GenerateBoosterPack: ; 1e1c4 (7:61c4) push hl push bc push de ld [wBoosterDataIndex], a .noCardsFoundLoop call InitBoosterData call GenerateBoosterEnergy call GenerateBoosterCard jr c, .noCardsFoundLoop call CopyBoosterEnergiesToBooster call AddBoosterCardsToCollection pop de pop bc pop hl ret GenerateBoosterCard: ; 1e1df (7:61df) ld a, STAR ld [wBoosterCurrRarity], a .generateCardLoop call FindCurrRarityChance ld a, [hl] or a jr z, .noMoreOfCurrentRarity call FindCardsInSetAndRarity call FindTotalTypeChances or a jr z, .noValidCards call Random call DetermineBoosterCardType call FindBoosterCard call UpdateBoosterCardTypesChanceByte call AddCardToBoosterList call FindCurrRarityChance dec [hl] jr .generateCardLoop .noMoreOfCurrentRarity ld a, [wBoosterCurrRarity] dec a ld [wBoosterCurrRarity], a bit 7, a jr z, .generateCardLoop or a ret .noValidCards rst $38 scf ret FindCurrRarityChance: ; 1e219 (7:6219) push bc ld hl, wBoosterDataCommonAmount ld a, [wBoosterCurrRarity] ld c, a ld b, $0 add hl, bc pop bc ret FindCardsInSetAndRarity: ; 1e226 (7:6226) ld c, BOOSTER_CARD_TYPE_AMOUNT ld hl, wBoosterAmountOfCardTypeTable xor a .deleteTypeTableLoop ld [hli], a dec c jr nz, .deleteTypeTableLoop xor a ld hl, wBoosterViableCardList ld [hl], a ld de, $1 .checkCardViableLoop push de ld a, e ld [wBoosterTempData], a call CheckByteInWramZeroed jr c, .finishedWithCurrentCard call CheckCardViable jr c, .finishedWithCurrentCard ld a, [wBoosterCurrentCardType] call GetCardType push af push hl ld c, a ld b, $00 ld hl, wBoosterAmountOfCardTypeTable add hl, bc inc [hl] pop hl ld a, [wBoosterTempData] ld [hli], a pop af ld [hli], a xor a ld [hl], a .finishedWithCurrentCard pop de inc e ld a, e cp NUM_CARDS + 1 jr c, .checkCardViableLoop ret CheckCardViable: ; 1e268 (7:6268) push bc ld a, e call GetCardHeader ld [wBoosterCurrentCardType], a ld a, b ld [wBoosterCurrentCardRarity], a ld a, c ld [wBoosterCurrentCardSet], a ld a, [wBoosterCurrentCardRarity] ld c, a ld a, [wBoosterCurrRarity] cp c jr nz, .invalidCard ld a, [wBoosterCurrentCardType] call GetCardType cp BOOSTER_CARD_TYPE_ENERGY jr z, .returnValidCard ld a, [wBoosterCurrentCardSet] swap a and $0f ld c, a ld a, [wBoosterDataRarityIndex] cp c jr nz, .invalidCard .returnValidCard or a jr .return .invalidCard scf .return pop bc ret GetCardType: ; 1e2a0 (7:62a0) push hl push bc ld hl, CardTypeTable cp $11 jr nc, .skipToTypeLoad ld c, a ld b, $00 add hl, bc .skipToTypeLoad ld a, [hl] pop bc pop hl ret CardTypeTable: ; 1e2b1 (7:62b1) db BOOSTER_CARD_TYPE_FIRE db BOOSTER_CARD_TYPE_GRASS db BOOSTER_CARD_TYPE_LIGHTNING db BOOSTER_CARD_TYPE_WATER db BOOSTER_CARD_TYPE_FIGHTING db BOOSTER_CARD_TYPE_PSYCHIC db BOOSTER_CARD_TYPE_COLORLESS db BOOSTER_CARD_TYPE_TRAINER db BOOSTER_CARD_TYPE_ENERGY db BOOSTER_CARD_TYPE_ENERGY db BOOSTER_CARD_TYPE_ENERGY db BOOSTER_CARD_TYPE_ENERGY db BOOSTER_CARD_TYPE_ENERGY db BOOSTER_CARD_TYPE_ENERGY db BOOSTER_CARD_TYPE_ENERGY db BOOSTER_CARD_TYPE_TRAINER db BOOSTER_CARD_TYPE_TRAINER FindTotalTypeChances: ; 1e2c2 (7:62c2) ld c, BOOSTER_CARD_TYPE_AMOUNT xor a ld hl, wBoosterTempTypeChanceTable .deleteTempTypeChanceTableLoop ld [hli], a dec c jr nz, .deleteTempTypeChanceTableLoop ld [wd4ca], a ld bc, $00 .checkIfTypeIsValid push bc ld hl, wBoosterAmountOfCardTypeTable add hl, bc ld a, [hl] or a jr z, .amountOfTypeOrChanceZero ld hl, wBoosterDataTypeChanceData add hl, bc ld a, [hl] or a jr z, .amountOfTypeOrChanceZero ld hl, wBoosterTempTypeChanceTable add hl, bc ld [hl], a ld a, [wd4ca] add [hl] ld [wd4ca], a .amountOfTypeOrChanceZero pop bc inc c ld a, c cp $09 jr c, .checkIfTypeIsValid ld a, [wd4ca] ret DetermineBoosterCardType: ; 1e2fa (7:62fa) ld [wd4ca], a ld c, $00 ld hl, wBoosterTempTypeChanceTable .loopThroughCardTypes ld a, [hl] or a jr z, .skipNoChanceType ld a, [wd4ca] sub [hl] ld [wd4ca], a jr c, .foundCardType .skipNoChanceType inc hl inc c ld a, c cp a, BOOSTER_CARD_TYPE_AMOUNT jr c, .loopThroughCardTypes ld a, $08 .foundCardType ld a, c ld [wBoosterSelectedCardType], a ret FindBoosterCard: ; 1e31d (7:631d) ld a, [wBoosterSelectedCardType] ld c, a ld b, $00 ld hl, wBoosterAmountOfCardTypeTable add hl, bc ld a, [hl] call Random ld [wd4ca], a ld hl, wBoosterViableCardList .findMatchingCardLoop ld a, [hli] or a jr z, .noValidCardFound ld [wBoosterTempData], a ld a, [wBoosterSelectedCardType] cp [hl] jr nz, .cardIncorrectType ld a, [wd4ca] or a jr z, .returnWithCurrentCard dec a ld [wd4ca], a .cardIncorrectType inc hl jr .findMatchingCardLoop .returnWithCurrentCard or a ret .noValidCardFound rst $38 scf ret ;lowers the chance of getting the same type multiple times UpdateBoosterCardTypesChanceByte: ; 1e350 (7:6350) push hl push bc ld a, [wBoosterSelectedCardType] ld c, a ld b, $00 ld hl, wBoosterDataTypeChanceData add hl, bc ld a,[wBoosterDataAveragedChance] ld c, a ld a, [hl] sub c ld [hl], a jr z, .chanceLessThanOne jr nc, .stillSomeChanceLeft .chanceLessThanOne ld a, $01 ld [hl], a .stillSomeChanceLeft pop bc pop hl ret GenerateBoosterEnergy: ; 1e3db (7:63db) ld hl, wBoosterDataEnergyFunctionPointer + 1 ld a, [hld] or a jr z, .noFunctionPointer ld l, [hl] ld h, a jp hl .noFunctionPointer ld a, [hl] or a ret z push af call AddBoosterEnergyToWram pop af ret AddBoosterEnergyToWram: ; 1e380 (7:6380) ld [wBoosterTempData], a call AddCardToBoosterEnergies ret GenerateEndingEnergy: ; 1e387 (7:6387) ld a, $06 call Random add a, $01 jr AddBoosterEnergyToWram GenerateRandomEnergyBoosterPack: ; 1e390 (7:6390) ld a, $0a .generateEnergyLoop push af call GenerateEndingEnergy pop af dec a jr nz, .generateEnergyLoop jr ZeroBoosterRarityData GenerateEnergyBoosterLightningFire: ; 1e39c (7:639c) ld hl, EnergyBoosterLightningFireData jr CreateEnergyBooster GenerateEnergyBoosterWaterFighting: ; 1e3a1 (7:63a1) ld hl, EnergyBoosterWaterFightingData jr CreateEnergyBooster GenerateEnergyBoosterGrassPsychic: ; 1e3a6 (7:63a6) ld hl, EnergyBoosterGrassPsychicData jr CreateEnergyBooster CreateEnergyBooster: ; 1e3ab (7:63ab) ld b, $02 .addTwoEnergiesToBoosterLoop ld c, $05 .addEnergyToBoosterLoop push hl push bc ld a, [hl] call AddBoosterEnergyToWram pop bc pop hl dec c jr nz, .addEnergyToBoosterLoop inc hl dec b jr nz, .addTwoEnergiesToBoosterLoop