PAL01 EQU $00 ; Set SGB Palette 0,1 Data PAL23 EQU $01 ; Set SGB Palette 2,3 Data PAL03 EQU $02 ; Set SGB Palette 0,3 Data PAL12 EQU $03 ; Set SGB Palette 1,2 Data ATTR_BLK EQU $04 ; "Block" Area Designation Mode ATTR_LIN EQU $05 ; "Line" Area Designation Mode ATTR_DIV EQU $06 ; "Divide" Area Designation Mode ATTR_CHR EQU $07 ; "1CHR" Area Designation Mode SOUND EQU $08 ; Sound On/Off SOU_TRN EQU $09 ; Transfer Sound PRG/DATA PAL_SET EQU $0A ; Set SGB Palette Indirect PAL_TRN EQU $0B ; Set System Color Palette Data ATRC_EN EQU $0C ; Enable/disable Attraction Mode TEST_EN EQU $0D ; Speed Function ICON_EN EQU $0E ; SGB Function DATA_SND EQU $0F ; SUPER NES WRAM Transfer 1 DATA_TRN EQU $10 ; SUPER NES WRAM Transfer 2 MLT_REQ EQU $11 ; Controller 2 Request JUMP EQU $12 ; Set SNES Program Counter CHR_TRN EQU $13 ; Transfer Character Font Data PCT_TRN EQU $14 ; Set Screen Data Color Data ATTR_TRN EQU $15 ; Set Attribute from ATF ATTR_SET EQU $16 ; Set Data to ATF MASK_EN EQU $17 ; Game Boy Window Mask OBJ_TRN EQU $18 ; Super NES OBJ Mode