BoosterSetRarityAmountTable: ; 1e4d4 (7::64d4) ; energies, commons, uncommons, rares ; commons + uncommons + rares needs to be equal to 10 minus the number of energy cards ; defined in the pack's data below; otherwise, the number of cards in the pack won't be 10. db $01, $05, $03, $01 ; COLOSSEUM >> 4 db $01, $05, $03, $01 ; EVOLUTION >> 4 db $00, $06, $03, $01 ; MYSTERY >> 4 db $00, $06, $03, $01 ; LABORATORY >> 4 ; For the energy or energy generation function, there are three options: ; - Ponter to a function that generates energies (some generate one, some generate a full pack) ; - A single energy of a specific type ; - $0000 if no card in the pack is an energy PackColosseumNeutral:: ; 1e4e4 (7:64e4) db COLOSSEUM >> 4 ; booster pack set dw GenerateEndingEnergy ; energy or energy generation function ; Card Type Chances db $14 ; Grass Type Chance db $14 ; Fire Type Chance db $14 ; Water Type Chance db $14 ; Lightning Type Chance db $14 ; Fighting Type Chance db $14 ; Psychic Type Chance db $14 ; Colorless Type Chance db $14 ; Trainer Card Chance db $00 ; Energy Card Chance PackColosseumGrass:: ; 1e4f0 (7:64f0) db COLOSSEUM >> 4 ; booster pack set dw GRASS_ENERGY ; energy or energy generation function ; Card Type Chances db $30 ; Grass Type Chance db $10 ; Fire Type Chance db $10 ; Water Type Chance db $10 ; Lightning Type Chance db $10 ; Fighting Type Chance db $10 ; Psychic Type Chance db $10 ; Colorless Type Chance db $10 ; Trainer Card Chance db $00 ; Energy Card Chance PackColosseumFire:: ; 1e4fc (7:64fc) db COLOSSEUM >> 4 ; booster pack set dw FIRE_ENERGY ; energy or energy generation function ; Card Type Chances db $10 ; Grass Type Chance db $30 ; Fire Type Chance db $10 ; Water Type Chance db $10 ; Lightning Type Chance db $10 ; Fighting Type Chance db $10 ; Psychic Type Chance db $10 ; Colorless Type Chance db $10 ; Trainer Card Chance db $00 ; Energy Card Chance PackColosseumWater:: ; 1e508 (7:6508) db COLOSSEUM >> 4 ; booster pack set dw WATER_ENERGY ; energy or energy generation function ; Card Type Chances db $10 ; Grass Type Chance db $10 ; Fire Type Chance db $30 ; Water Type Chance db $10 ; Lightning Type Chance db $10 ; Fighting Type Chance db $10 ; Psychic Type Chance db $10 ; Colorless Type Chance db $10 ; Trainer Card Chance db $00 ; Energy Card Chance PackColosseumLightning:: ; 1e514 (7:6514) db COLOSSEUM >> 4 ; booster pack set dw LIGHTNING_ENERGY ; energy or energy generation function ; Card Type Chances db $10 ; Grass Type Chance db $10 ; Fire Type Chance db $10 ; Water Type Chance db $30 ; Lightning Type Chance db $10 ; Fighting Type Chance db $10 ; Psychic Type Chance db $10 ; Colorless Type Chance db $10 ; Trainer Card Chance db $00 ; Energy Card Chance PackColosseumFighting:: ; 1e520 (7:6520) db COLOSSEUM >> 4 ; booster pack set dw FIGHTING_ENERGY ; energy or energy generation function ; Card Type Chances db $10 ; Grass Type Chance db $10 ; Fire Type Chance db $10 ; Water Type Chance db $10 ; Lightning Type Chance db $30 ; Fighting Type Chance db $10 ; Psychic Type Chance db $10 ; Colorless Type Chance db $10 ; Trainer Card Chance db $00 ; Energy Card Chance PackColosseumTrainer:: ; 