SGB_PACKET_SIZE EQU $10 ; bytes PAL01 EQU $00 ; Set SGB Palette 0,1 Data PAL23 EQU $01 ; Set SGB Palette 2,3 Data PAL03 EQU $02 ; Set SGB Palette 0,3 Data PAL12 EQU $03 ; Set SGB Palette 1,2 Data ATTR_BLK EQU $04 ; "Block" Area Designation Mode ATTR_LIN EQU $05 ; "Line" Area Designation Mode ATTR_DIV EQU $06 ; "Divide" Area Designation Mode ATTR_CHR EQU $07 ; "1CHR" Area Designation Mode SOUND EQU $08 ; Sound On/Off SOU_TRN EQU $09 ; Transfer Sound PRG/DATA PAL_SET EQU $0a ; Set SGB Palette Indirect PAL_TRN EQU $0b ; Set System Color Palette Data ATRC_EN EQU $0c ; Enable/disable Attraction Mode TEST_EN EQU $0d ; Speed Function ICON_EN EQU $0e ; SGB Function DATA_SND EQU $0f ; SUPER NES WRAM Transfer 1 DATA_TRN EQU $10 ; SUPER NES WRAM Transfer 2 MLT_REQ EQU $11 ; Controller 2 Request JUMP EQU $12 ; Set SNES Program Counter CHR_TRN EQU $13 ; Transfer Character Font Data PCT_TRN EQU $14 ; Set Screen Data Color Data ATTR_TRN EQU $15 ; Set Attribute from ATF ATTR_SET EQU $16 ; Set Data to ATF MASK_EN EQU $17 ; Game Boy Window Mask OBJ_TRN EQU $18 ; Super NES OBJ Mode ATTR_BLK_CTRL_INSIDE EQU 1 ATTR_BLK_CTRL_LINE EQU 2 ATTR_BLK_CTRL_OUTSIDE EQU 4 MLT_REQ_1_PLAYER EQU 0 MLT_REQ_2_PLAYERS EQU 1 MLT_REQ_4_PLAYERS EQU 3 MASK_EN_CANCEL_MASK EQU 0 MASK_EN_FREEZE_SCREEN EQU 1 MASK_EN_BLANK_SCREEN_BLACK EQU 2 MASK_EN_BLANK_SCREEN_COLOR_0 EQU 3