credits_seq_disable_lcd: MACRO dw CreditsSequenceCmd_DisableLCD ENDM ; x coordinate ; y coordinate ; OVERWORLD_* constant credits_seq_load_ow_map: MACRO dw CreditsSequenceCmd_LoadOWMap db \1, \2, \3 ENDM credits_seq_init_volcano_sprite: MACRO dw CreditsSequenceCmd_InitVolcanoSprite ENDM credits_seq_init_overlay: MACRO dw CreditsSequenceCmd_InitOverlay db \1, \2, \3, \4 ENDM credits_seq_transform_overlay: MACRO dw CreditsSequenceCmd_TransformOverlay db \1, \2, \3, \4 ENDM ; x coordinate ; y coordinate ; text ID credits_seq_print_text_box: MACRO dw CreditsSequenceCmd_PrintTextBox db \1, \2 tx \3 ENDM ; x coordinate ; y coordinate ; text ID credits_seq_print_text: MACRO dw CreditsSequenceCmd_PrintText db \1, \2 tx \3 ENDM credits_seq_fade_in: MACRO dw CreditsSequenceCmd_FadeIn ENDM credits_seq_fade_out: MACRO dw CreditsSequenceCmd_FadeOut ENDM ; frames to wait credits_seq_wait: MACRO dw CreditsSequenceCmd_Wait db \1 ENDM ; x coordinate ; y coordinate ; direction ; NPC ID credits_seq_load_npc: MACRO dw CreditsSequenceCmd_LoadNPC db \1, \2, \3, \4 ENDM ; y offset ; heigh credits_seq_draw_rectangle: MACRO dw CreditsSequenceCmd_DrawRectangle db \1, \2 ENDM ; x coordinate ; y coordinate ; scene ID credits_seq_load_scene: MACRO dw CreditsSequenceCmd_LoadScene db \1, \2, \3 ENDM ; x coordinate ; y coordinate ; booster scene ID credits_seq_load_booster: MACRO dw CreditsSequenceCmd_LoadBooster db \1, \2, \3 ENDM ; index of beaten Club Master credits_seq_load_club_map: MACRO dw CreditsSequenceCmd_LoadClubMap db \1 ENDM credits_seq_end: MACRO credits_seq_wait $ff ENDM