AIActionTable_InvincibleRonald: dw .do_turn ; unused dw .do_turn dw .start_duel dw .forced_switch dw .ko_switch dw .take_prize .do_turn call AIMainTurnLogic ret .start_duel call InitAIDuelVars call .store_list_pointers call SetUpBossStartingHandAndDeck call TrySetUpBossStartingPlayArea ret nc call AIPlayInitialBasicCards ret .forced_switch call AIDecideBenchPokemonToSwitchTo ret .ko_switch call AIDecideBenchPokemonToSwitchTo ret .take_prize call AIPickPrizeCards ret .list_arena db KANGASKHAN db MAGMAR2 db CHANSEY db GEODUDE db SCYTHER db GRIMER db $00 .list_bench db GRIMER db SCYTHER db GEODUDE db CHANSEY db MAGMAR2 db KANGASKHAN db $00 .list_retreat ai_retreat GRIMER, -1 db $00 .list_energy ai_energy GRIMER, 1, -1 ai_energy MUK, 3, -1 ai_energy SCYTHER, 4, +1 ai_energy MAGMAR2, 2, +0 ai_energy GEODUDE, 2, +0 ai_energy GRAVELER, 3, +0 ai_energy CHANSEY, 4, +0 ai_energy KANGASKHAN, 4, -1 db $00 .list_prize db GAMBLER db $00 .store_list_pointers store_list_pointer wAICardListAvoidPrize, .list_prize store_list_pointer wAICardListArenaPriority, .list_arena store_list_pointer wAICardListBenchPriority, .list_bench store_list_pointer wAICardListPlayFromHandPriority, .list_bench ; missing store_list_pointer wAICardListRetreatBonus, .list_retreat store_list_pointer wAICardListEnergyBonus, .list_energy ret