BoosterSetRarityAmountsTable: ; 1e4d4 (7::64d4) ; db energies, commons, uncommons, rares ; commons + uncommons + rares needs to be equal to 10 minus the number of energy cards ; defined in the pack's data below; otherwise, the number of cards in the pack won't be 10. db 1, 5, 3, 1 ; COLOSSEUM db 1, 5, 3, 1 ; EVOLUTION db 0, 6, 3, 1 ; MYSTERY db 0, 6, 3, 1 ; LABORATORY booster_set: MACRO db \1 >> 4 ENDM ; For the energy or energy generation function, there are three options: ; - Ponter to a function that generates energies (some generate one, some generate a full pack) ; - A single energy of a specific type ; - $0000 if no card in the pack is an energy ; As for Card Type Chances, note that whenever one card of the 10 is drawn, the chances of ; the type of that card are reduced by the original average of all 8 types (capping the result at 1). ; This average always outputs 17 (except for the energy-only packs). BoosterPack_ColosseumNeutral:: ; 1e4e4 (7:64e4) booster_set COLOSSEUM ; booster pack set dw GenerateRandomEnergy ; energy or energy generation function ; Card Type Chances db 20 ; Grass Type Chance db 20 ; Fire Type Chance db 20 ; Water Type Chance db 20 ; Lightning Type Chance db 20 ; Fighting Type Chance db 20 ; Psychic Type Chance db 20 ; Colorless Type Chance db 20 ; Trainer Card Chance db 0 ; Energy Card Chance BoosterPack_ColosseumGrass:: ; 1e4f0 (7:64f0) booster_set COLOSSEUM ; booster pack set dw GRASS_ENERGY ; energy or energy generation function ; Card Type Chances db 48 ; Grass Type Chance db 16 ; Fire Type Chance db 16 ; Water Type Chance db 16 ; Lightning Type Chance db 16 ; Fighting Type Chance db 16 ; Psychic Type Chance db 16 ; Colorless Type Chance db 16 ; Trainer Card Chance db 0 ; Energy Card Chance BoosterPack_ColosseumFire:: ; 1e4fc (7:64fc) booster_set COLOSSEUM ; booster pack set dw FIRE_ENERGY ; energy or energy generation function ; Card Type Chances db 16 ; Grass Type Chance db 48 ; Fire Type Chance db 16 ; Water Type Chance db 16 ; Lightning Type Chance db 16 ; Fighting Type Chance db 16 ; Psychic Type Chance db 16 ; Colorless Type Chance db 16 ; Trainer Card Chance db 0 ; Energy Card Chance BoosterPack_ColosseumWater:: ; 1e508 (7:6508) booster_set COLOSSEUM ; booster pack set dw WATER_ENERGY ; energy or energy generation function ; Card Type Chances db 16 ; Grass Type Chance db 16 ; Fire Type Chance db 48 ; Water Type Chance db 16 ; Lightning Type Chance db 16 ; Fighting Type Chance db 16 ; Psychic Type Chance db 16 ; Colorless Type Chance db 16 ; Trainer Card Chance db 0 ; Energy Card Chance BoosterPack_ColosseumLightning:: ; 1e514 (7:6514) booster_set COLOSSEUM ; booster pack set dw LIGHTNING_ENERGY ; energy or energy generation function ; Card Type Chances db 16 ; Grass Type Chance db 16 ; Fire Type Chance db 16 ; Water Type Chance db 48 ; Lightning Type Chance db 16 ; Fighting Type Chance db 16 ; Psychic Type Chance db 16 ; Colorless Type Chance db 16 ; Trainer Card Chance db 0 ; Energy Card Chance BoosterPack_ColosseumFighting:: ; 1e520 (7:6520) booster_set COLOSSEUM ; booster pack set dw FIGHTING_ENERGY ; energy or energy generation function ; Card Type Chances db 16 ; Grass Type Chance db 16 ; Fire Type Chance db 16 ; Water Type Chance