AIActionTable_ZappingSelfdestruct: dw .do_turn ; unused dw .do_turn dw .start_duel dw .forced_switch dw .ko_switch dw .take_prize .do_turn call AIMainTurnLogic ret .start_duel call InitAIDuelVars call .store_list_pointers call SetUpBossStartingHandAndDeck call TrySetUpBossStartingPlayArea ret nc call AIPlayInitialBasicCards ret .forced_switch call AIDecideBenchPokemonToSwitchTo ret .ko_switch call AIDecideBenchPokemonToSwitchTo ret .take_prize call AIPickPrizeCards ret .list_arena db KANGASKHAN db ELECTABUZZ2 db TAUROS db MAGNEMITE1 db VOLTORB db $00 .list_bench db MAGNEMITE1 db VOLTORB db ELECTABUZZ2 db TAUROS db KANGASKHAN db $00 .list_retreat ai_retreat VOLTORB, -1 db $00 .list_energy ai_energy MAGNEMITE1, 3, +1 ai_energy MAGNETON1, 4, +0 ai_energy VOLTORB, 3, +1 ai_energy ELECTRODE1, 3, +0 ai_energy ELECTABUZZ2, 1, +0 ai_energy KANGASKHAN, 2, -2 ai_energy TAUROS, 3, +0 db $00 .list_prize db KANGASKHAN db $00 .store_list_pointers store_list_pointer wAICardListAvoidPrize, .list_prize store_list_pointer wAICardListArenaPriority, .list_arena store_list_pointer wAICardListBenchPriority, .list_bench store_list_pointer wAICardListPlayFromHandPriority, .list_bench ; missing store_list_pointer wAICardListRetreatBonus, .list_retreat store_list_pointer wAICardListEnergyBonus, .list_energy ret