; Clerk looks away from you if you can't use infrared ; This is one of the preloads that does not change whether or not they appear Preload_GiftCenterClerk: ld a, [wConsole] cp CONSOLE_CGB jr z, .cgb ld a, NORTH ld [wLoadNPCDirection], a .cgb scf ret Func_fc7a: ld a, [wConsole] ld c, a set_event_value EVENT_CONSOLE start_script jump_if_event_not_equal EVENT_CONSOLE, CONSOLE_CGB, Func_fcad.ows_fcd5 print_npc_text Text06cd gift_center 0 jump_if_event_greater_or_equal EVENT_GIFT_CENTER_MENU_CHOICE, GIFT_CENTER_MENU_EXIT, .ows_fcaa print_npc_text Text06ce ask_question_jump_default_yes Text06cf, .ows_fca0 print_npc_text Text06d0 script_jump .ows_fcaa .ows_fca0 save_game 0 play_sfx SFX_56 print_text Text06d1 gift_center 1 quit_script_fully .ows_fcaa print_text_quit_fully Text06d2 Func_fcad: ld a, [wd10e] ld c, a set_event_value EVENT_GIFT_CENTER_MENU_CHOICE start_script play_sfx SFX_56 save_game 0 jump_if_event_equal EVENT_GIFT_CENTER_MENU_CHOICE, GIFT_CENTER_MENU_SEND_CARD, .ows_fccc jump_if_event_equal EVENT_GIFT_CENTER_MENU_CHOICE, GIFT_CENTER_MENU_SEND_DECK, .ows_fccf jump_if_event_equal EVENT_GIFT_CENTER_MENU_CHOICE, GIFT_CENTER_MENU_RECEIVE_DECK, .ows_fcd2 ; GIFT_CENTER_MENU_RECEIVE_CARD script_jump Func_fc7a.ows_fcaa .ows_fccc print_text_quit_fully Text06d3 .ows_fccf print_text_quit_fully Text06d4 .ows_fcd2 print_text_quit_fully Text06d5 .ows_fcd5 move_npc NPC_GIFT_CENTER_CLERK, NPCMovement_fce1 print_npc_text Text06d6 move_npc NPC_GIFT_CENTER_CLERK, NPCMovement_fce3 quit_script_fully NPCMovement_fce1: db SOUTH | NO_MOVE db $ff NPCMovement_fce3: db NORTH | NO_MOVE db $ff