AIActionTable_FirstStrike: dw .do_turn ; unused dw .do_turn dw .start_duel dw .forced_switch dw .ko_switch dw .take_prize .do_turn call AIMainTurnLogic ret .start_duel call InitAIDuelVars call .store_list_pointers call SetUpBossStartingHandAndDeck call TrySetUpBossStartingPlayArea ret nc call AIPlayInitialBasicCards ret .forced_switch call AIDecideBenchPokemonToSwitchTo ret .ko_switch call AIDecideBenchPokemonToSwitchTo ret .take_prize call AIPickPrizeCards ret .list_arena db HITMONCHAN db MACHOP db HITMONLEE db MANKEY db $00 .list_bench db MACHOP db HITMONLEE db HITMONCHAN db MANKEY db $00 .list_retreat ai_retreat MACHOP, -1 ai_retreat MACHOKE, -1 ai_retreat MANKEY, -2 db $00 .list_energy ai_energy MACHOP, 3, +0 ai_energy MACHOKE, 4, +0 ai_energy MACHAMP, 4, -1 ai_energy HITMONCHAN, 3, +0 ai_energy HITMONLEE, 3, +0 ai_energy MANKEY, 2, -1 ai_energy PRIMEAPE, 3, -1 db $00 .list_prize db HITMONLEE db HITMONCHAN db $00 .store_list_pointers store_list_pointer wAICardListAvoidPrize, .list_prize store_list_pointer wAICardListArenaPriority, .list_arena store_list_pointer wAICardListBenchPriority, .list_bench store_list_pointer wAICardListPlayFromHandPriority, .list_bench ; missing store_list_pointer wAICardListRetreatBonus, .list_retreat store_list_pointer wAICardListEnergyBonus, .list_energy ret