GenerateBoosterPack: ; 1e1c4 (7:61c4) push hl push bc push de ld [wBoosterDataIndex], a .noCardsFoundLoop call InitBoosterData call GenerateBoosterEnergy call GenerateBoosterCard jr c, .noCardsFoundLoop call CopyBoosterEnergiesToBooster call AddBoosterCardsToCollection pop de pop bc pop hl ret GenerateBoosterCard: ; 1e1df (7:61df) ld a, STAR ld [wBoosterCurrRarity], a .generateCardLoop call FindCurrRarityChance ld a, [hl] or a jr z, .noMoreOfCurrentRarity call FindCardsInSetAndRarity call FindTotalTypeChances or a jr z, .noValidCards call Random call DetermineBoosterCardType call FindBoosterCard call UpdateBoosterCardTypesChanceByte call AddCardToBoosterList call FindCurrRarityChance dec [hl] jr .generateCardLoop .noMoreOfCurrentRarity ld a, [wBoosterCurrRarity] dec a ld [wBoosterCurrRarity], a bit 7, a jr z, .generateCardLoop or a ret .noValidCards rst $38 scf ret FindCurrRarityChance: ; 1e219 (7:6219) push bc ld hl, wBoosterDataCommonAmount ld a, [wBoosterCurrRarity] ld c, a ld b, $0 add hl, bc pop bc ret FindCardsInSetAndRarity: ; 1e226 (7:6226) ld c, BOOSTER_CARD_TYPE_AMOUNT ld hl, wBoosterAmountOfCardTypeTable xor a .deleteTypeTableLoop ld [hli], a dec c jr nz, .deleteTypeTableLoop xor a ld hl, wBoosterViableCardList ld [hl], a ld de, $1 .checkCardViableLoop push de ld a, e ld [wBoosterTempData], a call CheckByteInWramZeroed jr c, .finishedWithCurrentCard call CheckCardViable jr c, .finishedWithCurrentCard ld a, [wBoosterCurrentCardType] call GetCardType push af push hl ld c, a ld b, $00 ld hl, wBoosterAmountOfCardTypeTable add hl, bc inc [hl] pop hl ld a, [wBoosterTempData] ld [hli], a pop af ld [hli], a xor a ld [hl], a .finishedWithCurrentCard pop de inc e ld a, e cp NUM_CARDS + 1 jr c, .checkCardViableLoop ret CheckCardViable: ; 1e268 (7:6268) push bc ld a, e call GetCardHeader ld [wBoosterCurrentCardType], a ld a, b ld [wBoosterCurrentCardRarity], a ld a, c ld [wBoosterCurrentCardSet], a ld a, [wBoosterCurrentCardRarity] ld c, a ld a, [wBoosterCurrRarity] cp c jr nz, .invalidCard ld a, [wBoosterCurrentCardType] call GetCardType cp BOOSTER_CARD_TYPE_ENERGY jr z, .returnValidCard ld a, [wBoosterCurrentCardSet] swap a and $0f ld c, a ld a, [wBoosterDataCurrSet] cp c jr nz, .invalidCard .returnValidCard or a jr .return .invalidCard scf .return pop bc ret GetCardType: ; 1e2a0 (7:62a0) push hl push bc ld hl, CardTypeTable cp $11 jr nc, .skipToTypeLoad ld c, a ld b, $00 add hl, bc .skipToTypeLoad ld a, [hl] pop bc pop hl ret CardTypeTable: ; 1e2b1 (7:62b1) db BOOSTER_CARD_TYPE_FIRE db BOOSTER_CARD_TYPE_GRASS db BOOSTER_CARD_TYPE_LIGHTNING db BOOSTER_CARD_TYPE_WATER db BOOSTER_CARD_TYPE_FIGHTING db BOOSTER_CARD_TYPE_PSYCHIC db BOOSTER_CARD_TYPE_COLORLESS db BOOSTER_CARD_TYPE_TRAINER db BOOSTER_CARD_TYPE_ENERGY db BOOSTER_CARD_TYPE_ENERGY db BOOSTER_CARD_TYPE_ENERGY db BOOSTER_CARD_TYPE_ENERGY db BOOSTER_CARD_TYPE_ENERGY db BOOSTER_CARD_TYPE_ENERGY db BOOSTER_CARD_TYPE_ENERGY db BOOSTER_CARD_TYPE_TRAINER db BOOSTER_CARD_TYPE_TRAINER FindTotalTypeChances: ; 1e2c2 (7:62c2) ld c, BOOSTER_CARD_TYPE_AMOUNT xor a ld hl, wBoosterTempTypeChanceTable .deleteTempTypeChanceTableLoop