AIActionTable_ImRonald: dw .do_turn ; unused dw .do_turn dw .start_duel dw .forced_switch dw .ko_switch dw .take_prize .do_turn call AIMainTurnLogic ret .start_duel call InitAIDuelVars call .store_list_pointers call SetUpBossStartingHandAndDeck call TrySetUpBossStartingPlayArea ret nc call AIPlayInitialBasicCards ret .forced_switch call AIDecideBenchPokemonToSwitchTo ret .ko_switch call AIDecideBenchPokemonToSwitchTo ret .take_prize call AIPickPrizeCards ret .list_arena db LAPRAS db SEEL db CHARMANDER db CUBONE db SQUIRTLE db GROWLITHE db $00 .list_bench db CHARMANDER db SQUIRTLE db SEEL db CUBONE db GROWLITHE db LAPRAS db $00 .list_retreat db $00 .list_energy ai_energy CHARMANDER, 3, +0 ai_energy CHARMELEON, 5, +0 ai_energy GROWLITHE, 2, +0 ai_energy ARCANINE2, 4, +0 ai_energy SQUIRTLE, 2, +0 ai_energy WARTORTLE, 3, +0 ai_energy SEEL, 3, +0 ai_energy DEWGONG, 4, +0 ai_energy LAPRAS, 3, +0 ai_energy CUBONE, 3, +0 ai_energy MAROWAK1, 3, +0 db $00 .list_prize db LAPRAS db $00 .store_list_pointers store_list_pointer wAICardListAvoidPrize, .list_prize store_list_pointer wAICardListArenaPriority, .list_arena store_list_pointer wAICardListBenchPriority, .list_bench store_list_pointer wAICardListPlayFromHandPriority, .list_bench ; missing store_list_pointer wAICardListRetreatBonus, .list_retreat store_list_pointer wAICardListEnergyBonus, .list_energy ret