AIActionTable_FireCharge: dw .do_turn ; unused dw .do_turn dw .start_duel dw .forced_switch dw .ko_switch dw .take_prize .do_turn call AIMainTurnLogic ret .start_duel call InitAIDuelVars call .store_list_pointers call SetUpBossStartingHandAndDeck call TrySetUpBossStartingPlayArea ret nc call AIPlayInitialBasicCards ret .forced_switch call AIDecideBenchPokemonToSwitchTo ret .ko_switch call AIDecideBenchPokemonToSwitchTo ret .take_prize call AIPickPrizeCards ret .list_arena db JIGGLYPUFF3 db CHANSEY db TAUROS db MAGMAR1 db JIGGLYPUFF1 db GROWLITHE db $00 .list_bench db JIGGLYPUFF3 db CHANSEY db GROWLITHE db MAGMAR1 db JIGGLYPUFF1 db TAUROS db $00 .list_retreat ai_retreat JIGGLYPUFF1, -1 ai_retreat CHANSEY, -1 ai_retreat GROWLITHE, -1 db $00 .list_energy ai_energy GROWLITHE, 3, +0 ai_energy ARCANINE2, 4, +0 ai_energy MAGMAR1, 3, +0 ai_energy JIGGLYPUFF1, 3, +0 ai_energy JIGGLYPUFF3, 2, +0 ai_energy WIGGLYTUFF, 3, +0 ai_energy CHANSEY, 4, +0 ai_energy TAUROS, 3, +0 db $00 .list_prize db GAMBLER db $00 .store_list_pointers store_list_pointer wAICardListAvoidPrize, .list_prize store_list_pointer wAICardListArenaPriority, .list_arena store_list_pointer wAICardListBenchPriority, .list_bench store_list_pointer wAICardListPlayFromHandPriority, .list_bench ; missing store_list_pointer wAICardListRetreatBonus, .list_retreat store_list_pointer wAICardListEnergyBonus, .list_energy ret