; each entry in the overworld map is four bytes ; 1: map id ; 2: player's x coordinate when entering the map ; 2: player's y coordinate when entering the map ; 4: 00 OverworldMapWarps: db $00, $00, $00, $00 db MASON_LABORATORY, $0e, $1a, $00 db ISHIHARAS_HOUSE, $08, $14, $00 db FIGHTING_CLUB_ENTRANCE, $08, $0e, $00 db ROCK_CLUB_ENTRANCE, $08, $0e, $00 db WATER_CLUB_ENTRANCE, $08, $0e, $00 db LIGHTNING_CLUB_ENTRANCE, $08, $0e, $00 db GRASS_CLUB_ENTRANCE, $08, $0e, $00 db PSYCHIC_CLUB_ENTRANCE, $08, $0e, $00 db SCIENCE_CLUB_ENTRANCE, $08, $0e, $00 db FIRE_CLUB_ENTRANCE, $08, $0e, $00 db CHALLENGE_HALL_ENTRANCE, $08, $0e, $00 db POKEMON_DOME_ENTRANCE, $0e, $0e, $00