Poison50PercentEffect: ; 2c000 (b:4000) text_de PoisonCheckText call TossCoin_BankB ret nc PoisonEffect: ; 2c007 (b:4007) lb bc, $0f, POISONED jr applyEffect lb bc, $0f, DOUBLE_POISONED jr applyEffect Paralysis50PercentEffect: ; 2c011 (b:4011) text_de ParalysisCheckText call TossCoin_BankB ret nc lb bc, $f0, PARALYZED jr applyEffect Confusion50PercentEffect: ; 2c01d (b:401d) text_de ConfusionCheckText call TossCoin_BankB ret nc lb bc, $f0, CONFUSED jr applyEffect text_de SleepCheckText call TossCoin_BankB ret nc SleepEffect: ; 2c030 (b:4030) lb bc, $f0, ASLEEP jr applyEffect applyEffect ldh a, [hWhoseTurn] ld hl, wcc05 cp [hl] jr nz, .canInduceStatus ld a, [wTempNonTurnDuelistCardId] cp CLEFAIRY_DOLL jr z, .cantInduceStatus cp MYSTERIOUS_FOSSIL jr z, .cantInduceStatus ; snorlax's thick skinned prevents it from being statused... cp SNORLAX jr nz, .canInduceStatus call SwapTurn xor a ; ...unless already so, or if affected by muk's toxic gas call CheckIfUnderAnyCannotUseStatus2 call SwapTurn jr c, .canInduceStatus .cantInduceStatus ld a, c ld [wccf1], a call Func_2c09c or a ret .canInduceStatus ld hl, wcccd push hl ld e, [hl] ld d, $0 ld hl, wccce add hl, de call SwapTurn ldh a, [hWhoseTurn] ld [hli], a call SwapTurn ld [hl], b inc hl ld [hl], c pop hl inc [hl] inc [hl] inc [hl] scf ret ; 0x2c07e TossCoin_BankB: ; 2c07e (b:407e) call TossCoin ret ; 0x2c082 INCBIN "baserom.gbc",$2c082,$2c09c - $2c082 Func_2c09c: ; 2c09c (b:409c) ld a, $1 ld [wcced], a ret ; 0x2c0a2 INCBIN "baserom.gbc",$2c0a2,$30000 - $2c0a2