AIActionTable_GoGoRainDance: ; 14f8f (5:4f8f) dw .do_turn ; unused dw .do_turn dw .start_duel dw .forced_switch dw .ko_switch dw .take_prize .do_turn ; 14f9b (5:4f9b) call AIMainTurnLogic ret .start_duel ; 14f9f (5:4f9f) call InitAIDuelVars call .store_list_pointers call SetUpBossStartingHandAndDeck call TrySetUpBossStartingPlayArea ret nc call AIPlayInitialBasicCards ret .forced_switch ; 14fb0 (5:4fb0) call AIDecideBenchPokemonToSwitchTo ret .ko_switch ; 14fb4 (5:4fb4) call AIDecideBenchPokemonToSwitchTo ret .take_prize ; 14fb8 (5:4fb8) call AIPickPrizeCards ret .list_arena ; 14fbc (5:4fbc) db LAPRAS db HORSEA db GOLDEEN db SQUIRTLE db $00 .list_bench ; 14fc1 (5:4fc1) db SQUIRTLE db HORSEA db GOLDEEN db LAPRAS db $00 .list_retreat ; 14fc6 (5:4fc6) ai_retreat SQUIRTLE, -3 ai_retreat WARTORTLE, -2 ai_retreat HORSEA, -1 db $00 .list_energy ; 14fcd (5:4fcd) ai_energy SQUIRTLE, 2, +0 ai_energy WARTORTLE, 3, +0 ai_energy BLASTOISE, 5, +0 ai_energy GOLDEEN, 1, +0 ai_energy SEAKING, 2, +0 ai_energy HORSEA, 2, +0 ai_energy SEADRA, 3, +0 ai_energy LAPRAS, 3, +0 db $00 .list_prize ; 14fe6 (5:4fe6) db GAMBLER db ENERGY_RETRIEVAL db SUPER_ENERGY_RETRIEVAL db BLASTOISE db $00 .store_list_pointers ; 14feb (5:4feb) store_list_pointer wAICardListAvoidPrize, .list_prize store_list_pointer wAICardListArenaPriority, .list_arena store_list_pointer wAICardListBenchPriority, .list_bench store_list_pointer wAICardListPlayFromHandPriority, .list_bench ; missing store_list_pointer wAICardListRetreatBonus, .list_retreat store_list_pointer wAICardListEnergyBonus, .list_energy ret ; 0x15019