AIActionTable_FlowerPower: dw .do_turn ; unused dw .do_turn dw .start_duel dw .forced_switch dw .ko_switch dw .take_prize .do_turn call AIMainTurnLogic ret .start_duel call InitAIDuelVars call .store_list_pointers call SetUpBossStartingHandAndDeck call TrySetUpBossStartingPlayArea ret nc call AIPlayInitialBasicCards ret .forced_switch call AIDecideBenchPokemonToSwitchTo ret .ko_switch call AIDecideBenchPokemonToSwitchTo ret .take_prize call AIPickPrizeCards ret .list_arena db ODDISH db EXEGGCUTE db BULBASAUR db $00 .list_bench db BULBASAUR db EXEGGCUTE db ODDISH db $00 .list_retreat ai_retreat GLOOM, -2 ai_retreat VILEPLUME, -2 ai_retreat BULBASAUR, -2 ai_retreat IVYSAUR, -2 db $00 .list_energy ai_energy BULBASAUR, 3, +0 ai_energy IVYSAUR, 4, +0 ai_energy VENUSAUR2, 4, +0 ai_energy ODDISH, 2, +0 ai_energy GLOOM, 3, -1 ai_energy VILEPLUME, 3, -1 ai_energy EXEGGCUTE, 3, +0 ai_energy EXEGGUTOR, 22, +0 db $00 .list_prize db VENUSAUR2 db $00 .store_list_pointers store_list_pointer wAICardListAvoidPrize, .list_prize store_list_pointer wAICardListArenaPriority, .list_arena store_list_pointer wAICardListBenchPriority, .list_bench store_list_pointer wAICardListPlayFromHandPriority, .list_bench ; missing store_list_pointer wAICardListRetreatBonus, .list_retreat store_list_pointer wAICardListEnergyBonus, .list_energy ret