ld [hli], a dec c jr nz, .deleteTempTypeChanceTableLoop ld [wd4ca], a ld bc, $00 .checkIfTypeIsValid push bc ld hl, wBoosterAmountOfCardTypeTable add hl, bc ld a, [hl] or a jr z, .amountOfTypeOrChanceZero ld hl, wBoosterDataTypeChanceData add hl, bc ld a, [hl] or a jr z, .amountOfTypeOrChanceZero ld hl, wBoosterTempTypeChanceTable add hl, bc ld [hl], a ld a, [wd4ca] add [hl] ld [wd4ca], a .amountOfTypeOrChanceZero pop bc inc c ld a, c cp $09 jr c, .checkIfTypeIsValid ld a, [wd4ca] ret DetermineBoosterCardType: ; 1e2fa (7:62fa) ld [wd4ca], a ld c, $00 ld hl, wBoosterTempTypeChanceTable .loopThroughCardTypes ld a, [hl] or a jr z, .skipNoChanceType ld a, [wd4ca] sub [hl] ld [wd4ca], a jr c, .foundCardType .skipNoChanceType inc hl inc c ld a, c cp a, BOOSTER_CARD_TYPE_AMOUNT jr c, .loopThroughCardTypes ld a, $08 .foundCardType ld a, c ld [wBoosterSelectedCardType], a ret FindBoosterCard: ; 1e31d (7:631d) ld a, [wBoosterSelectedCardType] ld c, a ld b, $00 ld hl, wBoosterAmountOfCardTypeTable add hl, bc ld a, [hl] call Random ld [wd4ca], a ld hl, wBoosterViableCardList .findMatchingCardLoop ld a, [hli] or a jr z, .noValidCardFound ld [wBoosterTempData], a ld a, [wBoosterSelectedCardType] cp [hl] jr nz, .cardIncorrectType ld a, [wd4ca] or a jr z, .returnWithCurrentCard dec a ld [wd4ca], a .cardIncorrectType inc hl jr .findMatchingCardLoop .returnWithCurrentCard or a ret .noValidCardFound rst $38 scf ret ;lowers the chance of getting the same type multiple times UpdateBoosterCardTypesChanceByte: ; 1e350 (7:6350) push hl push bc ld a, [wBoosterSelectedCardType] ld c, a ld b, $00 ld hl, wBoosterDataTypeChanceData add hl, bc ld a,[wBoosterDataAveragedChance] ld c, a ld a, [hl] sub c ld [hl], a jr z, .chanceLessThanOne jr nc, .stillSomeChanceLeft .chanceLessThanOne ld a, $01 ld [hl], a .stillSomeChanceLeft pop bc pop hl ret GenerateBoosterEnergy: ; 1e3db (7:63db) ld hl, wBoosterDataEnergyFunctionPointer + 1 ld a, [hld] or a jr z, .noFunctionPointer ld l, [hl] ld h, a jp hl .noFunctionPointer ld a, [hl] or a ret z push af call AddBoosterEnergyToWram pop af ret AddBoosterEnergyToWram: ; 1e380 (7:6380) ld [wBoosterTempData], a call AddCardToBoosterEnergies ret GenerateEndingEnergy: ; 1e387 (7:6387) ld a, $06 call Random add a, $01 jr AddBoosterEnergyToWram GenerateRandomEnergyBoosterPack: ; 1e390 (7:6390) ld a, $0a .generateEnergyLoop push af call GenerateEndingEnergy pop af dec a jr nz, .generateEnergyLoop jr ZeroBoosterRarityData GenerateEnergyBoosterLightningFire: ; 1e39c (7:639c) ld hl, EnergyBoosterLightningFireData jr CreateEnergyBooster GenerateEnergyBoosterWaterFighting: ; 1e3a1 (7:63a1) ld hl, EnergyBoosterWaterFightingData jr CreateEnergyBooster GenerateEnergyBoosterGrassPsychic: ; 1e3a6 (7:63a6) ld hl, EnergyBoosterGrassPsychicData jr CreateEnergyBooster CreateEnergyBooster: ; 1e3ab (7:63ab) ld b, $02 .addTwoEnergiesToBoosterLoop ld c, $05 .addEnergyToBoosterLoop push hl push bc ld a, [hl] call AddBoosterEnergyToWram pop bc pop hl dec c jr nz, .addEnergyToBoosterLoop inc hl dec b jr nz, .addTwoEnergiesToBoosterLoop ZeroBoosterRarityData: xor a ld [wBoosterDataCommonAmount], a ld [wBoosterDataUncommonAmount], a ld [wBoosterDataRareAmount], a ret EnergyBoosterLightningFireData: db LIGHTNING_ENERGY, FIRE_ENERGY EnergyBoosterWaterFightingData: db WATER_ENERGY, FIGHTING_ENERGY EnergyBoosterGrassPsychicData: db GRASS_ENERGY, PSYCHIC_ENERGY AddCardToBoosterEnergies: ; 1e3cf (7:63cf) push hl ld hl, wPlayerDeck + $b call CopyToFirstEmptyByte call AddBoosterCardToTempCardCollection pop hl ret AddCardToBoosterList: ; 1e3db (7:63db) push hl ld hl, wPlayerDeck call CopyToFirstEmptyByte call AddBoosterCardToTempCardCollection pop hl ret CopyToFirstEmptyByte: ; 1e3e7 (7:63e7) ld a, [hli] or a jr nz, CopyToFirstEmptyByte dec hl ld a, [wBoosterTempData] ld [hli], a xor a ld [hl], a ret CopyBoosterEnergiesToBooster: ; 1e3f3 (7:63f3) push hl ld hl, wPlayerDeck + $b .loopThroughExtraCards ld a, [hli] or a jr z, .endOfCards ld [wBoosterTempData], a push hl ld hl, wPlayerDeck call CopyToFirstEmptyByte pop hl jr .loopThroughExtraCards .endOfCards pop hl ret AddBoosterCardsToCollection:; 1e40a (7:640a) push hl ld hl, wPlayerDeck .addCardsLoop ld a, [hli] or a jr z, .noCardsLeft call AddCardToCollection jr .addCardsLoop .noCardsLeft pop hl ret AddBoosterCardToTempCardCollection: ; 1e419 (7:6419) push hl ld h, wTempCardCollection >> 8 ld a, [wBoosterTempData] ld l, a inc [hl] pop hl ret CheckByteInWramZeroed: ; 1e423 (7:6423) push hl ld h, wTempCardCollection >> 8 ld a, [wBoosterTempData] ld l, a ld a, [hl] pop hl cp $01 ccf ret ;clears wPlayerDeck and wTempCardCollection ;copies rarity amounts to ram and averages them into wBoosterDataAveragedChance InitBoosterData: ; 1e430 (7:6430) ld c, $16 ld hl, wPlayerDeck xor a .clearPlayerDeckLoop ld [hli], a dec c jr nz, .clearPlayerDeckLoop ld c, $00 ld hl, wTempCardCollection xor a .clearTempCardCollectionLoop ld [hli], a dec c jr nz, .clearTempCardCollectionLoop call FindBoosterDataPointer ld de, wBoosterDataCurrSet ld bc, $c call CopyData call LoadRarityAmountsToWram ld bc, $0 ld d, BOOSTER_CARD_TYPE_AMOUNT ld e, $0 ld hl, wBoosterDataTypeChanceData .addChanceBytesLoop ld a, [hli] or a jr z, .skipChanceByte add c ld c, a inc e .skipChanceByte dec d jr nz, .addChanceBytesLoop call DivideBCbyDE ld a, c ld [wBoosterDataAveragedChance], a ret FindBoosterDataPointer: ; 1e46f (7:646f) push bc ld a, [wBoosterDataIndex] add a ld c, a ld b, $0 ld hl, BoosterData_PtrTbl add hl, bc ld a, [hli] ld h, [hl] ld l, a pop bc ret BoosterData_PtrTbl: ; 1e480 (7:6480) dw PackColoNeutral dw PackColoGrass dw PackColoFire dw PackColoWater dw PackColoLightning dw PackColoFighting dw PackColoTrainer dw PackEvoNeutral dw PackEvoGrass dw PackEvoNeutralFireEnergy dw PackEvoWater dw PackEvoFighting dw PackEvoPsychic dw PackEvoTrainer dw PackMysteryNeutral dw PackMysteryGrassColorless dw PackMysteryWaterColorless dw PackLightningColorless dw PackMysteryFightingColorless dw PackMysteryTrainerColorless dw PackLabTrainerLessFighting dw PackLabGrass dw PackLabWater dw PackLabPsychic dw PackLabTrainer dw PackEnergyLightningFire dw PackEnergyWaterFighting dw PackEnergyGrassPsychic dw PackRandomEnergies LoadRarityAmountsToWram: ; 1e4ba (7:64ba) ld a, [wBoosterDataCurrSet] add a add a ld c, a ld b, $00 ld hl, BoosterSetRarityAmountTable add hl, bc inc hl ld a, [hli] ld [wBoosterDataCommonAmount], a ld a, [hli] ld [wBoosterDataUncommonAmount], a ld a, [hli] ld [wBoosterDataRareAmount], a ret BoosterSetRarityAmountTable: ; 1e4d4 (7::64d4) db $01, $05, $03, $01 ; other, commons, uncommons, rares db $01, $05, $03, $01 ; other, commons, uncommons, rares db $00, $06, $03, $01 ; other, commons, uncommons, rares db $00, $06, $03, $01 ; other, commons, uncommons, rares PackColoNeutral:: ; 1e4e4 (7:64e4) db COLOSSEUM >> 4 ; booster pack set dw GenerateEndingEnergy ; energy or energy generation function ; Card Type Chances db $14 ; Grass Type Chance db $14 ; Fire Type Chance db $14 ; Water Type Chance db $14 ; Lightning Type Chance db $14 ; Fighting Type Chance db $14 ; Psychic Type Chance db $14 ; Colorless Type Chance db $14 ; Trainer Card Chance db $00 ; Energy Card Chance PackColoGrass:: ; 1e4f0 (7:64f0) db COLOSSEUM >> 4 ; booster pack set dw GRASS_ENERGY ; energy or energy generation function ; Card Type Chances db $30 ; Grass Type Chance db $10 ; Fire Type Chance db $10 ; Water Type Chance db $10 ; Lightning Type Chance db $10 ; Fighting Type Chance db $10 ; Psychic Type Chance db $10 ; Colorless Type Chance db $10 ; Trainer Card Chance db $00 ; Energy Card Chance PackColoFire:: ; 1e4fc (7:64fc) db COLOSSEUM >> 4 ; booster pack set dw FIRE_ENERGY ; energy or energy generation function ; Card Type Chances db $10 ; Grass Type Chance db $30 ; Fire Type Chance db $10 ; Water Type Chance db $10 ; Lightning Type Chance db $10 ; Fighting Type Chance db $10 ; Psychic Type Chance db $10 ; Colorless Type Chance db $10 ; Trainer Card Chance db $00 ; Energy Card Chance PackColoWater:: ; 1e508 (7:6508) db COLOSSEUM >> 4 ; booster pack set dw WATER_ENERGY ; energy or energy generation function ; Card Type Chances db $10 ; Grass Type Chance db $10 ; Fire Type Chance db $30 ; Water Type Chance db $10 ; Lightning Type Chance db $10 ; Fighting Type Chance db $10 ; Psychic Type Chance db $10 ; Colorless Type Chance db $10 ; Trainer Card Chance db $00 ; Energy Card Chance PackColoLightning:: ; 1e514 (7:6514) db COLOSSEUM >> 4 ; booster pack set dw LIGHTNING_ENERGY ; energy or energy generation function ; Card Type Chances db $10 ; Grass Type Chance db $10 ; Fire Type Chance db $10 ; Water Type Chance db $30 ; Lightning Type Chance db $10 ; Fighting Type Chance db $10 ; Psychic Type Chance db $10 ; Colorless Type Chance db $10 ; Trainer Card Chance db $00 ; Energy Card Chance PackColoFighting:: ; 1e520 (7:6520) db COLOSSEUM >> 4 ; booster pack set dw FIGHTING_ENERGY ; energy or energy generation function ; Card Type Chances db $10 ; Grass Type Chance db $10 ; Fire Type Chance db $10 ; Water Type Chance db $10 ; Lightning Type Chance db $30 ; Fighting Type Chance db $10 ; Psychic Type Chance db $10 ; Colorless Type Chance db $10 ; Trainer Card Chance db $00 ; Energy Card Chance PackColoTrainer:: ; 1e52c (7:652c) db COLOSSEUM >> 4 ; booster pack set dw GenerateEndingEnergy ; energy or energy generation