; wSpriteAnimBuffer SPRITE_ANIM_BUFFER_CAPACITY EQU 16 ; sprites ; sprite_anim_struct constants const_def const SPRITE_ANIM_ENABLED const SPRITE_ANIM_ATTRIBUTES const SPRITE_ANIM_COORD_X const SPRITE_ANIM_COORD_Y const SPRITE_ANIM_TILE_ID const SPRITE_ANIM_ID const SPRITE_ANIM_BANK const SPRITE_ANIM_POINTER const_value = const_value+1 ; pointer const SPRITE_ANIM_FRAME_OFFSET_POINTER const_value = const_value+1 ; pointer const SPRITE_ANIM_FRAME_BANK const SPRITE_ANIM_FRAME_DATA_POINTER const_value = const_value+1 ; pointer const SPRITE_ANIM_COUNTER const SPRITE_ANIM_FLAGS SPRITE_ANIM_LENGTH EQU const_value ; SPRITE_ANIM_FLAGS values const_def const SPRITE_ANIM_FLAG_X_SUBTRACT const SPRITE_ANIM_FLAG_Y_SUBTRACT const SPRITE_ANIM_FLAG_SPEED const SPRITE_ANIM_FLAG_3 const SPRITE_ANIM_FLAG_4 const SPRITE_ANIM_FLAG_5 const SPRITE_ANIM_FLAG_6 const SPRITE_ANIM_FLAG_SKIP_DRAW SPRITE_FRAME_OFFSET_SIZE EQU 4