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authorluckytyphlosion <alan.rj.huang@gmail.com>2015-06-29 12:26:02 -0400
committerluckytyphlosion <alan.rj.huang@gmail.com>2015-06-29 12:26:02 -0400
commit8d1adbe2a946edf6c1b456b0c2ad04d1c9f41cd9 (patch)
tree47ef2660a899d4d7de03740d2a2fd40d12abc618 /engine/battle/decrement_pp.asm
parentc3e09695f21cb6b77544c5cca6cbf439577f6ebd (diff)
Bank3d documentation.
Diffstat (limited to 'engine/battle/decrement_pp.asm')
-rw-r--r--engine/battle/decrement_pp.asm4
1 files changed, 2 insertions, 2 deletions
diff --git a/engine/battle/decrement_pp.asm b/engine/battle/decrement_pp.asm
index ecf5040b..7774070c 100644
--- a/engine/battle/decrement_pp.asm
+++ b/engine/battle/decrement_pp.asm
@@ -1,4 +1,4 @@
-DecrementPP: ; 68000 (1a:4000)
+DecrementPP: ; f42db (3d:42db)
; after using a move, decrement pp in battle and (if not transformed?) in party
ld a, [de]
cp a, STRUGGLE
@@ -33,7 +33,7 @@ DecrementPP: ; 68000 (1a:4000)
ld a, [wPlayerMonNumber] ; which mon in party is active
ld bc, wPartyMon2 - wPartyMon1
call AddNTimes ; calculate address of the mon to modify
-.DecrementPP
+.DecrementPP ; f4301 (3d:4301)
ld a, [wPlayerMoveListIndex] ; which move (0, 1, 2, 3) did we use?
ld c, a
ld b, 0