ZeroBoosterRarityData: xor a ld [wBoosterDataCommonAmount], a ld [wBoosterDataUncommonAmount], a ld [wBoosterDataRareAmount], a ret EnergyBoosterLightningFireData: db LIGHTNING_ENERGY, FIRE_ENERGY EnergyBoosterWaterFightingData: db WATER_ENERGY, FIGHTING_ENERGY EnergyBoosterGrassPsychicData: db GRASS_ENERGY, PSYCHIC_ENERGY AddCardToBoosterEnergies: ; 1e3cf (7:63cf) push hl ld hl, wPlayerDeck + $b call CopyToFirstEmptyByte call AddBoosterCardToTempCardCollection pop hl ret AddCardToBoosterList: ; 1e3db (7:63db) push hl ld hl, wPlayerDeck call CopyToFirstEmptyByte call AddBoosterCardToTempCardCollection pop hl ret CopyToFirstEmptyByte: ; 1e3e7 (7:63e7) ld a, [hli] or a jr nz, CopyToFirstEmptyByte dec hl ld a, [wBoosterTempData] ld [hli], a xor a ld [hl], a ret CopyBoosterEnergiesToBooster: ; 1e3f3 (7:63f3) push hl ld hl, wPlayerDeck + $b .loopThroughExtraCards ld a, [hli] or a jr z, .endOfCards ld [wBoosterTempData], a push hl ld hl, wPlayerDeck call CopyToFirstEmptyByte pop hl jr .loopThroughExtraCards .endOfCards pop hl ret AddBoosterCardsToCollection:; 1e40a (7:640a) push hl ld hl, wPlayerDeck .addCardsLoop ld a, [hli] or a jr z, .noCardsLeft call AddCardToCollection jr .addCardsLoop .noCardsLeft pop hl ret AddBoosterCardToTempCardCollection: ; 1e419 (7:6419) push hl ld h, wTempCardCollection >> 8 ld a, [wBoosterTempData] ld l, a inc [hl] pop hl ret CheckByteInWramZeroed: ; 1e423 (7:6423) push hl ld h, wTempCardCollection >> 8 ld a, [wBoosterTempData] ld l, a ld a, [hl] pop hl cp $01 ccf ret ;clears wPlayerDeck and wTempCardCollection ;copies rarity amounts to ram and averages them into wBoosterDataAveragedChance InitBoosterData: ; 1e430 (7:6430) ld c, $16 ld hl, wPlayerDeck xor a .clearPlayerDeckLoop ld [hli], a dec c jr nz, .clearPlayerDeckLoop ld c, $00 ld hl, wTempCardCollection xor a .clearTempCardCollectionLoop ld [hli], a dec c jr nz, .clearTempCardCollectionLoop call FindBoosterDataPointer ld de, wBoosterDataRarityIndex ld bc, $c call CopyData call LoadRarityAmountsToWram ld bc, $0 ld d, BOOSTER_CARD_TYPE_AMOUNT ld e, $0 ld hl, wBoosterDataTypeChanceData .addChanceBytesLoop ld a, [hli] or a jr z, .skipChanceByte add c ld c, a inc e .skipChanceByte dec d jr nz, .addChanceBytesLoop call DivideBCbyDE ld a, c ld [wBoosterDataAveragedChance], a ret FindBoosterDataPointer: ; 1e46f (7:646f) push bc ld a, [wBoosterDataIndex] add a ld c, a ld b, $0 ld hl, BoosterData_PtrTbl add hl, bc ld a, [hli] ld h, [hl] ld l, a pop bc ret BoosterData_PtrTbl: ; 1e480 (7:6480) dw BoosterData_1e4e4 dw BoosterData_1e4f0 dw BoosterData_1e4fc dw BoosterData_1e508 dw BoosterData_1e514 dw BoosterData_1e520 dw BoosterData_1e52c dw BoosterData_1e538 dw BoosterData_1e544 dw BoosterData_1e550 dw BoosterData_1e55c dw BoosterData_1e568 dw BoosterData_1e574 dw BoosterData_1e580 dw BoosterData_1e58c dw BoosterData_1e598 dw BoosterData_1e5a4 dw BoosterData_1e5b0 dw BoosterData_1e5bc dw BoosterData_1e5c8 dw BoosterData_1e5d4 dw BoosterData_1e5e0 dw BoosterData_1e5ec dw BoosterData_1e5f8 dw BoosterData_1e604 dw BoosterData_1e610 dw BoosterData_1e61c dw BoosterData_1e628 dw BoosterData_1e634 