FireClubLobbyAfterDuel: ld hl, .after_duel_table call FindEndOfDuelScript ret .after_duel_table db NPC_JESSICA db NPC_JESSICA dw Script_BeatJessicaInFireClubLobby dw Script_LostToJessicaInFireClubLobby db $00 FireClubPressedA: ld hl, SlowpokePaintingObjectTable call FindExtraInteractableObjects ret SlowpokePaintingObjectTable: db 16, 2, NORTH dw Script_ee76 db $00 ; Given a table with data of the form: ; X, Y, Dir, Script ; Searches to try to find a match, and starts a Script if possible FindExtraInteractableObjects: ld de, 5 .loop ld a, [hl] or a ret z push hl ld a, [wPlayerXCoord] cp [hl] jr nz, .not_match inc hl ld a, [wPlayerYCoord] cp [hl] jr nz, .not_match inc hl ld a, [wPlayerDirection] cp [hl] jr z, .match .not_match pop hl add hl, de jr .loop .match inc hl ld c, [hl] inc hl ld b, [hl] pop hl call SetNextScript scf ret Preload_JessicaInFireClubLobby: get_event_value EVENT_PUPIL_JESSICA_STATE or a ; cp PUPIL_INACTIVE ret z cp PUPIL_DEFEATED ret Script_Jessica: start_script jump_if_event_greater_or_equal EVENT_PUPIL_JESSICA_STATE, PUPIL_DEFEATED, Script_dead test_if_event_equal EVENT_PUPIL_JESSICA_STATE, PUPIL_ACTIVE print_variable_npc_text Text068d, Text068e set_event EVENT_PUPIL_JESSICA_STATE, PUPIL_TALKED ask_question_jump Text068f, .ows_edb2 print_npc_text Text0690 quit_script_fully .ows_edb2 print_npc_text Text0691 start_duel PRIZES_4, LOVE_TO_BATTLE_DECK_ID, MUSIC_DUEL_THEME_1 quit_script_fully Script_BeatJessicaInFireClubLobby: start_script set_event EVENT_PUPIL_JESSICA_STATE, PUPIL_DEFEATED print_npc_text Text0692 give_booster_packs BOOSTER_COLOSSEUM_FIGHTING, BOOSTER_COLOSSEUM_FIGHTING, NO_BOOSTER print_npc_text Text0693 close_text_box move_active_npc_by_direction NPCMovementTable_edd2 unload_active_npc quit_script_fully Script_LostToJessicaInFireClubLobby: start_script print_text_quit_fully Text0694 NPCMovementTable_edd2: dw NPCMovement_edda dw NPCMovement_ede4 dw NPCMovement_edda dw NPCMovement_edda NPCMovement_edda: db EAST db NORTH db EAST db EAST db EAST db EAST db EAST db EAST db EAST db $ff NPCMovement_ede4: db NORTH db EAST db $fe, -11 Script_Chap3: start_script jump_if_event_greater_or_equal EVENT_ISHIHARA_TRADE_STATE, ISHIHARA_TRADES_COMPLETE, .ows_ee1f jump_if_event_true EVENT_ISHIHARA_MET, .ows_edfb max_out_event_value EVENT_ISHIHARA_MENTIONED max_out_event_value EVENT_ISHIHARAS_HOUSE_MENTIONED max_out_event_value EVENT_ISHIHARA_WANTS_TO_TRADE print_text_quit_fully Text0695 .ows_edfb jump_if_event_true EVENT_TEMP_TRADED_WITH_ISHIHARA, .ows_ee1c jump_if_event_greater_or_equal EVENT_ISHIHARA_TRADE_STATE, ISHIHARA_TRADE_3_RUMORED, .ows_ee13 jump_if_event_greater_or_equal EVENT_ISHIHARA_TRADE_STATE, ISHIHARA_TRADE_2_RUMORED, .ows_ee0e max_out_event_value EVENT_ISHIHARA_WANTS_TO_TRADE print_text_quit_fully Text0696 .ows_ee0e max_out_event_value EVENT_ISHIHARA_WANTS_TO_TRADE print_text_quit_fully Text0697 .ows_ee13 jump_if_event_false EVENT_RECEIVED_LEGENDARY_CARDS, .ows_ee1c max_out_event_value EVENT_ISHIHARA_WANTS_TO_TRADE print_text_quit_fully Text0698 .ows_ee1c print_text_quit_fully Text0699 .ows_ee1f set_event EVENT_ISHIHARA_TRADE_STATE, ISHIHARA_LEFT print_text_quit_fully Text069a Preload_Lad2: get_event_value EVENT_LAD2_STATE cp LAD2_SLOWPOKE_AVAILABLE ret Script_Lad2: start_script try_give_medal_pc_packs jump_if_event_greater_or_equal EVENT_MEDAL_COUNT, 3, .ows_ee36 print_text_quit_fully Text069b .ows_ee36 print_npc_text Text069c ask_question_jump Text069d, .ows_ee4a print_npc_text Text069e set_event EVENT_LAD2_STATE, LAD2_SLOWPOKE_GONE close_text_box move_active_npc_by_direction NPCMovementTable_ee61 unload_active_npc quit_script_fully .ows_ee4a jump_if_any_energy_cards_in_collection .ows_ee51 print_npc_text Text069f quit_script_fully .ows_ee51 remove_all_energy_cards_from_collection print_text Text06a0 print_npc_text Text06a1 set_event EVENT_LAD2_STATE, LAD2_SLOWPOKE_AVAILABLE close_text_box move_active_npc_by_direction NPCMovementTable_ee61 unload_active_npc quit_script_fully NPCMovementTable_ee61: dw NPCMovement_ee69 dw NPCMovement_ee72 dw NPCMovement_ee69 dw NPCMovement_ee69 NPCMovement_ee69: db EAST db SOUTH db SOUTH db SOUTH db EAST db EAST db EAST db EAST db $ff NPCMovement_ee72: db SOUTH db EAST db $fe, -10 Script_ee76: start_script jump_if_event_equal EVENT_LAD2_STATE, LAD2_SLOWPOKE_AVAILABLE, .ows_ee7d quit_script_fully .ows_ee7d set_event EVENT_LAD2_STATE, LAD2_SLOWPOKE_GONE print_text FoundLv9SlowpokeText give_card SLOWPOKE1 show_card_received_screen SLOWPOKE1 quit_script_fully Script_Mania: start_script test_if_event_false EVENT_RECEIVED_LEGENDARY_CARDS print_variable_npc_text Text06a3, Text06a4 quit_script_fully