1e52c (7:652c) db COLOSSEUM >> 4 ; booster pack set dw GenerateEndingEnergy ; energy or energy generation function ; Card Type Chances db $10 ; Grass Type Chance db $10 ; Fire Type Chance db $10 ; Water Type Chance db $10 ; Lightning Type Chance db $10 ; Fighting Type Chance db $10 ; Psychic Type Chance db $10 ; Colorless Type Chance db $30 ; Trainer Card Chance db $00 ; Energy Card Chance PackEvolutionNeutral:: ; 1e538 (7:6538) db EVOLUTION >> 4 ; booster pack set dw GenerateEndingEnergy ; energy or energy generation function ; Card Type Chances db $14 ; Grass Type Chance db $14 ; Fire Type Chance db $14 ; Water Type Chance db $14 ; Lightning Type Chance db $14 ; Fighting Type Chance db $14 ; Psychic Type Chance db $14 ; Colorless Type Chance db $14 ; Trainer Card Chance db $00 ; Energy Card Chance PackEvolutionGrass:: ; 1e544 (7:6544) db EVOLUTION >> 4 ; booster pack set dw GRASS_ENERGY ; energy or energy generation function ; Card Type Chances db $30 ; Grass Type Chance db $10 ; Fire Type Chance db $10 ; Water Type Chance db $10 ; Lightning Type Chance db $10 ; Fighting Type Chance db $10 ; Psychic Type Chance db $10 ; Colorless Type Chance db $10 ; Trainer Card Chance db $00 ; Energy Card Chance PackEvolutionNeutralFireEnergy:: ; 1e550 (7:6550) db EVOLUTION >> 4 ; booster pack set dw FIRE_ENERGY ; energy or energy generation function ; Card Type Chances db $14 ; Grass Type Chance db $14 ; Fire Type Chance db $14 ; Water Type Chance db $14 ; Lightning Type Chance db $14 ; Fighting Type Chance db $14 ; Psychic Type Chance db $14 ; Colorless Type Chance db $14 ; Trainer Card Chance db $00 ; Energy Card Chance PackEvolutionWater:: ; 1e55c (7:655c) db EVOLUTION >> 4 ; booster pack set dw WATER_ENERGY ; energy or energy generation function ; Card Type Chances db $10 ; Grass Type Chance db $10 ; Fire Type Chance db $30 ; Water Type Chance db $10 ; Lightning Type Chance db $10 ; Fighting Type Chance db $10 ; Psychic Type Chance db $10 ; Colorless Type Chance db $10 ; Trainer Card Chance db $00 ; Energy Card Chance PackEvolutionFighting:: ; 1e568 (7:6568) db EVOLUTION >> 4 ; booster pack set dw FIGHTING_ENERGY ; energy or energy generation function ; Card Type Chances db $10 ; Grass Type Chance db $10 ; Fire Type Chance db $10 ; Water Type Chance db $10 ; Lightning Type Chance db $30 ; Fighting Type Chance db $10 ; Psychic Type Chance db $10 ; Colorless Type Chance db $10 ; Trainer Card Chance db $00 ; Energy Card Chance PackEvolutionPsychic:: ; 1e574 (7:6574) db EVOLUTION >> 4 ; booster pack set dw PSYCHIC_ENERGY ; energy or energy generation function ; Card Type Chances db $10 ; Grass Type Chance db $10 ; Fire Type Chance db $10 ; Water Type Chance db $10 ; Lightning Type Chance db $10 ; Fighting Type Chance db $30 ; Psychic Type Chance db $10 ; Colorless Type Chance db $10 ; Trainer Card Chance db $00 ; Energy Card Chance PackEvolutionTrainer:: ; 1e580 (7:6580) db EVOLUTION >> 4 ; booster pack set dw GenerateEndingEnergy ; energy or energy generation function ; Card Type Chances db $10 ; Grass Type Chance db $10 ; Fire Type Chance db $10 ; Water Type Chance db $10 ; Lightning Type Chance db $10 ; Fighting