LoadRarityAmountsToWram: ; 1e4ba (7:64ba) ld a, [wBoosterDataRarityIndex] add a add a ld c, a ld b, $00 ld hl, BoosterRarityAmountTable add hl, bc inc hl ld a, [hli] ld [wBoosterDataCommonAmount], a ld a, [hli] ld [wBoosterDataUncommonAmount], a ld a, [hli] ld [wBoosterDataRareAmount], a ret BoosterRarityAmountTable: ; 1e4d4 (7::64d4) db $01, $05, $03, $01 ; other, commons, uncommons, rares db $01, $05, $03, $01 ; other, commons, uncommons, rares db $00, $06, $03, $01 ; other, commons, uncommons, rares db $00, $06, $03, $01 ; other, commons, uncommons, rares BoosterData_1e4e4:: ; 1e4e4 (7:64e4) db $00 ;booster rarity table index dw GenerateEndingEnergy ; energy or energy generation function ; Card Type Chances db $14 ; Grass Type Chance db $14 ; Fire Type Chance db $14 ; Water Type Chance db $14 ; Lightning Type Chance db $14 ; Fighting Type Chance db $14 ; Psychic Type Chance db $14 ; Colorless Type Chance db $14 ; Trainer Card Chance db $00 ; Energy Card Chance BoosterData_1e4f0:: ; 1e4f0 (7:64f0) db $00 ;booster rarity table index dw GRASS_ENERGY ; energy or energy generation function ; Card Type Chances db $30 ; Grass Type Chance db $10 ; Fire Type Chance db $10 ; Water Type Chance db $10 ; Lightning Type Chance db $10 ; Fighting Type Chance db $10 ; Psychic Type Chance db $10 ; Colorless Type Chance db $10 ; Trainer Card Chance db $00 ; Energy Card Chance BoosterData_1e4fc:: ; 1e4fc (7:64fc) db $00 ;booster rarity table index dw FIRE_ENERGY ; energy or energy generation function ; Card Type Chances db $10 ; Grass Type Chance db $30 ; Fire Type Chance db $10 ; Water Type Chance db $10 ; Lightning Type Chance db $10 ; Fighting Type Chance db $10 ; Psychic Type Chance db $10 ; Colorless Type Chance db $10 ; Trainer Card Chance db $00 ; Energy Card Chance BoosterData_1e508:: ; 1e508 (7:6508) db $00 ;booster rarity table index dw WATER_ENERGY ; energy or energy generation function ; Card Type Chances db $10 ; Grass Type Chance db $10 ; Fire Type Chance db $30 ; Water Type Chance db $10 ; Lightning Type Chance db $10 ; Fighting Type Chance db $10 ; Psychic Type Chance db $10 ; Colorless Type Chance db $10 ; Trainer Card Chance db $00 ; Energy Card Chance BoosterData_1e514:: ; 1e514 (7:6514) db $00 ;booster rarity table index dw LIGHTNING_ENERGY ; energy or energy generation function ; Card Type Chances db $10 ; Grass Type Chance db $10 ; Fire Type Chance db $10 ; Water Type Chance db $30 ; Lightning Type Chance db $10 ; Fighting Type Chance db $10 ; Psychic Type Chance db $10 ; Colorless Type Chance db $10 ; Trainer Card Chance db $00 ; Energy Card Chance BoosterData_1e520:: ; 1e520 (7:6520) db $00 ;booster rarity table index dw FIGHTING_ENERGY ; energy or energy generation function ; Card Type Chances db $10 ; Grass Type Chance db $10 ; Fire Type Chance db $10 ; Water Type Chance db $10 ; Lightning Type Chance db $30 ; Fighting Type Chance db $10 ; Psychic Type Chance db $10 ; Colorless Type Chance db $10 ; Trainer Card Chance db $00 ; Energy Card Chance BoosterData_1e52c:: ; 1e52c (7:652c) db $00 ;booster rarity table index dw