function ; Card Type Chances db $10 ; Grass Type Chance db $10 ; Fire Type Chance db $10 ; Water Type Chance db $10 ; Lightning Type Chance db $10 ; Fighting Type Chance db $10 ; Psychic Type Chance db $10 ; Colorless Type Chance db $30 ; Trainer Card Chance db $00 ; Energy Card Chance PackEvoNeutral:: ; 1e538 (7:6538) db EVOLUTION >> 4 ; booster pack set dw GenerateEndingEnergy ; energy or energy generation function ; Card Type Chances db $14 ; Grass Type Chance db $14 ; Fire Type Chance db $14 ; Water Type Chance db $14 ; Lightning Type Chance db $14 ; Fighting Type Chance db $14 ; Psychic Type Chance db $14 ; Colorless Type Chance db $14 ; Trainer Card Chance db $00 ; Energy Card Chance PackEvoGrass:: ; 1e544 (7:6544) db EVOLUTION >> 4 ; booster pack set dw GRASS_ENERGY ; energy or energy generation function ; Card Type Chances db $30 ; Grass Type Chance db $10 ; Fire Type Chance db $10 ; Water Type Chance db $10 ; Lightning Type Chance db $10 ; Fighting Type Chance db $10 ; Psychic Type Chance db $10 ; Colorless Type Chance db $10 ; Trainer Card Chance db $00 ; Energy Card Chance PackEvoNeutralFireEnergy:: ; 1e550 (7:6550) db EVOLUTION >> 4 ; booster pack set dw FIRE_ENERGY ; energy or energy generation function ; Card Type Chances db $14 ; Grass Type Chance db $14 ; Fire Type Chance db $14 ; Water Type Chance db $14 ; Lightning Type Chance db $14 ; Fighting Type Chance db $14 ; Psychic Type Chance db $14 ; Colorless Type Chance db $14 ; Trainer Card Chance db $00 ; Energy Card Chance PackEvoWater:: ; 1e55c (7:655c) db EVOLUTION >> 4 ; booster pack set dw WATER_ENERGY ; energy or energy generation function ; Card Type Chances db $10 ; Grass Type Chance db $10 ; Fire Type Chance db $30 ; Water Type Chance db $10 ; Lightning Type Chance db $10 ; Fighting Type Chance db $10 ; Psychic Type Chance db $10 ; Colorless Type Chance db $10 ; Trainer Card Chance db $00 ; Energy Card Chance PackEvoFighting:: ; 1e568 (7:6568) db EVOLUTION >> 4 ; booster pack set dw FIGHTING_ENERGY ; energy or energy generation function ; Card Type Chances db $10 ; Grass Type Chance db $10 ; Fire Type Chance db $10 ; Water Type Chance db $10 ; Lightning Type Chance db $30 ; Fighting Type Chance db $10 ; Psychic Type Chance db $10 ; Colorless Type Chance db $10 ; Trainer Card Chance db $00 ; Energy Card Chance PackEvoPsychic:: ; 1e574 (7:6574) db EVOLUTION >> 4 ; booster pack set dw PSYCHIC_ENERGY ; energy or energy generation function ; Card Type Chances db $10 ; Grass Type Chance db $10 ; Fire Type Chance db $10 ; Water Type Chance db $10 ; Lightning Type Chance db $10 ; Fighting Type Chance db $30 ; Psychic Type Chance db $10 ; Colorless Type Chance db $10 ; Trainer Card Chance db $00 ; Energy Card Chance PackEvoTrainer:: ; 1e580 (7:6580) db EVOLUTION >> 4 ; booster pack set dw GenerateEndingEnergy ; energy or energy generation function ; Card Type Chances db $10 ; Grass Type Chance db $10 ; Fire Type Chance db $10 ; Water Type Chance db $10 ; Lightning Type Chance db $10 ; Fighting Type Chance db $10 ; Psychic Type Chance db $10 ; Colorless Type Chance db $30 ; Trainer Card Chance