_EVENT_POKEMON_DOME_DOOR ; $0 const MAP_EVENT_HALL_OF_HONOR_DOOR ; $1 const MAP_EVENT_FIGHTING_DECK_MACHINE ; $2 const MAP_EVENT_ROCK_DECK_MACHINE ; $3 const MAP_EVENT_WATER_DECK_MACHINE ; $4 const MAP_EVENT_LIGHTNING_DECK_MACHINE ; $5 const MAP_EVENT_GRASS_DECK_MACHINE ; $6 const MAP_EVENT_PSYCHIC_DECK_MACHINE ; $7 const MAP_EVENT_SCIENCE_DECK_MACHINE ; $8 const MAP_EVENT_FIRE_DECK_MACHINE ; $9 const MAP_EVENT_CHALLENGE_MACHINE ; $a NUM_MAP_EVENTS EQU const_value