GenerateEndingEnergy ; energy or energy generation function ; Card Type Chances db $10 ; Grass Type Chance db $10 ; Fire Type Chance db $10 ; Water Type Chance db $10 ; Lightning Type Chance db $10 ; Fighting Type Chance db $10 ; Psychic Type Chance db $10 ; Colorless Type Chance db $30 ; Trainer Card Chance db $00 ; Energy Card Chance BoosterData_1e538:: ; 1e538 (7:6538) db $01 ;booster rarity table index dw GenerateEndingEnergy ; energy or energy generation function ; Card Type Chances db $14 ; Grass Type Chance db $14 ; Fire Type Chance db $14 ; Water Type Chance db $14 ; Lightning Type Chance db $14 ; Fighting Type Chance db $14 ; Psychic Type Chance db $14 ; Colorless Type Chance db $14 ; Trainer Card Chance db $00 ; Energy Card Chance BoosterData_1e544:: ; 1e544 (7:6544) db $01 ;booster rarity table index dw GRASS_ENERGY ; energy or energy generation function ; Card Type Chances db $30 ; Grass Type Chance db $10 ; Fire Type Chance db $10 ; Water Type Chance db $10 ; Lightning Type Chance db $10 ; Fighting Type Chance db $10 ; Psychic Type Chance db $10 ; Colorless Type Chance db $10 ; Trainer Card Chance db $00 ; Energy Card Chance BoosterData_1e550:: ; 1e550 (7:6550) db $01 ;booster rarity table index dw FIRE_ENERGY ; energy or energy generation function ; Card Type Chances db $14 ; Grass Type Chance db $14 ; Fire Type Chance db $14 ; Water Type Chance db $14 ; Lightning Type Chance db $14 ; Fighting Type Chance db $14 ; Psychic Type Chance db $14 ; Colorless Type Chance db $14 ; Trainer Card Chance db $00 ; Energy Card Chance BoosterData_1e55c:: ; 1e55c (7:655c) db $01 ;booster rarity table index dw WATER_ENERGY ; energy or energy generation function ; Card Type Chances db $10 ; Grass Type Chance db $10 ; Fire Type Chance db $30 ; Water Type Chance db $10 ; Lightning Type Chance db $10 ; Fighting Type Chance db $10 ; Psychic Type Chance db $10 ; Colorless Type Chance db $10 ; Trainer Card Chance db $00 ; Energy Card Chance BoosterData_1e568:: ; 1e568 (7:6568) db $01 ;booster rarity table index dw FIGHTING_ENERGY ; energy or energy generation function ; Card Type Chances db $10 ; Grass Type Chance db $10 ; Fire Type Chance db $10 ; Water Type Chance db $10 ; Lightning Type Chance db $30 ; Fighting Type Chance db $10 ; Psychic Type Chance db $10 ; Colorless Type Chance db $10 ; Trainer Card Chance db $00 ; Energy Card Chance BoosterData_1e574:: ; 1e574 (7:6574) db $01 ;booster rarity table index dw PSYCHIC_ENERGY ; energy or energy generation function ; Card Type Chances db $10 ; Grass Type Chance db $10 ; Fire Type Chance db $10 ; Water Type Chance db $10 ; Lightning Type Chance db $10 ; Fighting Type Chance db $30 ; Psychic Type Chance db $10 ; Colorless Type Chance db $10 ; Trainer Card Chance db $00 ; Energy Card Chance BoosterData_1e580:: ; 1e580 (7:6580) db $01 ;booster rarity table index dw GenerateEndingEnergy ; energy or energy generation function ; Card Type Chances db $10 ; Grass Type Chance db $10 ; Fire Type Chance db $10 ; Water Type Chance db $10 ; Lightning Type Chance db $10 ; Fighting Type Chance db $10 ; Psychic Type Chance db $10 ; Colorless Type Chance db $30 ; Trainer Card Chance db $00 ; Energy Card Chance BoosterData_1e58c:: ; 1e58c (7:658c) db $02 ;booster rarity table index dw $0000 ; energy or energy generation function ; Card Type Chances db $11 ; Grass Type Chance db $11 ; Fire Type Chance db $11 ; Water Type Chance db $11 ; Lightning Type Chance db $11 ; Fighting Type Chance db $11 ; Psychic Type Chance db $11 ; Colorless Type Chance db $11 ; Trainer Card Chance db $11 ; Energy Card Chance BoosterData_1e598:: ; 1e598 (7:6598) db $02 ;booster rarity table index dw $0000 ; energy or energy generation function ; Card Type Chances db $30 ; Grass Type Chance db $0C ; Fire Type Chance db $0C ; Water Type Chance db $0C ; Lightning Type Chance db $0C ; Fighting Type Chance db $0C ; Psychic Type Chance db $16 ; Colorless Type Chance db $0C ; Trainer Card Chance db $0C ; Energy Card Chance BoosterData_1e5a4:: ; 1e5a4 (7:65a4) db $02 ;booster rarity table index dw $0000 ; energy or energy generation function ; Card Type Chances db $0C ; Grass Type Chance db $0C ; Fire Type Chance db $30 ; Water Type Chance db $0C ; Lightning Type Chance db $0C ; Fighting Type Chance db $0C ; Psychic Type Chance db $16 ; Colorless Type Chance db $0C ; Trainer Card Chance db $0C ; Energy Card Chance BoosterData_1e5b0:: ; 1e5b0 (7:65b0) db $02 ;booster rarity table index dw $0000 ; energy or energy generation function ; Card Type Chances db $0C ; Grass Type Chance db $0C ; Fire Type Chance db $0C ; Water Type Chance db $30 ; Lightning Type Chance db $0C ; Fighting Type Chance db $0C ; Psychic Type Chance db $16 ; Colorless Type Chance db $0C ; Trainer Card Chance db $0C ; Energy Card Chance BoosterData_1e5bc:: ; 1e5bc (7:65bc) db $02 ;booster rarity table index dw $0000 ; energy or energy generation function ; Card Type Chances db $0C ; Grass Type Chance db $0C ; Fire Type Chance db $0C ; Water Type Chance db $0C ; Lightning Type Chance db $30 ; Fighting Type Chance db $0C ; Psychic Type Chance db $16 ; Colorless Type Chance db $0C ; Trainer Card Chance db $0C ; Energy Card Chance BoosterData_1e5c8:: ; 1e5c8 (7:65c8) db $02 ;booster rarity table index dw $0000 ; energy or energy generation function ; Card Type Chances db $0C ; Grass Type Chance db $0C ; Fire Type Chance db $0C ; Water Type Chance db $0C ; Lightning Type Chance db $0C ; Fighting Type Chance db $0C ; Psychic Type Chance db $16 ; Colorless Type Chance db $30 ; Trainer Card Chance db $0C ; Energy Card Chance BoosterData_1e5d4:: ; 1e5d4 (7:65d4) db $03 ;booster rarity table index dw $0000 ; energy or energy generation function ; Card Type Chances db $14 ; Grass Type Chance db $14 ; Fire Type Chance db $14 ; Water Type Chance db $14 ; Lightning Type Chance db $10 ; Fighting Type Chance db $14 ; Psychic Type Chance db $14 ; Colorless Type Chance db $18 ; Trainer Card Chance db $00 ; Energy Card Chance BoosterData_1e5e0:: ; 1e5e0 (7:65e0) db $03 ;booster rarity table index dw $0000 ; energy or energy generation function ; Card Type Chances db $30 ; Grass Type Chance db $10 ; Fire Type Chance db $10 ; Water Type Chance db $10 ; Lightning