db $00 ; Energy Card Chance PackMysteryNeutral:: ; 1e58c (7:658c) db MYSTERY >> 4 ; booster pack set dw $0000 ; energy or energy generation function ; Card Type Chances db $11 ; Grass Type Chance db $11 ; Fire Type Chance db $11 ; Water Type Chance db $11 ; Lightning Type Chance db $11 ; Fighting Type Chance db $11 ; Psychic Type Chance db $11 ; Colorless Type Chance db $11 ; Trainer Card Chance db $11 ; Energy Card Chance PackMysteryGrassColorless:: ; 1e598 (7:6598) db MYSTERY >> 4 ; booster pack set dw $0000 ; energy or energy generation function ; Card Type Chances db $30 ; Grass Type Chance db $0C ; Fire Type Chance db $0C ; Water Type Chance db $0C ; Lightning Type Chance db $0C ; Fighting Type Chance db $0C ; Psychic Type Chance db $16 ; Colorless Type Chance db $0C ; Trainer Card Chance db $0C ; Energy Card Chance PackMysteryWaterColorless:: ; 1e5a4 (7:65a4) db MYSTERY >> 4 ; booster pack set dw $0000 ; energy or energy generation function ; Card Type Chances db $0C ; Grass Type Chance db $0C ; Fire Type Chance db $30 ; Water Type Chance db $0C ; Lightning Type Chance db $0C ; Fighting Type Chance db $0C ; Psychic Type Chance db $16 ; Colorless Type Chance db $0C ; Trainer Card Chance db $0C ; Energy Card Chance PackLightningColorless:: ; 1e5b0 (7:65b0) db MYSTERY >> 4 ; booster pack set dw $0000 ; energy or energy generation function ; Card Type Chances db $0C ; Grass Type Chance db $0C ; Fire Type Chance db $0C ; Water Type Chance db $30 ; Lightning Type Chance db $0C ; Fighting Type Chance db $0C ; Psychic Type Chance db $16 ; Colorless Type Chance db $0C ; Trainer Card Chance db $0C ; Energy Card Chance PackMysteryFightingColorless:: ; 1e5bc (7:65bc) db MYSTERY >> 4 ; booster pack set dw $0000 ; energy or energy generation function ; Card Type Chances db $0C ; Grass Type Chance db $0C ; Fire Type Chance db $0C ; Water Type Chance db $0C ; Lightning Type Chance db $30 ; Fighting Type Chance db $0C ; Psychic Type Chance db $16 ; Colorless Type Chance db $0C ; Trainer Card Chance db $0C ; Energy Card Chance PackMysteryTrainerColorless:: ; 1e5c8 (7:65c8) db MYSTERY >> 4 ; booster pack set dw $0000 ; energy or energy generation function ; Card Type Chances db $0C ; Grass Type Chance db $0C ; Fire Type Chance db $0C ; Water Type Chance db $0C ; Lightning Type Chance db $0C ; Fighting Type Chance db $0C ; Psychic Type Chance db $16 ; Colorless Type Chance db $30 ; Trainer Card Chance db $0C ; Energy Card Chance PackLabTrainerLessFighting:: ; 1e5d4 (7:65d4) db LABORATORY >> 4 ; booster pack set dw $0000 ; energy or energy generation function ; Card Type Chances db $14 ; Grass Type Chance db $14 ; Fire Type Chance db $14 ; Water Type Chance db $14 ; Lightning Type Chance db $10 ; Fighting Type Chance db $14 ; Psychic Type Chance db $14 ; Colorless Type Chance db $18 ; Trainer Card Chance db $00 ; Energy Card Chance PackLabGrass:: ; 1e5e0 (7:65e0) db LABORATORY >> 4 ; booster pack set dw $0000 ; energy or energy generation function ; Card Type Chances db $30 ; Grass Type Chance db $10 ; Fire Type Chance db $10 ; Water Type Chance db $10 ; Lightning Type Chance