Type Chance db $10 ; Psychic Type Chance db $10 ; Colorless Type Chance db $30 ; Trainer Card Chance db $00 ; Energy Card Chance PackMysteryNeutral:: ; 1e58c (7:658c) db MYSTERY >> 4 ; booster pack set dw $0000 ; energy or energy generation function ; Card Type Chances db $11 ; Grass Type Chance db $11 ; Fire Type Chance db $11 ; Water Type Chance db $11 ; Lightning Type Chance db $11 ; Fighting Type Chance db $11 ; Psychic Type Chance db $11 ; Colorless Type Chance db $11 ; Trainer Card Chance db $11 ; Energy Card Chance PackMysteryGrassColorless:: ; 1e598 (7:6598) db MYSTERY >> 4 ; booster pack set dw $0000 ; energy or energy generation function ; Card Type Chances db $30 ; Grass Type Chance db $0C ; Fire Type Chance db $0C ; Water Type Chance db $0C ; Lightning Type Chance db $0C ; Fighting Type Chance db $0C ; Psychic Type Chance db $16 ; Colorless Type Chance db $0C ; Trainer Card Chance db $0C ; Energy Card Chance PackMysteryWaterColorless:: ; 1e5a4 (7:65a4) db MYSTERY >> 4 ; booster pack set dw $0000 ; energy or energy generation function ; Card Type Chances db $0C ; Grass Type Chance db $0C ; Fire Type Chance db $30 ; Water Type Chance db $0C ; Lightning Type Chance db $0C ; Fighting Type Chance db $0C ; Psychic Type Chance db $16 ; Colorless Type Chance db $0C ; Trainer Card Chance db $0C ; Energy Card Chance PackMysteryLightningColorless:: ; 1e5b0 (7:65b0) db MYSTERY >> 4 ; booster pack set dw $0000 ; energy or energy generation function ; Card Type Chances db $0C ; Grass Type Chance db $0C ; Fire Type Chance db $0C ; Water Type Chance db $30 ; Lightning Type Chance db $0C ; Fighting Type Chance db $0C ; Psychic Type Chance db $16 ; Colorless Type Chance db $0C ; Trainer Card Chance db $0C ; Energy Card Chance PackMysteryFightingColorless:: ; 1e5bc (7:65bc) db MYSTERY >> 4 ; booster pack set dw $0000 ; energy or energy generation function ; Card Type Chances db $0C ; Grass Type Chance db $0C ; Fire Type Chance db $0C ; Water Type Chance db $0C ; Lightning Type Chance db $30 ; Fighting Type Chance db $0C ; Psychic Type Chance db $16 ; Colorless Type Chance db $0C ; Trainer Card Chance db $0C ; Energy Card Chance PackMysteryTrainerColorless:: ; 1e5c8 (7:65c8) db MYSTERY >> 4 ; booster pack set dw $0000 ; energy or energy generation function ; Card Type Chances db $0C ; Grass Type Chance db $0C ; Fire Type Chance db $0C ; Water Type Chance db $0C ; Lightning Type Chance db $0C ; Fighting Type Chance db $0C ; Psychic Type Chance db $16 ; Colorless Type Chance db $30 ; Trainer Card Chance db $0C ; Energy Card Chance PackLaboratoryMostlyNeutral:: ; 1e5d4 (7:65d4) db LABORATORY >> 4 ; booster pack set dw $0000 ; energy or energy generation function ; Card Type Chances db $14 ; Grass Type Chance db $14 ; Fire Type Chance db $14 ; Water Type Chance db $14 ; Lightning Type Chance db $10 ; Fighting Type Chance db $14 ; Psychic Type Chance db $14 ; Colorless Type Chance db $18 ; Trainer Card Chance db $00 ; Energy Card Chance PackLaboratoryGrass:: ; 1e5e0 (7:65e0) db LABORATORY >> 4 ; booster pack set dw $0000 ; energy or energy generation function ; Card Type Chances db $30 ; Grass Type Chance db $10 ; Fire Type Chance db $10 ; Water Type Chance db $10 ; Lightning Type Chance db $10 ; Fighting Type Chance db $10 ; Psychic Type Chance db $10 ; Colorless Type Chance db $10 ; Trainer Card Chance db $00 ; Energy Card Chance PackLaboratoryWater:: ; 1e5ec (7:65ec) db LABORATORY >> 4 ; booster pack set dw $0000 ; energy or energy generation function ; Card Type Chances db $10 ; Grass Type Chance db $10 ; Fire Type Chance db $30 ; Water Type Chance db $10 ; Lightning Type Chance db $10 ; Fighting Type Chance db $10 ; Psychic Type Chance db $10 ; Colorless Type Chance db $10 ; Trainer Card Chance db $00 ; Energy Card Chance PackLaboratoryPsychic:: ; 1e5f8 (7:65f8) db LABORATORY >> 4 ; booster pack set dw $0000 ; energy or energy generation function ; Card Type Chances db $10 ; Grass Type Chance db $10 ; Fire Type Chance db $10 ; Water Type Chance db $10 ; Lightning Type Chance db $10 ; Fighting Type Chance db $30 ; Psychic Type Chance db $10 ; Colorless Type Chance db $10 ; Trainer Card Chance db $00 ; Energy Card Chance PackLaboratoryTrainer:: ; 1e604 (7:6604) db LABORATORY >> 4 ; booster pack set dw $0000 ; energy or energy generation function ; Card Type Chances db $10 ; Grass Type Chance db $10 ; Fire Type Chance db $10 ; Water Type Chance db $10 ; Lightning Type Chance db $10 ; Fighting Type Chance db $10 ; Psychic Type Chance db $10 ; Colorless Type Chance db $30 ; Trainer Card Chance db $00 ; Energy Card Chance PackEnergyLightningFire:: ; 1e610 (7:6610) db COLOSSEUM >> 4 ; booster pack set dw GenerateEnergyBoosterLightningFire ; energy or energy generation function ; Card Type Chances db $00 ; Grass Type Chance db $00 ; Fire Type Chance db $00 ; Water Type Chance db $00 ; Lightning Type Chance db $00 ; Fighting Type Chance db $00 ; Psychic Type Chance db $00 ; Colorless Type Chance db $00 ; Trainer Card Chance db $00 ; Energy Card Chance PackEnergyWaterFighting:: ; 1e61c (7:661c) db COLOSSEUM >> 4 ; booster pack set dw GenerateEnergyBoosterWaterFighting ; energy or energy generation function ; Card Type Chances db $00 ; Grass Type Chance db $00 ; Fire Type Chance db $00 ; Water Type Chance db $00 ; Lightning Type Chance db $00 ; Fighting Type Chance db $00 ; Psychic Type Chance db $00 ; Colorless Type Chance db $00 ; Trainer Card Chance db $00 ; Energy Card Chance PackEnergyGrassPsychic:: ; 1e628 (7:6628) db COLOSSEUM >> 4 ; booster pack set dw GenerateEnergyBoosterGrassPsychic ; energy or energy generation function ; Card Type Chances db $00 ; Grass Type Chance db $00 ; Fire Type Chance db $00 ; Water Type Chance db $00 ; Lightning Type Chance db $00 ; Fighting Type Chance db $00 ; Psychic Type Chance db $00 ; Colorless Type Chance db $00 ; Trainer Card Chance db $00 ; Energy Card Chance PackRandomEnergies:: ; 1e634 (7:6634) db COLOSSEUM >> 4 ; booster pack set dw GenerateRandomEnergyBooster ; energy or energy generation function ; Card Type Chances db $00 ; Grass Type Chance db $00 ; Fire Type Chance db $00 ; Water Type Chance db $00 ; Lightning Type Chance db $00 ; Fighting Type Chance db $00 ; Psychic Type Chance db $00 ; Colorless Type Chance db $00 ; Trainer Card Chance db $00 ; Energy Card Chance