SECTION "SRAM0", SRAM s0a000:: ; a000 ds $3 ; what was the last option selected by the player ; for the printer contrast level (0 ~ 4) sPrinterContrastLevel:: ; a003 ds $1 s0a004:: ; a004 ds $1 ; keeps track of the number of times Card Pop! ; was done successfully within this save file sTotalCardPopsDone:: ; a005 ds $1 sTextSpeed:: ; a006 ds $1 ; store settings for animation enabled/disabled ; 0 means enabled, 1 means disabled sAnimationsDisabled:: ; a007 ds $1 s0a008:: ; a008 ds $1 sSkipDelayAllowed:: ; a009 ds $1 sReceivedLegendaryCards:: ; a00a ds $1 sUnusedSaveDataValidationByte:: ; a00b ds $1 s0a00c:: ; a00c ds $4 sPlayerName:: ; a010 ds NAME_BUFFER_LENGTH ds $e0 sCardAndDeckSaveData:: ; for each card, how many (0-127) the player owns ; CARD_NOT_OWNED ($80) indicates that the player has not yet seen the card sCardCollection:: ; a100 ds $100 sBuiltDecks:: sDeck1:: deck_struct sDeck1 ; a200 sDeck2:: deck_struct sDeck2 ; a254 sDeck3:: deck_struct sDeck3 ; a2a8 sDeck4:: deck_struct sDeck4 ; a2fc sSavedDecks:: sSavedDeck1:: deck_struct sSavedDeck1 ; a350 sSavedDeck2:: deck_struct sSavedDeck2 ; a3a4 sSavedDeck3:: deck_struct sSavedDeck3 ; a3f8 sSavedDeck4:: deck_struct sSavedDeck4 ; a44c sSavedDeck5:: deck_struct sSavedDeck5 ; a4a0 sSavedDeck6:: deck_struct sSavedDeck6 ; a4f4 sSavedDeck7:: deck_struct sSavedDeck7 ; a548 sSavedDeck8:: deck_struct sSavedDeck8 ; a59c sSavedDeck9:: deck_struct sSavedDeck9 ; a5f0 sSavedDeck10:: deck_struct sSavedDeck10 ; a644 sSavedDeck11:: deck_struct sSavedDeck11 ; a698 sSavedDeck12:: deck_struct sSavedDeck12 ; a6ec sSavedDeck13:: deck_struct sSavedDeck13 ; a740 sSavedDeck14:: deck_struct sSavedDeck14 ; a794 sSavedDeck15:: deck_struct sSavedDeck15 ; a7e8 sSavedDeck16:: deck_struct sSavedDeck16 ; a83c sSavedDeck17:: deck_struct sSavedDeck17 ; a890 sSavedDeck18:: deck_struct sSavedDeck18 ; a8e4 sSavedDeck19:: deck_struct sSavedDeck19 ; a938 sSavedDeck20:: deck_struct sSavedDeck20 ; a98c sSavedDeck21:: deck_struct sSavedDeck21 ; a9e0 sSavedDeck22:: deck_struct sSavedDeck22 ; aa34 sSavedDeck23:: deck_struct sSavedDeck23 ; aa88 sSavedDeck24:: deck_struct sSavedDeck24 ; aadc sSavedDeck25:: deck_struct sSavedDeck25 ; ab30 sSavedDeck26:: deck_struct sSavedDeck26 ; ab84 sSavedDeck27:: deck_struct sSavedDeck27 ; abd8 sSavedDeck28:: deck_struct sSavedDeck28 ; ac2c sSavedDeck29:: deck_struct sSavedDeck29 ; ac80 sSavedDeck30:: deck_struct sSavedDeck30 ; acd4 sSavedDeck31:: deck_struct sSavedDeck31 ; ad28 sSavedDeck32:: deck_struct sSavedDeck32 ; ad7c sSavedDeck33:: deck_struct sSavedDeck33 ; add0 sSavedDeck34:: deck_struct sSavedDeck34 ; ae24 sSavedDeck35:: deck_struct sSavedDeck35 ; ae78 sSavedDeck36:: deck_struct sSavedDeck36 ; aecc sSavedDeck37:: deck_struct sSavedDeck37 ; af20 sSavedDeck38:: deck_struct sSavedDeck38 ; af74 sSavedDeck39:: deck_struct sSavedDeck39 ; afc8 sSavedDeck40:: deck_struct sSavedDeck40 ; b01c sSavedDeck41:: deck_struct sSavedDeck41 ; b070 sSavedDeck42:: deck_struct sSavedDeck42 ; b0c4 sSavedDeck43:: deck_struct sSavedDeck43 ; b118 sSavedDeck44:: deck_struct sSavedDeck44 ; b16c sSavedDeck45:: deck_struct sSavedDeck45 ; b1c0 sSavedDeck46:: deck_struct sSavedDeck46 ; b214 sSavedDeck47:: deck_struct sSavedDeck47 ; b268 sSavedDeck48:: deck_struct sSavedDeck48 ; b2bc sSavedDeck49:: deck_struct sSavedDeck49 ; b310 sSavedDeck50:: deck_struct sSavedDeck50 ; b364 sSavedDeck51:: deck_struct sSavedDeck51 ; b3b8 sSavedDeck52:: deck_struct sSavedDeck52 ; b40c sSavedDeck53:: deck_struct sSavedDeck53 ; b460 sSavedDeck54:: deck_struct sSavedDeck54 ; b4b4 sSavedDeck55:: deck_struct sSavedDeck55 ; b508 sSavedDeck56:: deck_struct sSavedDeck56 ; b55c sSavedDeck57:: deck_struct sSavedDeck57 ; b5b0 sSavedDeck58:: deck_struct sSavedDeck58 ; b604 sSavedDeck59:: deck_struct sSavedDeck59 ; b658 sSavedDeck60:: deck_struct sSavedDeck60 ; b6ac sCurrentlySelectedDeck:: ; b700 ds $1 ; keeps track of how many unnamed decks have been built ; this is the number that gets appended at the end of ; an unnamed deck (i.e. DECK XXX) ; max number is MAX_UNNAMED_DECK_NUM sUnnamedDeckCounter:: ; b701 ds $2 ; whether player has had Promotional cards ; to decide whether to show the option ; in the Card Album PC menu sHasPromotionalCards:: ; b703 ds $1 ; these are initialized to 1 when ; creating a new game but are never used sb704:: ; b704 ds $3 sCardAndDeckSaveDataEnd:: ds $f9 sGeneralSaveData:: sb800:: ; b800 ds $2 sGeneralSaveDataByteCount:: ; b802 ds $2 sGeneralSaveDataCheckSum:: ; b804 ds $2 ds $2 sGeneralSaveDataHeaderEnd:: sMedalCount:: ; b808 ds $1 sCurOverworldMap:: ; b809 ds $1 sPlayTimeCounter:: ; b80a ds $5 sOverworldMapSelection:: ; b80f ds $1 sTempMap:: ; b810 ds $1 sTempPlayerXCoord:: ; b811 ds $1 sTempPlayerYCoord:: ; b812 ds $1 sTempPlayerDirection:: ; b813 ds $1 sActiveGameEvent:: ; b814 ds $1 sDuelResult:: ; b815 ds $1 sNPCDuelist:: ; b816 ds $1 sChallengeHallNPC:: ; b817 ds $1 sb818:: ; b818 ds $4 sOWMapEvents:: ; b81c ds NUM_MAP_EVENTS sb827:: ; b827 ds $1 sSelectedPauseMenuItem:: ; b828 ds $1 sSelectedPCMenuItem:: ; b829 ds $1 sConfigCursorYPos:: ; b82a ds $1 sSelectedGiftCenterMenuItem:: ; b82b ds $1 sPCPackSelection:: ; b82c ds $1 sPCPacks:: ; b82d ds NUM_PC_PACKS sDefaultSong:: ; b83c