db $10 ; Fighting Type Chance db $10 ; Psychic Type Chance db $10 ; Colorless Type Chance db $10 ; Trainer Card Chance db $00 ; Energy Card Chance PackLabWater:: ; 1e5ec (7:65ec) db LABORATORY >> 4 ; booster pack set dw $0000 ; energy or energy generation function ; Card Type Chances db $10 ; Grass Type Chance db $10 ; Fire Type Chance db $30 ; Water Type Chance db $10 ; Lightning Type Chance db $10 ; Fighting Type Chance db $10 ; Psychic Type Chance db $10 ; Colorless Type Chance db $10 ; Trainer Card Chance db $00 ; Energy Card Chance PackLabPsychic:: ; 1e5f8 (7:65f8) db LABORATORY >> 4 ; booster pack set dw $0000 ; energy or energy generation function ; Card Type Chances db $10 ; Grass Type Chance db $10 ; Fire Type Chance db $10 ; Water Type Chance db $10 ; Lightning Type Chance db $10 ; Fighting Type Chance db $30 ; Psychic Type Chance db $10 ; Colorless Type Chance db $10 ; Trainer Card Chance db $00 ; Energy Card Chance PackLabTrainer:: ; 1e604 (7:6604) db LABORATORY >> 4 ; booster pack set dw $0000 ; energy or energy generation function ; Card Type Chances db $10 ; Grass Type Chance db $10 ; Fire Type Chance db $10 ; Water Type Chance db $10 ; Lightning Type Chance db $10 ; Fighting Type Chance db $10 ; Psychic Type Chance db $10 ; Colorless Type Chance db $30 ; Trainer Card Chance db $00 ; Energy Card Chance PackEnergyLightningFire:: ; 1e610 (7:6610) db COLOSSEUM >> 4 ; booster pack set dw GenerateEnergyBoosterLightningFire ; energy or energy generation function ; Card Type Chances db $00 ; Grass Type Chance db $00 ; Fire Type Chance db $00 ; Water Type Chance db $00 ; Lightning Type Chance db $00 ; Fighting Type Chance db $00 ; Psychic Type Chance db $00 ; Colorless Type Chance db $00 ; Trainer Card Chance db $00 ; Energy Card Chance PackEnergyWaterFighting:: ; 1e61c (7:661c) db COLOSSEUM >> 4 ; booster pack set dw GenerateEnergyBoosterWaterFighting ; energy or energy generation function ; Card Type Chances db $00 ; Grass Type Chance db $00 ; Fire Type Chance db $00 ; Water Type Chance db $00 ; Lightning Type Chance db $00 ; Fighting Type Chance db $00 ; Psychic Type Chance db $00 ; Colorless Type Chance db $00 ; Trainer Card Chance db $00 ; Energy Card Chance PackEnergyGrassPsychic:: ; 1e628 (7:6628) db COLOSSEUM >> 4 ; booster pack set dw GenerateEnergyBoosterGrassPsychic ; energy or energy generation function ; Card Type Chances db $00 ; Grass Type Chance db $00 ; Fire Type Chance db $00 ; Water Type Chance db $00 ; Lightning Type Chance db $00 ; Fighting Type Chance db $00 ; Psychic Type Chance db $00 ; Colorless Type Chance db $00 ; Trainer Card Chance db $00 ; Energy Card Chance PackRandomEnergies:: ; 1e634 (7:6634) db COLOSSEUM >> 4 ; booster pack set dw GenerateRandomEnergyBoosterPack ; energy or energy generation function ; Card Type Chances db $00 ; Grass Type Chance db $00 ; Fire Type Chance db $00 ; Water Type Chance db $00 ; Lightning Type Chance db $00 ; Fighting Type Chance db $00 ; Psychic Type Chance db $00 ; Colorless Type Chance db $00 ; Trainer Card Chance db $00 ; Energy Card Chance INCBIN "baserom.gbc",$1e640,$20000 - $1e640