db 16 ; Lightning Type Chance db 48 ; Fighting Type Chance db 16 ; Psychic Type Chance db 16 ; Colorless Type Chance db 16 ; Trainer Card Chance db 0 ; Energy Card Chance BoosterPack_ColosseumTrainer:: ; 1e52c (7:652c) booster_set COLOSSEUM ; booster pack set dw GenerateRandomEnergy ; energy or energy generation function ; Card Type Chances db 16 ; Grass Type Chance db 16 ; Fire Type Chance db 16 ; Water Type Chance db 16 ; Lightning Type Chance db 16 ; Fighting Type Chance db 16 ; Psychic Type Chance db 16 ; Colorless Type Chance db 48 ; Trainer Card Chance db 0 ; Energy Card Chance BoosterPack_EvolutionNeutral:: ; 1e538 (7:6538) booster_set EVOLUTION ; booster pack set dw GenerateRandomEnergy ; energy or energy generation function ; Card Type Chances db 20 ; Grass Type Chance db 20 ; Fire Type Chance db 20 ; Water Type Chance db 20 ; Lightning Type Chance db 20 ; Fighting Type Chance db 20 ; Psychic Type Chance db 20 ; Colorless Type Chance db 20 ; Trainer Card Chance db 0 ; Energy Card Chance BoosterPack_EvolutionGrass:: ; 1e544 (7:6544) booster_set EVOLUTION ; booster pack set dw GRASS_ENERGY ; energy or energy generation function ; Card Type Chances db 48 ; Grass Type Chance db 16 ; Fire Type Chance db 16 ; Water Type Chance db 16 ; Lightning Type Chance db 16 ; Fighting Type Chance db 16 ; Psychic Type Chance db 16 ; Colorless Type Chance db 16 ; Trainer Card Chance db 0 ; Energy Card Chance BoosterPack_EvolutionNeutralFireEnergy:: ; 1e550 (7:6550) booster_set EVOLUTION ; booster pack set dw FIRE_ENERGY ; energy or energy generation function ; Card Type Chances db 20 ; Grass Type Chance db 20 ; Fire Type Chance db 20 ; Water Type Chance db 20 ; Lightning Type Chance db 20 ; Fighting Type Chance db 20 ; Psychic Type Chance db 20 ; Colorless Type Chance db 20 ; Trainer Card Chance db 0 ; Energy Card Chance BoosterPack_EvolutionWater:: ; 1e55c (7:655c) booster_set EVOLUTION ; booster pack set dw WATER_ENERGY ; energy or energy generation function ; Card Type Chances db 16 ; Grass Type Chance db 16 ; Fire Type Chance db 48 ; Water Type Chance db 16 ; Lightning Type Chance db 16 ; Fighting Type Chance db 16 ; Psychic Type Chance db 16 ; Colorless Type Chance db 16 ; Trainer Card Chance db 0 ; Energy Card Chance BoosterPack_EvolutionFighting:: ; 1e568 (7:6568) booster_set EVOLUTION ; booster pack set dw FIGHTING_ENERGY ; energy or energy generation function ; Card Type Chances db 16 ; Grass Type Chance db 16 ; Fire Type Chance db 16 ; Water Type Chance db 16 ; Lightning Type Chance db 48 ; Fighting Type Chance db 16 ; Psychic Type Chance db 16 ; Colorless Type Chance db 16 ; Trainer Card Chance db 0 ; Energy Card Chance BoosterPack_EvolutionPsychic:: ; 1e574 (7:6574) booster_set EVOLUTION ; booster pack set dw PSYCHIC_ENERGY ; energy or energy generation function ; Card Type Chances db 16 ; Grass Type Chance db 16 ; Fire Type Chance db 16 ; Water Type Chance db 16 ; Lightning Type Chance db 16 ; Fighting Type Chance db 48 ; Psychic Type Chance db 16 ; Colorless Type Chance db 16 ; Trainer Card Chance db 0 ; Energy Card Chance BoosterPack_EvolutionTrainer:: ; 1e580 (7:6580) booster_set EVOLUTION ; booster pack set dw GenerateRandomEnergy ; energy or energy generation function ; Card Type Chances db 16 ; Grass Type Chance db 16 ; Fire Type Chance db 16 ; Water Type Chance db 16 ; Lightning Type Chance db 16 ; Fighting Type Chance db 16 ; Psychic Type Chance db 16 ; Colorless Type Chance db 48 ; Trainer Card Chance db 0 ; Energy Card Chance BoosterPack_MysteryNeutral:: ; 1e58c (7:658c) booster_set MYSTERY ; booster pack set dw $0000 ; energy or energy generation function ; Card Type Chances db 17 ; Grass Type Chance db 17 ; Fire Type Chance db 17 ; Water Type Chance db 17 ; Lightning Type Chance db 17 ; Fighting Type Chance db 17 ; Psychic Type Chance db 17 ; Colorless Type Chance db 17 ; Trainer Card Chance db 17 ; Energy Card Chance BoosterPack_MysteryGrassColorless:: ; 1e598 (7:6598) booster_set MYSTERY ; booster pack set dw $0000 ; energy or energy generation function ; Card Type Chances db 48 ; Grass Type Chance db 12 ; Fire Type Chance db 12 ; Water Type Chance db 12 ; Lightning Type Chance db 12 ; Fighting Type Chance db 12 ; Psychic Type Chance db 22 ; Colorless Type Chance db 12 ; Trainer Card Chance db 12 ; Energy Card Chance BoosterPack_MysteryWaterColorless:: ; 1e5a4 (7:65a4) booster_set MYSTERY ; booster pack set dw $0000 ; energy or energy generation function ; Card Type Chances db 12 ; Grass Type Chance db 12 ; Fire Type Chance db 48 ; Water Type Chance db 12 ; Lightning Type Chance db 12 ; Fighting Type Chance db 12 ; Psychic Type Chance db 22 ; Colorless Type Chance db 12 ; Trainer Card Chance db 12 ; Energy Card Chance BoosterPack_MysteryLightningColorless:: ; 1e5b0 (7:65b0) booster_set MYSTERY ; booster pack set dw $0000 ; energy or energy generation function ; Card Type Chances db 12 ; Grass Type Chance db 12 ; Fire Type Chance db 12 ; Water Type Chance db 48 ; Lightning Type Chance db 12 ; Fighting Type Chance db 12 ; Psychic Type Chance db 22 ; Colorless Type Chance db 12 ; Trainer Card Chance db 12 ; Energy Card Chance BoosterPack_MysteryFightingColorless:: ; 1e5bc (7:65bc) booster_set MYSTERY ; booster pack set dw $0000 ; energy or energy generation function ; Card Type Chances db 12 ; Grass Type Chance db 12 ; Fire Type Chance db 12 ; Water Type Chance db 12 ; Lightning Type Chance db 48 ; Fighting Type Chance db 12 ; Psychic Type Chance db 22 ; Colorless Type Chance db 12 ; Trainer Card Chance db 12 ; Energy Card Chance BoosterPack_MysteryTrainerColorless:: ; 1e5c8 (7:65c8) booster_set MYSTERY ; booster pack set dw $0000 ; energy or energy generation function ; Card Type Chances db 12 ; Grass Type Chance db 12 ; Fire Type Chance db 12 ; Water Type Chance db 12 ; Lightning Type Chance db 12 ; Fighting Type Chance db 12 ; Psychic Type Chance db 22 ; Colorless Type Chance db 48 ; Trainer Card Chance db 12 ; Energy Card Chance BoosterPack_LaboratoryMostlyNeutral:: ; 1e5d4 (7:65d4) booster_set LABORATORY ; booster pack set dw $0000 ; energy or energy generation function ; Card Type Chances db 20 ; Grass Type Chance db 20 ; Fire Type Chance db 20 ; Water Type Chance db 20 ; Lightning Type Chance db 16 ; Fighting Type Chance db 20 ; Psychic Type Chance db 20 ; Colorless Type Chance db 24 ; Trainer Card Chance db 0 ; Energy Card Chance BoosterPack_LaboratoryGrass:: ; 1e5e0 (7:65e0) booster_set LABORATORY ; booster pack set dw $0000 ; energy or energy generation function ; Card Type Chances db 48 ; Grass Type Chance db 16 ; Fire Type Chance db 16 ; Water Type Chance db 16 ; Lightning Type Chance db 16 ; Fighting Type Chance db 16 ; Psychic Type Chance db 16 ; Colorless Type Chance db 16 ; Trainer Card Chance db 0 ; Energy Card Chance BoosterPack_LaboratoryWater:: ; 1e5ec (7:65ec) booster_set LABORATORY ; booster pack set dw $0000 ; energy or energy generation function ; Card Type Chances db 16 ; Grass Type Chance db 16 ; Fire Type Chance db 48 ; Water Type Chance db 16 ; Lightning Type Chance db 16 ; Fighting Type Chance db 16 ; Psychic Type Chance db 16 ; Colorless Type Chance db 16 ; Trainer Card Chance db 0 ; Energy Card Chance BoosterPack_LaboratoryPsychic:: ; 1e5f8 (7:65f8) booster_set LABORATORY ; booster pack set dw $0000 ; energy or energy generation function ; Card Type Chances db 16 ; Grass Type Chance db 16 ; Fire Type Chance db 16 ; Water Type Chance db 16 ; Lightning Type Chance db 16 ; Fighting Type Chance db 48 ; Psychic Type Chance db 16 ; Colorless Type Chance db 16 ; Trainer Card Chance db 0 ; Energy Card Chance BoosterPack_LaboratoryTrainer:: ; 1e604 (7:6604) booster_set LABORATORY ; booster pack set dw $0000 ; energy or energy generation function ; Card Type Chances db 16 ; Grass Type Chance db 16 ; Fire Type Chance db 16 ; Water Type Chance db 16 ; Lightning Type Chance db 16 ; Fighting Type Chance db 16 ; Psychic Type Chance db 16 ; Colorless Type Chance db 48 ; Trainer Card Chance db 0 ; Energy Card Chance BoosterPack_EnergyLightningFire:: ; 1e610 (7:6610) booster_set COLOSSEUM ; booster pack set dw GenerateEnergyBoosterLightningFire ; energy or energy generation function ; Card Type Chances db 0 ; Grass Type Chance db 0 ; Fire Type Chance db 0 ; Water Type Chance db 0 ; Lightning Type Chance db 0 ; Fighting Type Chance db 0 ; Psychic Type Chance db 0 ; Colorless Type Chance db 0 ; Trainer Card Chance db 0 ; Energy Card Chance BoosterPack_EnergyWaterFighting:: ; 1e61c (7:661c) booster_set COLOSSEUM ; booster pack set dw GenerateEnergyBoosterWaterFighting ; energy or energy generation function ; Card Type Chances db 0 ; Grass Type Chance db 0 ; Fire Type Chance db 0 ; Water Type Chance db 0 ; Lightning Type Chance db 0 ; Fighting Type Chance db 0 ; Psychic Type Chance db 0 ; Colorless Type Chance db 0 ; Trainer Card Chance db 0 ; Energy Card Chance BoosterPack_EnergyGrassPsychic:: ; 1e628 (7:6628) booster_set COLOSSEUM ; booster pack set dw GenerateEnergyBoosterGrassPsychic ; energy or energy generation function ; Card Type Chances db 0 ; Grass Type Chance db 0 ; Fire Type Chance db 0 ; Water Type Chance db 0 ; Lightning Type Chance db 0 ; Fighting Type Chance db 0 ; Psychic Type Chance db 0 ; Colorless Type Chance db 0 ; Trainer Card Chance db 0 ; Energy Card Chance BoosterPack_RandomEnergies:: ; 1e634 (7:6634) booster_set COLOSSEUM ; booster pack set dw GenerateRandomEnergyBooster ; energy or energy generation function ; Card Type Chances db 0 ; Grass Type Chance db 0 ; Fire Type Chance db 0 ; Water Type Chance db 0 ; Lightning Type Chance db 0 ; Fighting Type Chance db 0 ; Psychic Type Chance db 0 ; Colorless Type Chance db 0 ; Trainer Card Chance db 0 ; Energy Card Chance