AIActionTable_ImRonald: ; 152bd (5:52bd) dw .do_turn ; unused dw .do_turn dw .start_duel dw .forced_switch dw .ko_switch dw .take_prize .do_turn ; 152c9 (5:52c9) call AIMainTurnLogic ret .start_duel ; 152cd (5:52cd) call InitAIDuelVars call .store_list_pointers call SetUpBossStartingHandAndDeck call TrySetUpBossStartingPlayArea ret nc call AIPlayInitialBasicCards ret .forced_switch ; 152de (5:52de) call AIDecideBenchPokemonToSwitchTo ret .ko_switch ; 152e2 (5:52e2) call AIDecideBenchPokemonToSwitchTo ret .take_prize ; 152e6 (5:52e6) call AIPickPrizeCards ret .list_arena ; 152ea (5:52ea) db LAPRAS db SEEL db CHARMANDER db CUBONE db SQUIRTLE db GROWLITHE db $00 .list_bench ; 152f1 (5:52f1) db CHARMANDER db SQUIRTLE db SEEL db CUBONE db GROWLITHE db LAPRAS db $00 .list_retreat ; 152f8 (5:52f8) db $00 .list_energy ; 152f9 (5:52f9) ai_energy CHARMANDER, 3, +0 ai_energy CHARMELEON, 5, +0 ai_energy GROWLITHE, 2, +0 ai_energy ARCANINE2, 4, +0 ai_energy SQUIRTLE, 2, +0 ai_energy WARTORTLE, 3, +0 ai_energy SEEL, 3, +0 ai_energy DEWGONG, 4, +0 ai_energy LAPRAS, 3, +0 ai_energy CUBONE, 3, +0 ai_energy MAROWAK1, 3, +0 db $00 .list_prize ; 1531b (5:531b) db LAPRAS db $00 .store_list_pointers ; 1531d (5:531d) store_list_pointer wAICardListAvoidPrize, .list_prize store_list_pointer wAICardListArenaPriority, .list_arena store_list_pointer wAICardListBenchPriority, .list_bench store_list_pointer wAICardListPlayFromHandPriority, .list_bench ; missing store_list_pointer wAICardListRetreatBonus, .list_retreat store_list_pointer wAICardListEnergyBonus, .list_energy ret ; 0x1534b