TX_END EQU $00 TX_LARGE EQU $05 TX_START EQU $06 TX_RAM1 EQU $09 TX_LINE EQU "\n" ; $0a TX_RAM2 EQU $0B TX_RAM3 EQU $0C text EQUS "db TX_START, " line EQUS "db TX_LINE, " done EQUS "db TX_END" charmap "é", "`" charmap "♂", "$" charmap "♀", "%" ; TX_LARGE symbols from v0Tiles2 (full tile length) TX_FIRE EQUS "$05, $01" TX_GRASS EQUS "$05, $02" TX_LIGHTNING EQUS "$05, $03" TX_WATER EQUS "$05, $04" TX_FIGHTING EQUS "$05, $05" TX_PSYCHIC EQUS "$05, $06" TX_COLORLESS EQUS "$05, $07" TX_HP EQUS "$05, $10" TX_LVL EQUS "$05, $11" TX_No EQUS "$05, $13"