summaryrefslogtreecommitdiff
path: root/constants/move_animation_constants.asm
diff options
context:
space:
mode:
authorMarcus Huderle <huderlem@gmail.com>2013-12-23 18:57:01 -0600
committerMarcus Huderle <huderlem@gmail.com>2013-12-23 18:57:01 -0600
commitfe9df41b5fc32cb855ae17ce9c3296803e798083 (patch)
tree013619910e48f8c20312b09f075febd6ce13915b /constants/move_animation_constants.asm
parent7c9f98141db66a18b6fb50e1c7d330d45e4f01bf (diff)
Labeled Special Effect pointers and ids.
Diffstat (limited to 'constants/move_animation_constants.asm')
-rw-r--r--constants/move_animation_constants.asm43
1 files changed, 43 insertions, 0 deletions
diff --git a/constants/move_animation_constants.asm b/constants/move_animation_constants.asm
new file mode 100644
index 00000000..71051541
--- /dev/null
+++ b/constants/move_animation_constants.asm
@@ -0,0 +1,43 @@
+; subanimations
+
+
+; special effects, prefaced with "SE" for "Special Effect"
+SE_WAVY_SCREEN EQU $D8 ; used in Psywave/Night Shade/Psychic etc.
+SE_SUBSTITUTE_MON EQU $D9 ; used in Substitute (turns the pokemon into a mini sprite)
+SE_SHAKE_BACK_AND_FORTH EQU $DA ; used in Double Team
+SE_SLIDE_ENEMY_MON_OUT EQU $DB ; used in Whirlwind
+SE_SHOW_ENEMY_MON_PIC EQU $DC ; used in Seismic Toss
+SE_SHOW_MON_PIC EQU $DD ; used in Low Kick/Quick Attack/Seismic Toss etc.
+SE_BLINK_ENEMY_MON EQU $DE ; used in Seismic Toss
+SE_HIDE_ENEMY_MON_PIC EQU $DF ; used in Seismic Toss
+SE_FLASH_ENEMY_MON_PIC EQU $E0 ; unused
+SE_DELAY_ANIMATION_10 EQU $E1 ; used in lots of animations
+SE_SPIRAL_BALLS_INWARD EQU $E2 ; used in Growth/Focus Energy/Hyper Beam etc.
+SE_SHAKE_ENEMY_HUD_2 EQU $E3 ; unused
+SE_SHAKE_ENEMY_HUD EQU $E4 ;
+SE_SLIDE_MON_HALF_LEFT EQU $E5 ; used in Softboiled
+SE_PETALS_FALLING EQU $E6 ; used in Petal Dance
+SE_LEAVES_FALLING EQU $E7 ; used in Razor Leaf
+SE_TRANSFORM_MON EQU $E8 ; used in Transform
+SE_SLIDE_MON_DOWN_AND_HIDE EQU $E9 ; used in Acid Armor
+SE_MINIMIZE_MON EQU $EA ; used in Minimize
+SE_BOUNCE_UP_AND_DOWN EQU $EB ; used in Splash
+SE_SHOOT_MANY_BALLS_UPWARD EQU $EC ; used in an unused animation
+SE_SHOOT_BALLS_UPWARD EQU $ED ; used in Teleport/Sky Attack
+SE_SQUISH_MON_PIC EQU $EE ; used in Teleport/Sky Attack
+SE_HIDE_MON_PIC EQU $EF
+SE_LIGHT_SCREEN_PALETTE EQU $F0 ; used in Mist/Double Edge/Absorb/etc.
+SE_RESET_MON_POSITION EQU $F1 ; used in Tackle/Body Slam/etc.
+SE_MOVE_MON_HORIZONTALLY EQU $F2 ; used in Tackle/Body Slam/etc.
+SE_BLINK_MON EQU $F3 ; used in Recover
+SE_SLIDE_MON_OUT EQU $F4 ; used in Seismic Toss/Low Kick/etc.
+SE_FLASH_MON_PIC EQU $F5
+SE_SLIDE_MON_DOWN EQU $F6 ; used in Withdraw/Waterfall/fainting
+SE_SLIDE_MON_UP EQU $F7 ; used in Dig/Waterfall/etc.
+SE_FLASH_SCREEN_LONG EQU $F8 ; used in Confusion/Psychic/etc.
+SE_DARKEN_MON_PALETTE EQU $F9 ; used in Smokescreen/Smog/etc.
+SE_WATER_DROPLETS_EVERYWHERE EQU $FA ; used in Mist/Surf/Toxic/etc.
+SE_SHAKE_SCREEN EQU $FB ; used in Earthquake/Fissure/etc.
+SE_RESET_SCREEN_PALETTE EQU $FC ; used in Leer/Thunderpunch/etc.
+SE_DARK_SCREEN_PALETTE EQU $FD ; used in Hyper Beam/Thunderpunch/etc.
+SE_DARK_SCREEN_FLASH EQU $FE ; used in Cut/Take Down/etc.