ds $1 sDebugPauseAllowed:: ; b83d ds $1 sRonaldIsInMap:: ; b83e ds $1 sMastersBeatenList:: ; b83f ds $a sNPCDuelistDirection:: ; b849 ds $1 sMultichoiceTextboxResult_ChooseDeckToDuelAgainst:: ; b84a ds $1 sb84b:: ; b84b ds $1 sb84c:: ; b84c ds $f sb85b:: ; b85b ds $10 sb86b:: ; b86b ds $10 sEventVars:: ; b87b ds $40 ds $45 sGeneralSaveDataEnd:: ds $141 ; 0: normal duel ; 1: skip ; unused? sDebugDuelMode:: ; ba41 ds $1 sChallengeMachineMagic:: ; ba42 ds $2 sChallengeMachineStart:: ; ba44 sPlayerInChallengeMachine:: ; ba44 ds $1 sTotalChallengeMachineWins:: ; ba45 ds $2 sPresentConsecutiveWins:: ; ba47 ds $2 sPresentConsecutiveWinsBackup:: ; ba49 ds $2 sChallengeMachineOpponents:: ; ba4b ds NUM_CHALLENGE_MACHINE_OPPONENTS ; 0: not dueled ; 1: won ; 2: lost sChallengeMachineDuelResults:: ; ba50 ds NUM_CHALLENGE_MACHINE_OPPONENTS ; the current opponent number, 0-4 sChallengeMachineOpponentNumber:: ; ba55 ds $1 sMaximumConsecutiveWins:: ; ba56 ds $2 sChallengeMachineRecordHolderName:: ; ba58 ds NAME_BUFFER_LENGTH ; TRUE if just set new consecutive win record sConsecutiveWinRecordIncreased:: ; ba68 ds $1 sChallengeMachineEnd:: ; ba69 ds $97 ; keeps track of last 16 player's names that ; this save file has done Card Pop! with sCardPopNameList:: ; bb00 ds CARDPOP_NAME_LIST_SIZE SECTION "SRAM1", SRAM UNION ; buffers used to temporary store gfx related data ; such as tiles or BG maps sGfxBuffer0:: ; a000 ds $400 sGfxBuffer1:: ; a400 ds $400 sGfxBuffer2:: ; a800 ds $400 sGfxBuffer3:: ; ac00 ds $400 sGfxBuffer4:: ; b000 ds $400 sGfxBuffer5:: ; b400 ds $400 NEXTU ds $350 ; buffer used to store the deck configuration ; from the Auto Deck Machines ; intentionally uses the same address as sSavedDecks ; since TryBuildDeckMachineDeck uses the same ; address in SRAM whether it's an auto deck or a saved deck ; the difference is whether SRAM0 or SRAM1 are loaded sAutoDecks:: sAutoDeck1:: deck_struct sAutoDeck1 ; a350 sAutoDeck2:: deck_struct sAutoDeck2 ; a3a4 sAutoDeck3:: deck_struct sAutoDeck3 ; a3f8 sAutoDeck4:: deck_struct sAutoDeck4 ; a44c sAutoDeck5:: deck_struct sAutoDeck5 ; a4a0 ENDU SECTION "SRAM2", SRAM ds $1800 sBackupGeneralSaveData:: ; b800 ds $bb ds $43 ; byte 1 = total number of cards collected ; byte 2 = total number of cards to collect ; (doesn't count Phantom cards unless they ; have been collected already) sAlbumProgress:: ; b8fe ds $2 ds $300 ; saved data of the current duel, including a two-byte checksum ; see SaveDuelDataToDE sCurrentDuel:: ; bc00 ds $1 sCurrentDuelChecksum:: ; bc01 ds $2 sCurrentDuelData:: ; bc04 ds $33b SECTION "SRAM3", SRAM