Type Chance db $10 ; Fighting Type Chance db $10 ; Psychic Type Chance db $10 ; Colorless Type Chance db $10 ; Trainer Card Chance db $00 ; Energy Card Chance BoosterData_1e5ec:: ; 1e5ec (7:65ec) db $03 ;booster rarity table index dw $0000 ; energy or energy generation function ; Card Type Chances db $10 ; Grass Type Chance db $10 ; Fire Type Chance db $30 ; Water Type Chance db $10 ; Lightning Type Chance db $10 ; Fighting Type Chance db $10 ; Psychic Type Chance db $10 ; Colorless Type Chance db $10 ; Trainer Card Chance db $00 ; Energy Card Chance BoosterData_1e5f8:: ; 1e5f8 (7:65f8) db $03 ;booster rarity table index dw $0000 ; energy or energy generation function ; Card Type Chances db $10 ; Grass Type Chance db $10 ; Fire Type Chance db $10 ; Water Type Chance db $10 ; Lightning Type Chance db $10 ; Fighting Type Chance db $30 ; Psychic Type Chance db $10 ; Colorless Type Chance db $10 ; Trainer Card Chance db $00 ; Energy Card Chance BoosterData_1e604:: ; 1e604 (7:6604) db $03 ;booster rarity table index dw $0000 ; energy or energy generation function ; Card Type Chances db $10 ; Grass Type Chance db $10 ; Fire Type Chance db $10 ; Water Type Chance db $10 ; Lightning Type Chance db $10 ; Fighting Type Chance db $10 ; Psychic Type Chance db $10 ; Colorless Type Chance db $30 ; Trainer Card Chance db $00 ; Energy Card Chance BoosterData_1e610:: ; 1e610 (7:6610) db $00 ;booster rarity table index dw GenerateEnergyBoosterLightningFire ; energy or energy generation function ; Card Type Chances db $00 ; Grass Type Chance db $00 ; Fire Type Chance db $00 ; Water Type Chance db $00 ; Lightning Type Chance db $00 ; Fighting Type Chance db $00 ; Psychic Type Chance db $00 ; Colorless Type Chance db $00 ; Trainer Card Chance db $00 ; Energy Card Chance BoosterData_1e61c:: ; 1e61c (7:661c) db $00 ;booster rarity table index dw GenerateEnergyBoosterWaterFighting ; energy or energy generation function ; Card Type Chances db $00 ; Grass Type Chance db $00 ; Fire Type Chance db $00 ; Water Type Chance db $00 ; Lightning Type Chance db $00 ; Fighting Type Chance db $00 ; Psychic Type Chance db $00 ; Colorless Type Chance db $00 ; Trainer Card Chance db $00 ; Energy Card Chance BoosterData_1e628:: ; 1e628 (7:6628) db $00 ;booster rarity table index dw GenerateEnergyBoosterGrassPsychic ; energy or energy generation function ; Card Type Chances db $00 ; Grass Type Chance db $00 ; Fire Type Chance db $00 ; Water Type Chance db $00 ; Lightning Type Chance db $00 ; Fighting Type Chance db $00 ; Psychic Type Chance db $00 ; Colorless Type Chance db $00 ; Trainer Card Chance db $00 ; Energy Card Chance BoosterData_1e634:: ; 1e634 (7:6634) db $00 ;booster rarity table index dw GenerateRandomEnergyBoosterPack ; energy or energy generation function ; Card Type Chances db $00 ; Grass Type Chance db $00 ; Fire Type Chance db $00 ; Water Type Chance db $00 ; Lightning Type Chance db $00 ; Fighting Type Chance db $00 ; Psychic Type Chance db $00 ; Colorless Type Chance db $00 ; Trainer Card Chance db $00 ; Energy Card Chance INCBIN "baserom.gbc",$1e640,$20000 - $1e640