GiveBoosterPack: ld c, a ld a, [wd291] push af push bc call DisableLCD call InitMenuScreen xor a ld [wTextBoxFrameType], a pop bc push bc ld b, 0 ld hl, BoosterTypes add hl, bc ld a, [hl] ld c, a add a add a ld c, a ld hl, BoosterScenesAndNameTexts add hl, bc ld a, [hli] push hl lb bc, 6, 0 call LoadBoosterGfx pop hl ld a, [hli] ld [wTxRam3], a xor a ld [wTxRam3 + 1], a ld a, [hli] ld [wTxRam2], a ld a, [hl] ld [wTxRam2 + 1], a call FlashWhiteScreen call PauseSong ld a, MUSIC_BOOSTER_PACK call PlaySong pop bc ld a, c farcall GenerateBoosterPack ldtx hl, ReceivedBoosterPackText ld a, [wAnotherBoosterPack] cp TRUE jr nz, .first_booster ldtx hl, AndAnotherBoosterPackText .first_booster call PrintScrollableText_NoTextBoxLabel call WaitForSongToFinish call ResumeSong ldtx hl, CheckedCardsInBoosterPackText call PrintScrollableText_NoTextBoxLabel call DisableLCD call SetDefaultPalettes call ZeroObjectPositions ld a, $1 ld [wVBlankOAMCopyToggle], a ld a, $4 ld [wTextBoxFrameType], a farcall OpenBoosterPack farcall WhiteOutDMGPals call DoFrameIfLCDEnabled pop af ld [wd291], a ret BoosterTypes: db BOOSTER_COLOSSEUM ; BOOSTER_COLOSSEUM_NEUTRAL db BOOSTER_COLOSSEUM ; BOOSTER_COLOSSEUM_GRASS db BOOSTER_COLOSSEUM ; BOOSTER_COLOSSEUM_FIRE db BOOSTER_COLOSSEUM ; BOOSTER_COLOSSEUM_WATER db BOOSTER_COLOSSEUM ; BOOSTER_COLOSSEUM_LIGHTNING db BOOSTER_COLOSSEUM ; BOOSTER_COLOSSEUM_FIGHTING db BOOSTER_COLOSSEUM ; BOOSTER_COLOSSEUM_TRAINER db BOOSTER_EVOLUTION ; BOOSTER_EVOLUTION_NEUTRAL db BOOSTER_EVOLUTION ; BOOSTER_EVOLUTION_GRASS db BOOSTER_EVOLUTION ; BOOSTER_EVOLUTION_FIRE db BOOSTER_EVOLUTION ; BOOSTER_EVOLUTION_WATER db BOOSTER_EVOLUTION ; BOOSTER_EVOLUTION_FIGHTING db BOOSTER_EVOLUTION ; BOOSTER_EVOLUTION_PSYCHIC db BOOSTER_EVOLUTION ; BOOSTER_EVOLUTION_TRAINER db BOOSTER_MYSTERY ; BOOSTER_MYSTERY_NEUTRAL db BOOSTER_MYSTERY ; BOOSTER_MYSTERY_GRASS_COLORLESS db BOOSTER_MYSTERY ; BOOSTER_MYSTERY_WATER_COLORLESS db BOOSTER_MYSTERY ; BOOSTER_MYSTERY_LIGHTNING_COLORLESS db BOOSTER_MYSTERY ; BOOSTER_MYSTERY_FIGHTING_COLORLESS db BOOSTER_MYSTERY ; BOOSTER_MYSTERY_TRAINER_COLORLESS db BOOSTER_LABORATORY ; BOOSTER_LABORATORY_NEUTRAL db BOOSTER_LABORATORY ; BOOSTER_LABORATORY_GRASS db BOOSTER_LABORATORY ; BOOSTER_LABORATORY_WATER db BOOSTER_LABORATORY ; BOOSTER_LABORATORY_PSYCHIC db BOOSTER_LABORATORY ; BOOSTER_LABORATORY_TRAINER db BOOSTER_COLOSSEUM ; BOOSTER_ENERGY_LIGHTNING_FIRE db BOOSTER_COLOSSEUM ; BOOSTER_ENERGY_WATER_FIGHTING db BOOSTER_COLOSSEUM ; BOOSTER_ENERGY_GRASS_PSYCHIC db BOOSTER_COLOSSEUM ; BOOSTER_ENERGY_RANDOM BoosterScenesAndNameTexts: db SCENE_COLOSSEUM_BOOSTER, SCENE_COLOSSEUM_BOOSTER tx ColosseumBoosterText db SCENE_EVOLUTION_BOOSTER, SCENE_EVOLUTION_BOOSTER tx EvolutionBoosterText db SCENE_MYSTERY_BOOSTER, SCENE_MYSTERY_BOOSTER tx MysteryBoosterText db SCENE_LABORATORY_BOOSTER, SCENE_LABORATORY_BOOSTER tx LaboratoryBoosterText _PauseMenu_Exit: ret