AIActionTable_PowerfulRonald: dw .do_turn ; unused dw .do_turn dw .start_duel dw .forced_switch dw .ko_switch dw .take_prize .do_turn call AIMainTurnLogic ret .start_duel call InitAIDuelVars call .store_list_pointers call SetUpBossStartingHandAndDeck call TrySetUpBossStartingPlayArea ret nc call AIPlayInitialBasicCards ret .forced_switch call AIDecideBenchPokemonToSwitchTo ret .ko_switch call AIDecideBenchPokemonToSwitchTo ret .take_prize call AIPickPrizeCards ret .list_arena db KANGASKHAN db ELECTABUZZ2 db HITMONCHAN db MR_MIME db LICKITUNG db HITMONLEE db TAUROS db JYNX db MEWTWO1 db DODUO db $00 .list_bench db KANGASKHAN db HITMONLEE db HITMONCHAN db TAUROS db DODUO db JYNX db MEWTWO1 db ELECTABUZZ2 db MR_MIME db LICKITUNG db $00 .list_retreat ai_retreat KANGASKHAN, -1 ai_retreat DODUO, -1 ai_retreat DODRIO, -1 db $00 .list_energy ai_energy ELECTABUZZ2, 2, +1 ai_energy HITMONLEE, 3, +1 ai_energy HITMONCHAN, 3, +1 ai_energy MR_MIME, 2, +0 ai_energy JYNX, 3, +0 ai_energy MEWTWO1, 2, +0 ai_energy DODUO, 3, -1 ai_energy DODRIO, 3, -1 ai_energy LICKITUNG, 2, +0 ai_energy KANGASKHAN, 4, -1 ai_energy TAUROS, 3, +0 db $00 .list_prize db GAMBLER db ENERGY_REMOVAL db $00 .store_list_pointers store_list_pointer wAICardListAvoidPrize, .list_prize store_list_pointer wAICardListArenaPriority, .list_arena store_list_pointer wAICardListBenchPriority, .list_bench store_list_pointer wAICardListPlayFromHandPriority, .list_bench ; missing store_list_pointer wAICardListRetreatBonus, .list_retreat store_list_pointer wAICardListEnergyBonus, .list_energy ret