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authorU-Fish-PC\Daniel <corrnondacqb@yahoo.com>2014-06-25 16:58:27 -0400
committerU-Fish-PC\Daniel <corrnondacqb@yahoo.com>2014-06-25 16:58:27 -0400
commitbd533aa79bbe1998fd2b699bd7205da2de4fe55c (patch)
tree90d7000b49fc29d65a3a90a04074f7a7dd8a475f /engine/battle/d.asm
parentb36f793667924f868282ce979fabab3e95d642a5 (diff)
Use *Coord instead of FuncCoord
Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
Diffstat (limited to 'engine/battle/d.asm')
-rwxr-xr-xengine/battle/d.asm12
1 files changed, 4 insertions, 8 deletions
diff --git a/engine/battle/d.asm b/engine/battle/d.asm
index 5a1010b8..d23c9114 100755
--- a/engine/battle/d.asm
+++ b/engine/battle/d.asm
@@ -1,20 +1,16 @@
Func_372d6: ; 372d6 (d:72d6)
call LoadTextBoxTilePatterns
- FuncCoord 3, 4
- ld hl, Coord
+ hlCoord 3, 4
ld b, $7
ld c, $c
call TextBoxBorder
- FuncCoord 4, 5
- ld hl, Coord
+ hlCoord 4, 5
ld de, wPlayerName ; wd158
call PlaceString
- FuncCoord 4, 10
- ld hl, Coord
+ hlCoord 4, 10
ld de, W_GRASSRATE ; W_GRASSRATE
call PlaceString
- FuncCoord 9, 8
- ld hl, Coord
+ hlCoord 9, 8
ld a, $69
ld [hli], a
ld [hl], $6a