SECTION "HRAM", HRAM hBankROM:: ; ff80 ds $1 hBankSRAM:: ; ff81 ds $1 hBankVRAM:: ; ff82 ds $1 hDMAFunction:: ; ff83 ds $a ; D-pad repeat counter. see HandleDPadRepeat hDPadRepeat:: ; ff8d ds $1 ; keys pressed in last frame but not in current frame hKeysReleased:: ; ff8e ds $1 ; used to quickly scroll through menus when a relevant D-pad key is held ; see HandleDPadRepeat hDPadHeld:: ; ff8f ds $1 ; keys pressed in last frame and in current frame hKeysHeld:: ; ff90 ds $1 ; keys pressed in current frame but not in last frame hKeysPressed:: ; ff91 ds $1 hSCX:: ; ff92 ds $1 hSCY:: ; ff93 ds $1 hWX:: ; ff94 ds $1 hWY:: ; ff95 ds $1 hff96:: ; ff96 ds $1 ; $c2 = player ; $c3 = opponent hWhoseTurn:: ; ff97 ds $1 ; deck index of a card (0-59) hTempCardIndex_ff98:: ; ff98 ds $1 ; used in SortCardsInListByID hTempListPtr_ff99:: ; ff99 ds $2 ; used in SortCardsInListByID ; this function supports 16-bit card IDs hTempCardID_ff9b:: ; ff9b ds $2 ; a PLAY_AREA_* constant (0: arena card, 1-5: bench card) hTempPlayAreaLocation_ff9d:: ; ff9d ds $1 ; index for AIActionTable hOppActionTableIndex:: ; ff9e ds $1 ; deck index of a card (0-59) hTempCardIndex_ff9f:: ; ff9f ds $1 UNION ; multipurpose temp storage (card's deck index, selected attack index, status condition...) hTemp_ffa0:: ; ffa0 ds $1 ; a PLAY_AREA_* constant (0: arena card, 1-5: bench card) hTempPlayAreaLocation_ffa1:: ; ffa1 ; parameter to be used by the AI's Pkmn Power effect hAIPkmnPowerEffectParam:: ; ffa1 ds $1 UNION ; $ff-terminated list of cards to be discarded upon retreat hTempRetreatCostCards:: ; ffa2 ds $6 NEXTU ; parameters chosen by AI in Energy Trans routine. ; the deck index (0-59) of the energy card to transfer ; and the Play Area location (PLAY_AREA_*) of card to receive that energy card. hAIEnergyTransEnergyCard:: ; ffa2 ; PLAY_AREA_* of target selected for some Pkmn Powers, ; (e.g. Curse, Damage Swap) and for trainer card effect. hPlayAreaEffectTarget:: ; ffa2 ds $1 hAIEnergyTransPlayAreaLocation:: ; ffa3 ds $1 ENDU NEXTU ; list of various items, such as ; cards selected for various effects, ; Play Area locations, etc. hTempList:: ; ffa0 ds $8 ENDU ; hffa8 through hffb0 belong to the text engine hffa8:: ; ffa8 ds $1 hffa9:: ; ffa9 ds $1 ; Address within v*BGMap0 where text is currently being written to hTextBGMap0Address:: ; ffaa ds $2 ; position within a line of text where text is currently being placed at ; ranges between 0 and [hTextLineLength] hTextLineCurPos:: ; ffac ds $1 ; used as an x coordinate offset when printing text, in order to align ; the text's starting position and/or adjust for the BG scroll registers hTextHorizontalAlign:: ; ffad ds $1 ; how many tiles can be fit per line in the current text area ; for example, 11 for a narrow text box and 19 for a wide text box hTextLineLength:: ; ffae ds $1 ; when printing text and no leading control character is specified, whether characters ; $10 to $60 map to the katakana.1bpp font graphics as characters $0 to $50 ; (TX_KATAKANA mode), or map to the hiragana.1bpp font graphics (TX_HIRAGANA mode). ; the TX_HIRAGANA and TX_KATAKANA control characters are used to set this address to said ; value. only these two values are admitted, as any other is interpreted as TX_HIRAGANA. hJapaneseSyllabary:: ; ffaf ds $1 hffb0:: ; ffb0 ds $1 ; unlike wCurMenuItem, this accounts for the scroll offset (wListScrollOffset) hCurMenuItem:: ; ffb1 ds $1 ; stores the item number in the selection menu of various effects hCurSelectionItem:: ; ffb2 ds $1 hffb3:: ; ffb3 ds $1 hffb4:: ; ffb4 ds $1 hffb5:: ; ffb5 ds $1 ; used in DivideBCbyDE hffb6:: ; ffb6 ds $1 hffb7:: ; ffb7 ds $1