TX_END EQU $00 TX_SYMBOL EQU $05 TX_START EQU $06 TX_RAM1 EQU $09 TX_LINE EQU "\n" ; $0a TX_RAM2 EQU $0B TX_RAM3 EQU $0C text EQUS "db TX_START, " line EQUS "db TX_LINE, " done EQUS "db TX_END" charmap "é", "`" charmap "♂", "$" charmap "♀", "%" charmap "”", "\"" ; TX_SYMBOL (full-tile symbols loaded into v0Tiles2) charmap "<", TX_SYMBOL charmap " >", $00 charmap "FIRE>", $01 charmap "GRASS>", $02 charmap "LIGHTNING>", $03 charmap "WATER>", $04 charmap "FIGHTING>", $05 charmap "PSYCHIC>", $06 charmap "COLORLESS>", $07 charmap "POISONED>", $08 charmap "ASLEEP>", $09 charmap "CONFUSED>", $0a charmap "PARALYZED>", $0b charmap "PKMN_ICON>", $0d ; icon displayed along with no. of Pkmn in duel screen charmap "HP>", $10 charmap "Lv>", $11 charmap "E>", $12 charmap "No>", $13 charmap "PLUSPOWER>", $14 charmap "DEFENDER>", $15 charmap "🌕>", $16 ; HP tile charmap "🌑>", $17 ; HP tile with damage counter charmap "0>", $20 charmap "1>", $21 charmap "2>", $22 charmap "3>", $23 charmap "4>", $24 charmap "5>", $25 charmap "6>", $26 charmap "7>", $27 charmap "8>", $28 charmap "9>", $29 charmap "+>", $2b charmap "PRIZE_ICON>", $30 ; icon displayed along with no. of prizes in duel screen