AIActionTable_InvincibleRonald: ; 153e8 (5:53e8) dw .do_turn ; unused dw .do_turn dw .start_duel dw .forced_switch dw .ko_switch dw .take_prize .do_turn ; 153f4 (5:53f4) call AIMainTurnLogic ret .start_duel ; 153f8 (5:53f8) call InitAIDuelVars call .store_list_pointers call SetUpBossStartingHandAndDeck call TrySetUpBossStartingPlayArea ret nc call AIPlayInitialBasicCards ret .forced_switch ; 15409 (5:5409) call AIDecideBenchPokemonToSwitchTo ret .ko_switch ; 1540d (5:540d) call AIDecideBenchPokemonToSwitchTo ret .take_prize ; 15411 (5:5411) call AIPickPrizeCards ret .list_arena ; 15415 (5:5415) db KANGASKHAN db MAGMAR2 db CHANSEY db GEODUDE db SCYTHER db GRIMER db $00 .list_bench ; 1541c (5:541c) db GRIMER db SCYTHER db GEODUDE db CHANSEY db MAGMAR2 db KANGASKHAN db $00 .list_retreat ; 15423 (5:5423) ai_retreat GRIMER, -1 db $00 .list_energy ; 15426 (5:5426) ai_energy GRIMER, 1, -1 ai_energy MUK, 3, -1 ai_energy SCYTHER, 4, +1 ai_energy MAGMAR2, 2, +0 ai_energy GEODUDE, 2, +0 ai_energy GRAVELER, 3, +0 ai_energy CHANSEY, 4, +0 ai_energy KANGASKHAN, 4, -1 db $00 .list_prize ; 1543f (5:543f) db GAMBLER db $00 .store_list_pointers ; 15441 (5:5441) store_list_pointer wAICardListAvoidPrize, .list_prize store_list_pointer wAICardListArenaPriority, .list_arena store_list_pointer wAICardListBenchPriority, .list_bench store_list_pointer wAICardListPlayFromHandPriority, .list_bench ; missing store_list_pointer wAICardListRetreatBonus, .list_retreat store_list_pointer wAICardListEnergyBonus, .list_energy ret ; 0x1546f