opening_seq_wait_orbs_animation: MACRO dw OpeningSequenceCmd_WaitOrbsAnimation ENDM ; argument = frames to delay opening_seq_wait: MACRO dw OpeningSequenceCmd_Wait db \1 ENDM ; argument = list of animations to set opening_seq_set_orbs_animations: MACRO dw OpeningSequenceCmd_SetOrbsAnimations dw \1 ENDM ; argument = list of coordinates to set opening_seq_set_orbs_coordinates: MACRO dw OpeningSequenceCmd_SetOrbsCoordinates dw \1 ENDM opening_seq_play_title_screen_music: MACRO dw OpeningSequenceCmd_PlayTitleScreenMusic ENDM opening_seq_wait_sfx: MACRO dw OpeningSequenceCmd_WaitSFX ENDM ; argument = SFX to play opening_seq_play_sfx: MACRO dw OpeningSequenceCmd_PlaySFX db \1 ENDM opening_seq_fade_in: MACRO dw OpeningSequenceCmd_FadeIn ENDM opening_seq_fade_out: MACRO dw OpeningSequenceCmd_FadeOut ENDM opening_seq_load_charizard_scene: MACRO dw OpeningSequenceCmd_LoadCharizardScene ENDM opening_seq_load_scyther_scene: MACRO dw OpeningSequenceCmd_LoadScytherScene ENDM opening_seq_load_aerodactyl_scene: MACRO dw OpeningSequenceCmd_LoadAerodactylScene ENDM opening_seq_load_title_screen_scene: MACRO dw OpeningSequenceCmd_LoadTitleScreenScene ENDM opening_seq_end: MACRO opening_seq_wait $ff ENDM