; shows screen with the promotional card and received text ; depending on input a ; if $0 = Legendary Molters, Articuno, Zapdos and Dragonite cards ; otherwise, a card ID _ShowPromotionalCardScreen: push af lb de, $38, $9f call SetupText pop af or a jr nz, .else ld a, MOLTRES2 call .legendary_card_text ld a, ARTICUNO2 call .legendary_card_text ld a, ZAPDOS3 call .legendary_card_text ld a, DRAGONITE1 .legendary_card_text ldtx hl, ReceivedLegendaryCardText jr .print_text .else ldtx hl, ReceivedCardText cp VILEPLUME jr z, .print_text cp BLASTOISE jr z, .print_text ldtx hl, ReceivedPromotionalFlyingPikachuText cp FLYING_PIKACHU jr z, .print_text ldtx hl, ReceivedPromotionalSurfingPikachuText cp SURFING_PIKACHU1 jr z, .print_text cp SURFING_PIKACHU2 jr z, .print_text ldtx hl, ReceivedPromotionalCardText .print_text push hl ld e, a ld d, $0 call LoadCardDataToBuffer1_FromCardID call PauseSong ld a, MUSIC_MEDAL call PlaySong ld hl, wLoadedCard1Name ld a, [hli] ld h, [hl] ld l, a bank1call LoadTxRam2 ; switch to bank 1, but call a home func ld a, PLAYER_TURN ldh [hWhoseTurn], a pop hl bank1call _DisplayCardDetailScreen .loop call AssertSongFinished or a jr nz, .loop call ResumeSong bank1call OpenCardPage_FromHand ret