intro_seq_wait_orbs_animation: MACRO dw IntroSequenceCmd_WaitOrbsAnimation ENDM ; argument = frames to delay intro_seq_wait: MACRO dw IntroSequenceCmd_Wait db \1 ENDM ; argument = list of animations to set intro_seq_set_orbs_animations: MACRO dw IntroSequenceCmd_SetOrbsAnimations dw \1 ENDM ; argument = list of coordinates to set intro_seq_set_orbs_coordinates: MACRO dw IntroSequenceCmd_SetOrbsCoordinates dw \1 ENDM intro_seq_play_title_screen_music: MACRO dw IntroSequenceCmd_PlayTitleScreenMusic ENDM intro_seq_wait_sfx: MACRO dw IntroSequenceCmd_WaitSFX ENDM ; argument = SFX to play intro_seq_play_sfx: MACRO dw IntroSequenceCmd_PlaySFX db \1 ENDM intro_seq_fade_in: MACRO dw IntroSequenceCmd_FadeIn ENDM intro_seq_fade_out: MACRO dw IntroSequenceCmd_FadeOut ENDM intro_seq_load_charizard_scene: MACRO dw IntroSequenceCmd_LoadCharizardScene ENDM intro_seq_load_scyther_scene: MACRO dw IntroSequenceCmd_LoadScytherScene ENDM intro_seq_load_aerodactyl_scene: MACRO dw IntroSequenceCmd_LoadAerodactylScene ENDM intro_seq_load_title_screen_scene: MACRO dw IntroSequenceCmd_LoadTitleScreenScene ENDM intro_seq_end: MACRO intro_seq_wait $ff ENDM