AIActionTable_GoGoRainDance: dw .do_turn ; unused dw .do_turn dw .start_duel dw .forced_switch dw .ko_switch dw .take_prize .do_turn call AIMainTurnLogic ret .start_duel call InitAIDuelVars call .store_list_pointers call SetUpBossStartingHandAndDeck call TrySetUpBossStartingPlayArea ret nc call AIPlayInitialBasicCards ret .forced_switch call AIDecideBenchPokemonToSwitchTo ret .ko_switch call AIDecideBenchPokemonToSwitchTo ret .take_prize call AIPickPrizeCards ret .list_arena db LAPRAS db HORSEA db GOLDEEN db SQUIRTLE db $00 .list_bench db SQUIRTLE db HORSEA db GOLDEEN db LAPRAS db $00 .list_retreat ai_retreat SQUIRTLE, -3 ai_retreat WARTORTLE, -2 ai_retreat HORSEA, -1 db $00 .list_energy ai_energy SQUIRTLE, 2, +0 ai_energy WARTORTLE, 3, +0 ai_energy BLASTOISE, 5, +0 ai_energy GOLDEEN, 1, +0 ai_energy SEAKING, 2, +0 ai_energy HORSEA, 2, +0 ai_energy SEADRA, 3, +0 ai_energy LAPRAS, 3, +0 db $00 .list_prize db GAMBLER db ENERGY_RETRIEVAL db SUPER_ENERGY_RETRIEVAL db BLASTOISE db $00 .store_list_pointers store_list_pointer wAICardListAvoidPrize, .list_prize store_list_pointer wAICardListArenaPriority, .list_arena store_list_pointer wAICardListBenchPriority, .list_bench store_list_pointer wAICardListPlayFromHandPriority, .list_bench ; missing store_list_pointer wAICardListRetreatBonus, .list_retreat store_list_pointer wAICardListEnergyBonus, .list_energy ret